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  #31  
Old 01-04-2012, 03:49 AM
REkzkaRZ REkzkaRZ is offline
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iPhone 4, OS 4.x
 
Join Date: Nov 2010
Location: SF Bay Area
Posts: 40
Default Game Impressions

Quote:
Originally Posted by REkzkaRZ View Post
Will try some more & post back. rekzkarz.com
Tempted to just delete game. Seems like a cheesy "buy the gems" freemium game. Nothing in it is very interesting yet, more of an endless grind with characters who's 'uniqueness' is not particularly different or interesting. Sorry to sound glum about it, but it wasn't very exciting.
A quick thought for dev's -- seems like you could make the game more interesting by:
  • let players pause (during game) to read the power descriptions (rather than just when picking heroes) & make power lookups more 'flowing'?
  • let players earn crystals somehow besides ads or money, ie by winning levels & other grinding...?
  • speed up the game (option?)
  • my hero's don't target anything very well in an intense melee, esp with lots of creatures in the mix. Autotarget or something? Seems heroes play better when they're on 'auto' and i'm not controlling them.
  • A mechanic for destroyed towers coming back online?
  • Who are the generic runners who go with my heroes? How do we know when they spawn? How about a timer or countdown?
  • Any explanation of the data in my map?
  • A contact the dev's email link inside the app -- maybe just an email link in 'about the devs'.
  • Why does the top right of my window start glowing red? Is that when I'm winning?
Hope some of this is helpful? rekzkarz.com
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  #32  
Old 01-04-2012, 04:28 AM
GoofyJmaster. GoofyJmaster. is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
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Quote:
Originally Posted by REkzkaRZ View Post
Tempted to just delete game. Seems like a cheesy "buy the gems" freemium game. Nothing in it is very interesting yet, more of an endless grind with characters who's 'uniqueness' is not particularly different or interesting. Sorry to sound glum about it, but it wasn't very exciting.
A quick thought for dev's -- seems like you could make the game more interesting by:

-let players pause (during game) to read the power descriptions (rather than just when picking heroes) & make power lookups more 'flowing'?
-let players earn crystals somehow besides ads or money, ie by winning levels & other grinding...?
-speed up the game (option?)
-my hero's don't target anything very well in an intense melee, esp with lots of creatures in the mix. Autotarget or something? Seems heroes play better when they're on 'auto' and i'm not controlling them.
-A mechanic for destroyed towers coming back online?
-Who are the generic runners who go with my heroes? How do we know when they spawn? How about a timer or countdown?
-A contact the dev's email link inside the app -- maybe just an email link in 'about the devs'.
Hope some of this is helpful? rekzkarz.com
Agree with all of this for the most part!

Pretty sure the runners are just support to help out your 3 heroes and seem to respawn after they all die. It just takes, what seems, a lifetime for allies to come back, but this does add to the strategy.

You can earn crystals by getting all three checks, but this may prove a problem for people who want to really put a ton of time into the game.

Quoted myself (mainly for MP comment)...

Quote:
Originally Posted by GoofyJmaster. View Post
The game is okay. I agree with the other people that say it feels somewhat clunky. I also don't like that I can't look around, but with the mini map I guess it's not that big of a deal. I wish the other two heroes I'm not controlling would push forward a bit more. The whole reason I really wanted to play this game was due to controlling 3 heroes, but everything really does feel off a bit. Some lore, or something, would have been a nice touch, but in the end I guess it's just a pretty alright TD.

To be short and blunt: it's mildly fun, but I'm not impressed.

Lastly, what's all this talk about IAP in multiplayer? Are you guys wanting consumable IAP in MP? This is just as bad, if not worse, than paying for weapons and armor. Ugh, I feel like this is the downfall of social gaming... paying to be king of the hill... not putting in the work to enhance your MP skills. Maybe this is the way of the new age iOS gamer. I was over a the World of Midgard forums and at least some people share my disgust with this model. I'm also pretty sure that a lot of the Zenonia purists feel the same way. I wonder why IAP is here to stay!?!

Again, ughhhh... this will just be another MP experience I pass on if it's riddled with IAP.

Last edited by GoofyJmaster.; 01-04-2012 at 04:31 AM..
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  #33  
Old 01-04-2012, 04:31 AM
Echoseven Echoseven is offline
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Quote:
Originally Posted by GoofyJmaster. View Post
You can earn crystals by getting all three checks, but this may prove a problem for people who want to really put a ton of time into the game.
That's the point of Freemium though, is it not?
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  #34  
Old 01-04-2012, 04:36 AM
GoofyJmaster. GoofyJmaster. is offline
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Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
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Originally Posted by Echoseven View Post
That's the point of Freemium though, is it not?
Yeah, I couldn't help myself from throwing the suggestion out there in response to REkZkarZ post. TBH, it really doesn't bother me too much as I already deleted the game due to space issues, but I can't help myself from bucking back at the freemium model.

/just annoyed
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  #35  
Old 01-04-2012, 04:46 AM
Drakeer Melkhor Drakeer Melkhor is offline
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This game without online is like a bbq without meat.
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  #36  
Old 01-04-2012, 04:51 AM
Echoseven Echoseven is offline
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Originally Posted by Drakeer Melkhor View Post
This game without online is like a bbq without meat.
Which is still quite palatable to to a large amount of people.

Besides, online is coming, is it not?
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  #37  
Old 01-04-2012, 04:57 AM
GoofyJmaster. GoofyJmaster. is offline
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Quote:
Originally Posted by Echoseven View Post
Which is still quite palatable to to a large amount of people.

Besides, online is coming, is it not?
Yeah, but if there's PvP...

If there's just co-op then consumables aren't that bad. For this game, I'd rather see three player co-op where each person controls a character instead of PvP.
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  #38  
Old 01-04-2012, 05:23 AM
MoJoe MoJoe is offline
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iPad 2, iOS 5.x
 
Join Date: Dec 2011
Location: Germany
Posts: 51
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waited long for this . will try it out and report back
but from what i read so far it seems not like what i waited for
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  #39  
Old 01-04-2012, 05:41 AM
trundley trundley is offline
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Posts: 371
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I like the game, don't get me wrong, but i would preffer that it wasnt a free game with the model they're using. I'd prefer that i pay £4.99 for it in the App Store and the overall quality is better and some of the bugs are fixed.

When im halfway down a lane, the crusader, mostly, will run back to a tower and stay there, and he wont return to the Altar properly when told to. He'll stop half-way or return to the fight.
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  #40  
Old 01-04-2012, 06:01 AM
MJY8 MJY8 is offline
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Join Date: Jul 2011
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