|
#181
|
|||
|
|||
|
Thanks for the info Lumiere, Like I said.. Nothing personal
![]() I'm level 24 or 25 myself, and having a hard time beating anything in the arena.. either people with the same level are 10-20x stronger then me, or I see levels way above me. Sometimes I can't even beat the people for the brons chest. As for the maps, I am on 6-1 for a long time. Since I think it has a bug. as I've seen it on other maps. When you are on the map board, and go to your character and start deleting useless gear.. when you tap to the right of the hourglass, it will 8 out of 10 times, kick you out of the game.. thus, loosing your built XP for that map and you have to start all over again.. Lost several times 300-700 XP, coins and diamonds with that So I should have been on level 30 by now |
|
#182
|
|||
|
|||
|
I hate online game hackers and I applaud Lumiere for helping bring down the hammer.
I hope these people are banned outright and promptly. This type of behavior is what makes me quit these type of games. People should not be hacking this easily. So far though, the devs are showing that they are addressing the problem and hopefully they continue to do so. We need more players like Lumiere to catch them. |
|
#183
|
|||
|
|||
|
I've been quite pleased with the game so far. I picked it up at the discounted rate and have been glued to it since. I particularly like how thoughtful and responsive the devs are to issues, early adopters, and making things right for folks. I'm very excited about the upcoming update in February. I do have a couple of suggestions.
1) Make investing in the $$$ classes a permanent option. Make the $5 purchase opening up the advanced class. So, the original game purchase offers the basic classes, but you can buy or (painfully slowly) earn advanced classes like monk and assassin. You could still require 5 diamond transfer cost, though isn't there a change coming to that in Feb? I'm very interested in buying assassin or monk, but Im not ready to invest under the current conditions. Anyone know what the other ??? classes are and how/when they are available? 2) I'd love to see a confirm button on some of the high priced investments. I was exploring the idea of the added talent and spent 200 diamonds from my gift pack. In the end, I'm ok with that, but I lament not having orange gear as a result. 3) Offer a buy-back or undo feature if you accidentally sell something. I got an orange level 22 gauntlet drop. I was soooo excited (see issue 2). Also, I didn't know until that point that what the next orange equipment level was. Anyway, in my excitement, I bumped the sell instead of equip button. So sad!!! 4) There is an enormous amount of randomness that I wish I had a hint more control over like skill acquisition, specialty placement and skill priority. I suggest every 10 levels, we earn a specialty point that we place. Each skill would still only take one specialty point, but we pick instead of random combination. The scrolls would reset points for placement instead of randomizing. This would allow for many resets to play with different skill combinations and give players a little bit more control. The same could be done with talents and you spend 200 diamonds to buy the additional talent point, still class limited. Though if you invest in all 3 talents, this becomes moot anyway since you always get 3/3. 5) Possible bug, but I'm having a hard time knowing for sure. I have used shield and invincible together. Sometimes when they are both up and I get attacked, I see the shield icon blink as though it absorbed damage even though I am invincible. It's hard to know for sure since I take no damage. However, if I'm invulnerable, I don't want damage eating away at my shield that can be used when invulnerability has worn off. I try to run some numbers to be sure. 6) Personally, I like the automated battle system. I'm a stay home mom of an Autistic child. The system allows me to come and go easily. Since the post 20 battles are often 3 on 3, perhaps at the beginning of the battle we could pick who fights whom. 7) I'd love to be able to outfit my mercenaries with gear. If there's a way, I haven't figured it out. 8) Question - is the Rank reward a daily or one-time? The first tab is definitely daily (since that's what it is called). The second is task, kind of like a meta quest and conditional though could be done daily. Then there's Rank. The last tab is clearly level-based so the rewards are one-time achievements. Do I wait until I'm max rank to collect or is that a daily and the reward is dependent on my rank of the day? Thanks for the great game. If it's this great at release, I'm excited to see how it evolves and expands! Lumiere and devs, I share and appreciate your perspective and efforts to squash hacker activity. Last edited by Coppernica; 01-20-2012 at 10:07 AM.. Reason: Typo and rephrase for clarity |
|
#184
|
|||
|
|||
|
I will let jeff look into it,don't worry
|
|
#185
|
|||
|
|||
|
Quote:
As lumiere said, the max exp gain is around 7-8k an hour, so you wont jump ahead and level super fast and get banned. The only people i see having aproblem with this is those people who cheat and exploit, but dont want it brought to light... |
|
#186
|
|||
|
|||
|
Quote:
|
|
#187
|
|||
|
|||
|
1.1 update is out!!!!!
everyone, upgrate
|
|
#188
|
|||
|
|||
|
Thank you
|
|
#189
|
|||
|
|||
|
I just upgraded and I noticed it said that there was some class balancing and I was curious to see if we could get a bit more detailed on that. I haven't noticed any changes on assassin and well since I can't switch to other classes to see what difference there is (cause of 500diamond cost), I wanted to know the changes. Thanks.
P.S or if anyone that plays the other classes knows, please post .edit: So far I've only found the 'full reflect' to have been lowered by quite a bit. Not that I mind, never really liked it and it always seemed to go off a lot more than the % that it showed. I've seen 10 reflects in a row and man did that suck for me hehe. Last edited by bune; 01-20-2012 at 08:54 PM.. |
|
#190
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
|
|