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#491
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#492
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Thank you!
Well when i see that 500 hp penguin appears, my nightmare is back ![]() Currently am juggling between sp priest like the penguin & the crazy OP berserker class. Observing the 1500 crit penguin, it seems like we can skip BRK and focus on other stats to cover up the weakness of Berserker... Just a thought.
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#493
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It takes forever! My eyes are popping out on too many checks at the app store.
Just for discussion, did anyone experimented with a build that focus on attacking SP? For example "Disease" + "Curse" and maybe even the SP bottle attach thing combined with 3 skills that is favorable to your role. When you drain an opponent of SP doesn't that gives you a big advantage where you proactively lock out a lot of there skills? Will, nobody on the ranking chart has this kind of combination, just want to hear everybody's opinion on the weakness of this build. |
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#494
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Attacking sp tactic can be played, if you had high sp you can use energy corrosion combine with curse
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#495
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Indeed it is a good tactic. For example some of the higher end bosses are unbeatable until you drain it's SP dry. Having said that, some of the most useful skills in game does not require SP, and some of the most infesting skills can only be used once per battle. I think the balance now is quite good.
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#496
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#497
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I've tried sp drain on my lv32 set gear Priest but unfortunately my max sp cap isn't high enough which was around 218. Didnt really go bless the gears. Currently working towards Lv42 mark as Berserker for fast leveling speed.
Typical drain using the glass was 32 sp, so i need to throw 3 times before enemy's typical 100sp would almost be 0. Lets say an extreme sp geared Priest hits 300 sp. Per glass will take out -45sp. The priest can easily take down any sp pvper. Hp isnt important here as revive is by default a Priest's talent. Lower hp means you will trigger the effect as earlier which would be more effective. I did tried to make a full hp Priest but in the end i reforge my gears to sp. My hp dropped from 6.5k down to 4k+. Reason is simple. I can afford to die 2 times and i know revive would definitely be triggering at early game. Now i have the same 6k or even 7k hp priest with double or even triple the amount of sp compared to my previous build. With lv42 set gears, a priest can easily hit 5k-6k hp with some hybrid stats. The hp bonus from the set is higher compared to paladin's. Another weakness i realised when i used this build. Hit is very important with some Stamina. I ran out of gold today, as i was testing sp + BRK effect, which is kinda weak. Alot of assassins class came to attack me, dropping my rank points more than 120. I wasn't able to hit them effectively. So HIT stat is pretty crucial against dodging class. I would say sp priest with dmg over time spells & high Hit can basically fight against most class in my opinion. The core spell for this build would be revive with speciality for better bonus for longer fights, glass with speciality for faster lockdown against sp skills users, purify for cancellation against similar DOT opponents, Curse with speciality which becomes in-game strongest % DOT spell. There's few more possible builds but ultimately this sp priest playstyle kinda piss players off and yet a budget build i guess
Last edited by kenoon; 03-02-2012 at 02:23 PM.. |
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#498
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#499
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I did. But ultimately priest still require some defensive skills like dodge or counter attack to play delay in time against opponent in order to DOT them down efficiently.
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#500
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there is no new version yet hv been waiting 1 week already :'(
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