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#311
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#312
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Anyone else notice that the stats from the equipment don't stack? It seems to just use the highest ones. I have Santa's hat and the cowboy belt on - with those two, the speed increase total should be 1.5, but it's only showing 1 star more (the amount provided by the hat). So uh, what's the deal?
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#313
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What was wrong with the difficulty level before. When I managed to beat my best distance before I felt skillful, now If i even get close its all down to luck. Last edited by lumothesinner; 01-23-2012 at 03:17 AM.. |
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#314
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"Transform state" Before: the count of fireballs is determined by height only. After: we combine distance and height to calculate count of fireballs. "Normal State" Before: when you run 4000M, the count of fireballs will become maximum After: we add 2 new stages: 4000--5500, 5500---7000 |
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#315
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I have noticed something in the game, which may have broken this game's balance. And I have questions...
Everytime I reach the are just before the first Lava area, IF I AM GETTING ALL GOLD COINS IN THAT AREA, the FIRST lava area will have Flame Jets in between platforms. If the coins right before the first lava area is a combination of silver and gold coins, the Firat lava area will NOT have the flame jets. Now to my Questions. How is this determined? Is it determined randomly everytime you start a game? In my own observation and experience, the flame jets make the game more difficult hence the increase in coin value gathered (gold). So does the game difficulty change every start of the game at random? Whatever the case, are these intentional? I am dying to know. |
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#316
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And it is different from the stats of character. For example, if my character's Jump is 2 stars, it doesn't mean it will become 4 stars if I equip 2 'one-star' equipment. Add because, The smallest unit of character profile is half-star, so that sometime when you equip a 'one star' equipment, that profile will not change at graphic(Its value really has changed). |
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#317
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And one is easy and the other is hard, You have 33% chance to encounter the hard version. It is determined randomly everytime you start a game! If you encounter the hard version, you can see there are more golds too. Last edited by killsheep; 01-23-2012 at 07:02 AM.. |
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#318
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But I think in a Runner game, the best way to tackle it is to start out slow and ramp up difficulty the farther you get in every run. Random difficulty everytime you start is a unique way to diversify gameplay, but it doesnt necessarily mean good all the time. |
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#319
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#320
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