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  #71  
Old 02-18-2012, 12:23 AM
darebear999 darebear999 is offline
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Default Exiting games in .emus

Hi again. A stupid question, perhaps, but how do you exit a game to get back to the main menu in nes.emu and the others like this one? So far I've just been quiting the app, closing it and restarting. Yawn. There must be an easier way I'm missing.
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  #72  
Old 02-18-2012, 12:28 AM
Spamcan Spamcan is offline
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Quote:
Originally Posted by darebear999 View Post
Hi again. A stupid question, perhaps, but how do you exit a game to get back to the main menu in nes.emu and the others like this one? So far I've just been quiting the app, closing it and restarting. Yawn. There must be an easier way I'm missing.
In all the .emu emulators tap the upper two corners of the screen simultaneously to bring up the menu. You can also configure a button to bring it up from the options menu.
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  #73  
Old 02-19-2012, 02:37 PM
mamemeister mamemeister is offline
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For some odd reason the ZX Spectrum emulator IXPectrum doesn't show up in the list when you try and add a game to Blutrol. I've uninstalled the emulator and re-installed but it just doesn't show up in the list.

Any ideas, help appreciated.

:-)
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  #74  
Old 05-04-2012, 02:36 PM
Maltbrew Maltbrew is offline
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I'm thinking of buying an ICP so blutrol would be perfect as well but does anyone know if Dead Space works with blutrol?
I've heard there are some problems with "floating d-pads" and junk.
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  #75  
Old 05-04-2012, 04:00 PM
lumothesinner lumothesinner is offline
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Sorry, ICP won't work with that, it only works with games with fixed virtual buttons, so gta 3 with its dpad that you need to drag to move doesn't work with Blutrol, let alone a game like dead space which has no virtual sticks or even buttons for shooting.
There is supposed to be a native ICP update for blutrol on the way, no idea whether it just contains support for the nubs as digital buttons or as a fully dragable area mapped to the nubs, but we can hope. Twitter says June hopefully, but cannot guarantee that dead space will ever work with blutrol.
Also pissed off that marvel vs capcom 2 doesn't work on blutrol, cannot get diagonals to work which makes it unplayable.
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  #76  
Old 05-04-2012, 08:31 PM
Maltbrew Maltbrew is offline
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Yeah I was afraid of that
I have no idea how to code and what Matthias is doing is awesome.. but I wouldn't it be possible to place a finger on the left side of the screen so the virtual D-pad shows up, then take the pic, go into the Blutrol settings and kerjigger something? :P
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  #77  
Old 05-05-2012, 04:09 AM
lumothesinner lumothesinner is offline
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Isn't anything to do with the fact the virtual pad is visible. It won't work because the movement is mad by dragging your thumb from the Center of the pad, but using blutrol it just puts a digital input above the Center, or to the right etc... So you can get it to work by pressing right, then up straight away as that will count as a swipe up and slightly left, but you won't be able to move right and if u let go of up and press it again, it creates a new Center of dpad to work from. With analogue nubs support it might be possible to the swipes needed, but with only digital inputs atm its not going to work well.
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  #78  
Old 07-11-2012, 10:59 PM
vcoleiro1 vcoleiro1 is offline
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When is the version of Blutrol that supports the ICP coming out?.
There are so many games that need it , it's not funny.

I have heard it's coming out at the end each of the last several months.

Last edited by vcoleiro1; 07-11-2012 at 11:02 PM..
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  #79  
Old 08-05-2012, 10:06 PM
drfaygo drfaygo is offline
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Matthias Ringwald ‏@mringwal
Blutrol v2.0 release imminent, game controllers: Bluetooth Keyboard, Wii Remote, PhoneJoy, ZeeMote JS-1, iControlPad -> http://bit.ly/QDppxt
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  #80  
Old 08-06-2012, 01:41 AM
Menneisyys Menneisyys is offline
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Quote:
Originally Posted by drfaygo View Post
Matthias Ringwald ‏@mringwal
Blutrol v2.0 release imminent, game controllers: Bluetooth Keyboard, Wii Remote, PhoneJoy, ZeeMote JS-1, iControlPad -> http://bit.ly/QDppxt
I wish he DOES implement iCP analogue support. Without it, most of the dual-sticker non-retro games are unplayable.
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