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App description: Excellent Player resources and help from the developers can be found on player forums: http://forums.mongadillo.com

New Game Engine! Greatly improved player controls, much better UI, enhanced gameplay puts more control of your items and survival party in your hands!

This version is compatible with all iPad versions, and iPhone 3GS and later, and iPod touch 3G and 4G

"For those of a certain age who loved adventure game books, its the perfect app to play and one that players will find themselves returning to. Not least because theyll have to be pretty skilled to win!"

4 out of 5 stars - Jennifer Allen, 148 Apps.com

"I've been having a blast with this since it's essentially gameifies what runs through my head whenever I read or watch a piece of zombie content, but it's also solid production-wise. I heartily recommend this to anyone that still has an itch for zombies, or even an appreciation of primarily text-based titles."

~ 4/5 stars - Brad Nicholson, Toucharcade

"ZDAY is a 21st century text-based Simulator game that puts you the player in tough, real-world situations. The game play is easy and you can soon control it well."

~ 4/5 stars - Top10app.com

"4/5 Stars" - Dan Zuccarelli, Gamezebo.com

What better way to survive a full blown apocalypse than to PRACTICE? This is not a traditional shooter or an arcade style game where you poke buttons to shoot digital bullets at virtual zombies. ZDAY is a 21st century text-based Simulator that puts you the player in tough, real-world situations and says "what would YOU do?".

Created and Designed by Animator and Director Ed Anderson, and beautifully illustrated by renowned DC comics artist Matt Haley, ZDAY is an intelligent adventure game that starts you in a crowded suburb at ground zero of a full blown infection, and says "what would you do?". Faced with one scenario after another, the player has to make choices that will either lead him to escape the zombie-filled suburbs or perish like so many others. The sophisticated game engine keeps track of every decision that you make, and keeps a running tab on your survival probability based on the choices you make.
So keep your wits about you, and choose carefully, because one wrong move could have you facing a zombie horde or roving bands of trigger-happy looters.
The detailed results given after the player has completed the challenge provides very useful insight to what he may have done right and wrong. If the player wants to try again he can, and since the game engine reshuffles many of the exact events, ZDAY Survival Simulator is never exactly the same twice.

metalcasket's comments:


NOTE: It seems a lot of folks haven't noticed this has been reviewed on the front page of TouchArcade. Until a gameplay video is supplied; if you'd like some impressions on the game, please check out the review by either clicking here, or the link located under the appinfo.

01-11-2012, 02:47 PM
#2
Joined: Dec 2011
Location: Kowloon, Hong Kong
Posts: 92
this looks pretty neat:]

All Time Favorites:Super Crossfire HD
Playing:Dodonpachi:BD ,UMK3, KOF-i
Waiting for:fleetCOMM, Noble Armada, God of Blades
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01-11-2012, 03:12 PM
#3
Joined: Jul 2011
Location: Singapore
Posts: 513
Zombies always go well with anything. The $1.99 is putting me off though, would have bought it on impulse if it had gone for 99 cents.
01-11-2012, 03:39 PM
#4
Joined: Jun 2011
Location: Portsmouth, England
Posts: 601
Hmmmmm, pretty tempted with this - even at 1.49.

Anyone played yet??? Interested in seeing what impressions are.

3DS Favourites -
IOS favourites - Dead Space, Xcom, Shadowrun.
Multiplayer ID - Magnum0ik (use a zero)
01-11-2012, 03:45 PM
#5
Joined: Nov 2010
Posts: 15
Is this game "almost" endless ? where only death ends the game. otherwise, it's day and night cycles and new circumstances (added regularly via app update). that would be cool.

If not, does anyone know how long it takes to play through? I understand the replay value to a point. $1.99 seems a little steep if the game is completely predictable after 15-20 minutes of game play.
01-11-2012, 03:50 PM
#6
Joined: Jun 2011
Posts: 5,939
....

Quote:
Originally Posted by justln View Post
Zombies always go well with anything. The $1.99 is putting me off though, would have bought it on impulse if it had gone for 99 cents.
Same for me but add to that under 20mb and that def would of been impulse buy!
01-11-2012, 03:50 PM
#7
Joined: Jul 2011
Location: Singapore
Posts: 513
Taken from the comments section for the TA review.
Quote:
Vincent Farrand
Its cool... but not $2 cool...
I finished it in a few minutes without "dying"...

http://twitter.com/nicholsonb Brad Nicholson
Oh, man, I'm not sure. If you didn't screw up, I guess under an hour?

Vincent Farrand
Under TEN minutes.

Erm... What? 10 mins?
01-11-2012, 04:31 PM
#8
Joined: Jan 2012
Posts: 9
ZDAY is just beginning

Hey everyone, I just wanted to say thanks to everyone for giving ZDAy a try, and that we are working very hard over here developing more content and more interactivity for ZDAY. I realize that right now it might seem like it's a bit sort, but we are adding a lot of new content, art, and functionality.
The reason I decided to push the release of version 1 with some of the core features stripped away was to prove the basic concept of a graphically enhanced text based adventure game works on a touch platform, let's face it, it's not like there are a lot of games out there like ZDAY.

Our goal is have ZDAY fully complimented with all the features and encounter data by end of Spring, so jump in early and give me your feedback if you want to help shape the way we develop the game. As for the $2 price tag, I know 99 is more appealing, and we struggled with that decision, but at the end of the day we felt that we had to price it at what it's worth, rather than what we thought would mean the most sales, and we like to think the game is worth more than the asking price.

Thanks again to the Touch Arcade Community.

Ed Anderson
Creator, ZDAY
01-11-2012, 04:40 PM
#9
Joined: Jun 2011
Location: Portsmouth, England
Posts: 601
Quote:
Originally Posted by Mongadillo View Post
Hey everyone, I just wanted to say thanks to everyone for giving ZDAy a try, and that we are working very hard over here developing more content and more interactivity for ZDAY. I realize that right now it might seem like it's a bit sort, but we are adding a lot of new content, art, and functionality.
The reason I decided to push the release of version 1 with some of the core features stripped away was to prove the basic concept of a graphically enhanced text based adventure game works on a touch platform, let's face it, it's not like there are a lot of games out there like ZDAY.

Our goal is have ZDAY fully complimented with all the features and encounter data by end of Spring, so jump in early and give me your feedback if you want to help shape the way we develop the game. As for the $2 price tag, I know 99 is more appealing, and we struggled with that decision, but at the end of the day we felt that we had to price it at what it's worth, rather than what we thought would mean the most sales, and we like to think the game is worth more than the asking price.

Thanks again to the Touch Arcade Community.

Ed Anderson
Creator, ZDAY
It does look pretty good but personally I would have waited until it is more complete before releasing. You say you have priced at what it is worth but surely the higher price would reflect a more complete game? Wouldn't it be better to release at a trial price in the early stages and then increase the price as the game becomes more complete?

Don't get me wrong, I am not saying it is not worth $2. I have not yet played so I cannot judge it's value.

It does look like my sort of game. Has anyone here played yet?

EDIT: Just spotted the TA review. Sounds pretty cool so will give is a go.

3DS Favourites -
IOS favourites - Dead Space, Xcom, Shadowrun.
Multiplayer ID - Magnum0ik (use a zero)

Last edited by Magnum0ik; 01-11-2012 at 04:45 PM.
01-11-2012, 04:48 PM
#10
Joined: Jun 2011
Posts: 5,939
I would of much rathered this came out at 99c as an intro sale then pump it up to $2.99 after a little while. Instead you will get people to buy it now then there will be a sale and leave a bad taste in peoples mouths. Or most of the cheapies will wait and make you put it on sale at 99c before they even think about buying it. Just my 2 cents...