App description: TAITO's shooting classic RAYFORCE is back, in iPhone form!
Now featuring a special optimized Remix Mode with intuitive one-finger controls!

*-**-*** RAYFORCE Details ***-**-*

TAITO is famous for arcade shooting games, and the RAY trilogy is one of the most beloved series!
Ever since the 1993 release of the trilogy's first installment, RAYFORCE, fans have been thrilled by the game's cinematic visuals and gorgeous layered raster scrolling graphics. RAYFORCE became a 2D shooting instant classic, and now it's available for iPhone and iPod touch!

*Two Game Modes: Remix Mode and Arcade Mode!
The Remix Mode provides a new, iPhone-optimized experience with simple flick-style controls.
For the hardcore, Arcade Mode is a faithful touchscreen recreation of the original arcade game.

*Two Shooting Methods: Auto and Manual!
Auto Mode provides automatic, button-free firing for both the standard weapon and lock on laser, allowing players to take on this challenging game with a single finger.
Manual Mode adds weapon controls (a toggle for the standard shot and a fire button for the lock on laser), providing a more arcade-like play experience.

*Two Display Types: Zoom and Original!
The Zoom display enlarges the play area, filling the entire iPhone screen with dynamic visuals.
For the purist, the Original display mode delivers a pixel-perfect rendition of the arcade game's screen.

*Difficulty Modes Added!
A total of 8 difficulty modes are now available, ranging from Very Easy to Very Hard.

*RAYFORCE's gorgeous graphics and striking raster scrolling, perfectly recreated!
RAYFORCE owes much of its unique look to the arcade technology of the time, and no expense has been spared replicating those visuals for the iPhone edition of the game.

*RAYFORCE's enchanting soundtrack is back!
One of the highlights of the original RAYFORCE experience was its sound design, perfectly replicated here under the supervision of TAITO's ZUNTATA sound team.

*Game Center Compatibility!
Individual rankings have been prepared for each stage and for each game mode.

### Important Notice ####### Please read the following before purchasing.
*This app is intended for the iPhone 4, 4S, iPhone 5, 5S, 5C, 4th generation iPod touch, 5th generation iPod touch, iPad, and iPad 2, iPad 3, iPad 4, iPad mini,devices running iOS version 4.2 or newer.
*The app will function on iPhone 3Gs and 3rd generation iPod touch devices using iOS 4.2 or newer, but optimum performance cannot be guaranteed.
##################

**A Request from TAITO**
If you experience any technical issues, please turn your device off and reboot it, then try the game again.
If the problem persists, please contact our customer support address:
appsupport@taito.co.jp

currymutton's comments:







Price discussion can be found here: http://forums.toucharcade.com/showthread.php?t=52534
01-13-2012, 03:25 AM
#11
Initial impressions - Started the game up, attempted Arcade mode and iPhone mode.

From what I can tell, this is not a full port. Playing the game in Arcade mode gives the impression that this is the arcade rom in a custom emulator, hence the comparatively low file size.

Touch controls in arcade mode are very weird - You're still limited to normal ship speed as in the arcade version. If you've ever tried to play Jamestown on PC with mouse controls, that's what this is like.

It's not too bad and given those limitations it's surprisingly controllable, but by no means precise.

iPhone mode is exactly the same from what I can tell, but with unrestricted ship speed so you can zip around the screen with ease - This is MUCH easier, and makes me wonder why they actually included arcade mode at all.

All stages are unlocked at the start I think - That's quite nice.

I DO like the fact that in Arcade mode, it rolls the original Rayforce attract sequence and waits for you to 'insert a coin'. Nice little bit of nostalgia there.

Denjin K - Game Center
EraOfDiversion - XBL
@Vallystyle - Twitter

Last edited by Vally; 01-13-2012 at 03:27 AM.
01-13-2012, 06:27 AM
#12
They included arcade mode so that scoring the arcade against the ios port wouldn't be such a cluster as it apparently is with other shmups.

01-13-2012, 06:46 AM
#13
I bought this game, having never played the original. And so far I think the controls suck pretty bad. The ship is SO slow to respond, if I swipe my finger across the screen it takes 2-3 seconds for the ship to catch up - way too slow! It's impossible to quickly and precisely move around in a shmup like this. Also, this game does't even come close to the quality of CAVE's shooters. No way this game is worth $11.99, in fact I'll probably delete it.
01-13-2012, 06:48 AM
#14
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,883
Quote:
Originally Posted by headcaseGames View Post
As for this game on iOS - I believe there are a few good reasons you don't see an overwhelming number of 2D shooters on the iDevices. Personally I dig the genre, but have never seen one which has truly felt "a great fit" on a touchscreen, although I'll argue just because it hasn't been done yet properly, does not mean it couldn't.. let's see what others have to say, in regards to Rayforce-
Funny, I would say exactly the opposite: CAVE shooters have consistently shown that touchscreens are almost ideally suited for 2D shooters of this type. Personally I found relational touch controls (when implemented well) to be more accurate and faster than joysticks in the arcade (really!). And the fact that iOS is one of the few platforms that comfortably supports a vertical orientation makes it even better suited for shmups.

The reason you don't see a lot of these kinds of games in the App Store (and I would argue that that's not really the case) is the same reason why you don't see a lot shmups in other platforms: the genre is simply not that popular these days.
01-13-2012, 06:54 AM
#15
Quote:
Originally Posted by SuperWeird View Post
I bought this game, having never played the original. And so far I think the controls suck pretty bad. The ship is SO slow to respond, if I swipe my finger across the screen it takes 2-3 seconds for the ship to catch up - way too slow! It's impossible to quickly and precisely move around in a shmup like this. Also, this game does't even come close to the quality of CAVE's shooters. No way this game is worth $11.99, in fact I'll probably delete it.
Try iPhone mode before you do. It's the same but unrestricted on the ship speed.

Arcade mode kept the ship movement to arcade speed.

This is definitely for the fans of the original game. If you've never played this game before today, you're going to wonder what all the fuss is about.

Just for reference - Rayforce originally came out in arcades in 1993. This is before Cave were even founded - They were still Toaplan. So before you start expecting Cave quality of game / visuals...

Denjin K - Game Center
EraOfDiversion - XBL
@Vallystyle - Twitter

Last edited by Vally; 01-13-2012 at 06:57 AM.
01-13-2012, 07:02 AM
#16
Quote:
Originally Posted by Vally View Post
Try iPhone mode before you do. It's the same but unrestricted on the ship speed.

Arcade mode kept the ship movement to arcade speed.

This is definitely for the fans of the original game. If you've never played this game before today, you're going to wonder what all the fuss is about.

Just for reference - Rayforce originally came out in arcades in 1993. This is before Cave were even founded - They were still Toaplan. So before you start expecting Cave quality of game / visuals...
Thanks, I just tried this, I was only playing Arcade mode before. The ship moves much better in iPhone mode, but still lags a little, not nearly as responsive as CAVE apps or other top shmups on the app store, but at least it's playable now.
01-13-2012, 07:09 AM
#17
Game Impressions



Is the current Version worth $11.99?

No, not at all if you expect something on the Quality Level of Cave. If you prefer a Retro/Old School Game you might give it a try if you have enough Money.

So is this an Old School Game that doesn`t haven`t got any Updates like Retina or even an Universal Build?

Yes sadly it is. While I had expected more of an Port similar to Sonic CD Game where an Old School Game was taken and changed to the better RayForce plays sadly as the Original Game. You might enjoy it if you like the old Arcade Games but if you are used to Games from Cave you won`t.

I prefer Games like Bug Princess or any other similar Game that runs with 60 FPS - Should i spent $11.99 for RayForce?

No. Wait for a Lite Version of the Game to give it a try before you buy it otherwise you might regret it.
01-13-2012, 07:28 AM
#18
Rayforce may be one of my favorite shooter ever, people please don't fall into that 12 dollars trap :

it's a crappy emulation, no retina display, shitty controls, I don't know who is gonna fall for this.
Well actually it's one of the worst emulation I'v seen on ios market, and the price for it exceeds the most sophisticated and demanding present ios games, what kind of drugs those taito guys are taking ???

You can play the game for free on any mame version available with scanlines in any resolution it pleases you, please people don't support those infamous commercials operations.
01-13-2012, 07:38 AM
#19
After an extended play, I agree with that.

While 7.99 isn't that much (My lunch today cost me 12), it's still hard to justify in comparison to other high quality ports on iOS.

MAME will run this flawlessly and the iPhone version doesn't really offer much other than online leaderboards and achievements.

iPhone mode should be the standard - Arcade mode is pointless.

This isn't a very good port and I wouldn't recommend it.

Denjin K - Game Center
EraOfDiversion - XBL
@Vallystyle - Twitter
01-13-2012, 07:50 AM
#20
If it really is that bad, that really sucks. And i say it sucks because we don't need even more negativity towards the higher pricing models. I'll gladly play that much for a quality game that doesn't come with a built in store.

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