App description: TAITO's shooting classic RAYFORCE is back, in iPhone form!
Now featuring a special optimized Remix Mode with intuitive one-finger controls!

*-**-*** RAYFORCE Details ***-**-*

TAITO is famous for arcade shooting games, and the RAY trilogy is one of the most beloved series!
Ever since the 1993 release of the trilogy's first installment, RAYFORCE, fans have been thrilled by the game's cinematic visuals and gorgeous layered raster scrolling graphics. RAYFORCE became a 2D shooting instant classic, and now it's available for iPhone and iPod touch!

*Two Game Modes: Remix Mode and Arcade Mode!
The Remix Mode provides a new, iPhone-optimized experience with simple flick-style controls.
For the hardcore, Arcade Mode is a faithful touchscreen recreation of the original arcade game.

*Two Shooting Methods: Auto and Manual!
Auto Mode provides automatic, button-free firing for both the standard weapon and lock on laser, allowing players to take on this challenging game with a single finger.
Manual Mode adds weapon controls (a toggle for the standard shot and a fire button for the lock on laser), providing a more arcade-like play experience.

*Two Display Types: Zoom and Original!
The Zoom display enlarges the play area, filling the entire iPhone screen with dynamic visuals.
For the purist, the Original display mode delivers a pixel-perfect rendition of the arcade game's screen.

*Difficulty Modes Added!
A total of 8 difficulty modes are now available, ranging from Very Easy to Very Hard.

*RAYFORCE's gorgeous graphics and striking raster scrolling, perfectly recreated!
RAYFORCE owes much of its unique look to the arcade technology of the time, and no expense has been spared replicating those visuals for the iPhone edition of the game.

*RAYFORCE's enchanting soundtrack is back!
One of the highlights of the original RAYFORCE experience was its sound design, perfectly replicated here under the supervision of TAITO's ZUNTATA sound team.

*Game Center Compatibility!
Individual rankings have been prepared for each stage and for each game mode.

### Important Notice ####### Please read the following before purchasing.
*This app is intended for the iPhone 4, 4S, iPhone 5, 5S, 5C, 4th generation iPod touch, 5th generation iPod touch, iPad, and iPad 2, iPad 3, iPad 4, iPad mini,devices running iOS version 4.2 or newer.
*The app will function on iPhone 3Gs and 3rd generation iPod touch devices using iOS 4.2 or newer, but optimum performance cannot be guaranteed.
##################

**A Request from TAITO**
If you experience any technical issues, please turn your device off and reboot it, then try the game again.
If the problem persists, please contact our customer support address:
appsupport@taito.co.jp

currymutton's comments:







Price discussion can be found here: http://forums.toucharcade.com/showthread.php?t=52534
01-13-2012, 08:15 AM
#21
Quote:
Originally Posted by squarezero View Post
Funny, I would say exactly the opposite: CAVE shooters have consistently shown that touchscreens are almost ideally suited for 2D shooters of this type. Personally I found relational touch controls (when implemented well) to be more accurate and faster than joysticks in the arcade (really!). And the fact that iOS is one of the few platforms that comfortably supports a vertical orientation makes it even better suited for shmups.

The reason you don't see a lot of these kinds of games in the App Store (and I would argue that that's not really the case) is the same reason why you don't see a lot shmups in other platforms: the genre is simply not that popular these days.
I agree. Relative touch controls are a very natural fit for shmups, and offers great accuracy. Highscores on average are higher than their original console/arcade releases, CAVE titles included.

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01-13-2012, 08:16 AM
#22
Even after the above posts I would buy the game at $11.99, except for the fact that you know Taito will lower the price to $4.99-6.99 within a month or so.

01-13-2012, 12:57 PM
#23
Quote:
Originally Posted by Gabrien View Post
Sorry, I don't "TOFTT." I just buy games that look good or intrigue me. If they turn out to be worthwhile I come here and tell everyone and then no one listens.
+1


Wow, I'm really disappointed by the reviews. For that price I expect retina graphics and universal. Otherwise, $5 tops.

Last edited by RCranium666; 01-13-2012 at 01:05 PM.
01-13-2012, 01:12 PM
#24
Joined: Apr 2009
Location: Indiana, USA
Posts: 5,711
We'll try this one more time: If you want to discuss game impressions, fine. If you want to bitch about the price, please refer to the OP. There you will find a thread where you can stick it to the man and trade coupons.

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01-13-2012, 05:15 PM
#25
Joined: Oct 2011
Location: Netherlands
Posts: 34
Just downloaded it, it is not that bad, but in comparison with DoDonPachi R. it loses. People who don't have DoDonPachi or another CAVE shmup should look there first. People who already have a bunch of shmups can consider it when the price drops..
01-13-2012, 05:28 PM
#26
Joined: Feb 2009
Location: United Kingdom
Posts: 2,485
Actually, I can see this price totally working. Everyday customers will see $12 and think, 'wow, that's high for iOS. Maybe it's good?'

Hopefully it will help set the bar a bit higher and give bigger devs that lost interest, more confidence.

If something online is free, you are not the customer - you are the product.
01-13-2012, 06:02 PM
#27
Quote:
Originally Posted by Robotwars View Post
If it really is that bad, that really sucks. And i say it sucks because we don't need even more negativity towards the higher pricing models. I'll gladly play that much for a quality game that doesn't come with a built in store.
You're damn right about that.

Game Center ID: Quazonk
Twitter: @GomeraMosking
01-13-2012, 07:29 PM
#28
Joined: Jan 2011
Location: NYC/CT...USA
Posts: 947
this is a decent game and a bad port at that...now if they ported raystorm and raycrisis...now then i would be 12 bucks poorer....i run those two jap versions on my psp almost flawlessly...

TESTING!-Most APPSASIA apps ...if your a dev hit me up and ill help.
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MY PAST BETA LIST..
01-13-2012, 10:04 PM
#29
Joined: Apr 2010
Location: California, USA
Posts: 3,778
Quote:
Originally Posted by Paradise View Post
Just downloaded it, it is not that bad, but in comparison with DoDonPachi R. it loses. People who don't have DoDonPachi or another CAVE shmup should look there first. People who already have a bunch of shmups can consider it when the price drops..
Basically, this guy says it in a nut-shell! Not very good in comparison, and Cave doesn't try to rip you like this! Quality vs. medioccrity! That's the choice you have to make. Gots to tell it like it it is....like it or not....
01-14-2012, 12:23 AM
#30
Quote:
Originally Posted by squarezero View Post
Funny, I would say exactly the opposite: CAVE shooters have consistently shown that touchscreens are almost ideally suited for 2D shooters of this type. Personally I found relational touch controls (when implemented well) to be more accurate and faster than joysticks in the arcade (really!). And the fact that iOS is one of the few platforms that comfortably supports a vertical orientation makes it even better suited for shmups.

The reason you don't see a lot of these kinds of games in the App Store (and I would argue that that's not really the case) is the same reason why you don't see a lot shmups in other platforms: the genre is simply not that popular these days.
^this

I have Espgaluda II and Bug Princess on Xbox and play with a dual X-Arcade stick; great experience, especially on a big TV, but maneuverability is superior on the iPad for both titles. Granted, the Xbox setup is closer to the arcade experience, but touch is simply a superior interface in every other way.

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