|
#11
|
|||
|
|||
|
Quote:
|
|
#12
|
||||
|
||||
|
Haha, glad to be of assistance.
Now watch as Madman comes in here and posts a song about our bromance. |
|
#13
|
|||
|
|||
|
Quote:
|
|
#14
|
||||
|
||||
|
Groove Coaster, while fun, had the most inappropriate music for a rhythm game ever.
|
|
#15
|
|||
|
|||
|
this game... made my 11pm to 6am shift... go fast as hell...
Loving this game so damn much! ![]() *adds to iOS favorites on my sig* |
|
#16
|
|||
|
|||
|
I played, I liked.
|
|
#17
|
||||
|
||||
|
Such an awesome, awesome game. It might be silly to call this game a favorite in such a short amount of time, but I'm with Drexiel here...this is never leaving my device.
I'm honestly hoping it does manage to stay "pure" with updates. Since the price is being increased, hopefully that means we won't be bombarded with IAPs for new songs, and we'll just get free updates. *crosses fingers* |
|
#18
|
|||
|
|||
|
I'm surprised at this game, strong visual design and decent core gameplay. Also, I love it when music games score in percents rather than stacking combos unless they have 'fever mode' or something.
I have a few problems with it though: 1. Timing. The timing for some notes are off by a quite a bit at times, or you can still get a perfect, yet not have the bar line up with the center of the circle. It's a little more clear when you play with the click on. 2. Level designs - As far as I've play, there's a fairly weak integration of slides and holds, with the same general patterns for the taps. The forced symmetry is a little bland, but if that's the developer's choice, so be it. In addition, there's been more than once I've hit a hold in the top middle of the screen and have my hands cover up the next notes at the bottom. It's a minor issues though. 3. Difficulty - Not sure about their highest, but 7 is still really easy (for me) 4. Some crashing on my 4th Gen iTouch I really would like to see the timing of the notes fixed; it's rather bothersome at times. Last edited by Synthesyze; 01-14-2012 at 09:22 AM.. |
|
#19
|
|||
|
|||
|
I'm very... VERY disappointed now....
I have the Sony MDR-NC7 Noise Cancelling Headphones (These) Thing is... these headphones have a Noise Cancel option that works via switch... I CAN'T play with Noise Cancel ON, which turns up the bass by a lot and makes everything sound better D: I have to turn the Noise Cancel/bass off T__T or it crashes the app when songs are starting, or in the middle of a song is I turn the switch on after the song started What's the point of using headphones if i can't use the Bass on, specially on a music game
Last edited by Drexiel; 01-14-2012 at 09:19 AM.. |
|
#20
|
|||
|
|||
|
Hmmm, struggling with the hard patterns. Triplets are really not coming out right on this touchscreen, and when I'm bombarded with notes the flaws in the UI get more frustrating. I'm thinking you're supposed to hit one colour when the slide's going up, and the other when it's on the way down, but sometimes it feels like that works, sometimes like I'm misreading it.
Still loving the music, though, and when the patterns click it feels great. I don't like to tempt fate but I would strongly consider laying out for IAPs for this, depending on how good the songs were or how much the devs charged - my main reservation is not over paying for DLC (I am prepared to do that for the right game), it's how... permanent the purchases are? I've already seen the complaints over Jubeat and Konami making people pay for IAPs multiple times, and while I like this game, I don't like it quite that much. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|