★ TouchArcade needs your help. Click here to support us on Patreon.

XCom type game - looking for user feedback

05-09-2009, 08:40 PM
#1
Joined: May 2009
Posts: 40
X-Com type game - looking for user feedback

Hi Everyone,

I'm an iPhone developer and I'm putting together my next title. As a bit of an experiment, I'm looking for input from players this time rather than just developing it all in secret.

It's going to be something in a similar genre to X-Com, but it's going to get there gradually. Initially it'll have more basic tactics like a space hulk type game, and then it'll grow up if there's enough interest in it.

I've already put together an isometric engine with line of sight and some basic unit control commands are done. It's basically a clean slate ready to put tactical gameplay on top of. I'd love to get input on what people would like to see in terms of tactics and gameplay, but right now I need a name for the project.

If you go to the link below you'll find a basic background of the game world, an alpha screenshot of the engine and some info on the naming competition.

http://game.jseuss.com

For winning ideas and suggestions I'll be handing out promo codes for my other apps and you'll also get promo codes for this one when it's done.

So spread the word and I hope to hear from you!

Thanks,
Josh (JSeuss Software)

JSeuss Game Dev Info for Isochron: http://game.jseuss.com
Twitter: JSeuss
----
Other iPhone Apps and Utilites

Last edited by JSeuss; 05-09-2009 at 08:59 PM. Reason: Adding link in a more obvious place.
05-09-2009, 08:47 PM
#2
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,778
Quote:
Originally Posted by JSeuss View Post
Hi Everyone,

I'm an iPhone developer and I'm putting together my next title. As a bit of an experiment, I'm looking for input from players this time rather than just developing it all in secret.

It's going to be something in a similar genre to XCom, but it's going to get there gradually. Initially it'll have more basic tactics like a space hulk type game, and then it'll grow up if there's enough interest in it.

I've already put together an isometric engine with line of sight and some basic unit control commands are done. It's basically a clean slate ready to put tactical gameplay on top of. I'd love to get input on what people would like to see in terms of tactics and gameplay, but right now I need a name for the project.

If you go to the link below you'll find a basic background of the game world, an alpha screenshot of the engine and some info on the naming competition.

For winning ideas and suggestions I'll be handing out promo codes for my other apps and you'll also get promo codes for this one when it's done.

So spread the word and I hope to hear from you!

Thanks,
Josh (JSeuss Software)
I'm hoping for some random map generation in there. Games like this lose a lot of their power once you know pretty much where everybody is coming from and how they're equipped. If random maps aren't feasible, at least randomized deployment of opponents' equipment and positioning would be appreciated.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews

05-09-2009, 08:57 PM
#3
Joined: Mar 2009
Posts: 742
Quote:
Originally Posted by JSeuss View Post
Hi Everyone,

I'm an iPhone developer and I'm putting together my next title. As a bit of an experiment, I'm looking for input from players this time rather than just developing it all in secret.

It's going to be something in a similar genre to X-Com, but it's going to get there gradually. Initially it'll have more basic tactics like a space hulk type game, and then it'll grow up if there's enough interest in it.

I've already put together an isometric engine with line of sight and some basic unit control commands are done. It's basically a clean slate ready to put tactical gameplay on top of. I'd love to get input on what people would like to see in terms of tactics and gameplay, but right now I need a name for the project.

If you go to the link below you'll find a basic background of the game world, an alpha screenshot of the engine and some info on the naming competition.

For winning ideas and suggestions I'll be handing out promo codes for my other apps and you'll also get promo codes for this one when it's done.

So spread the word and I hope to hear from you!

Thanks,
Josh (JSeuss Software)
Can't wait to check it out.
05-09-2009, 08:58 PM
#4
Joined: May 2009
Posts: 40
Quote:
Originally Posted by LordGek View Post
I'm hoping for some random map generation in there. Games like this lose a lot of their power once you know pretty much where everybody is coming from and how they're equipped. If random maps aren't feasible, at least randomized deployment of opponents' equipment and positioning would be appreciated.
Yeah, I was planning to start with a campaign mode to sort out the tactics, then move to random levels/zones. But if no one wants a campaign mode, I could just scrap that idea.

For the random levels, I plan to have a bunch of pre made level building blocks that are stuck together in a random fashion to create the whole level.

JSeuss Game Dev Info for Isochron: http://game.jseuss.com
Twitter: JSeuss
----
Other iPhone Apps and Utilites
05-09-2009, 09:01 PM
#5
Joined: Apr 2009
Posts: 150
Oh god. I LOVED X-COM!! That game was so much fun. I would kill for a port of the original.
05-09-2009, 09:06 PM
#6
Joined: Oct 2008
Location: In My Head
Posts: 3,358
Dude great idea! X-Com and Terrors from the deep were 2 excellent and unique titles IMO... Is your theme going to be alien themed? I have a suggestion, why not go Zombies?
Now that's a promo winning idea...

Gamecenter:1337brian
05-09-2009, 09:07 PM
#7
Joined: Feb 2009
Posts: 303
looks sweet, but i think there should be an option to autotomoate battles in game 3 like in total war
05-09-2009, 09:07 PM
#8
Joined: Apr 2009
Location: New York
Posts: 131
My most important suggestion would be to include lots of interesting loot. People go wild for collecting loot and it could help a lot with the re-playability of the game. Make squad members unique (maybe include different "classes" with unique skills) but only allow certain numbers of squad members to be taken on missions. This allows for players to mix and match different team members to fit their play style. Giving squad members names, abilities, and background stories can really go a long way to connecting players with their characters.

I'm not sure what the scope of this game is, but I think if you did it the right way it could be a big seller. I've been waiting for a tactical squad-based RPG ever since the creation of the App Store.
05-09-2009, 09:08 PM
#9
Joined: Mar 2009
Posts: 8
From the screenshot I hope that there is a zoom feature, hopefully a multitouch pinch zoom like other apps. Also a way to scroll like touching with 2 fingers and dragging.

This could be really cool; looking forward to it.
05-09-2009, 09:09 PM
#10
You could call it the name of the outpost planet, whatever that maybe. It seems in your story that the planet is important enough to fight over so I figure it would be kindof like the main character.

Maybe the planet has other secrets, maybe there is an artificat that drew the aliens there, maybe there is a secret base that the search party doesn't know about.

What if there is a terrible secret there that the aliens infested it to destroy the planet and unbeknowest to the humans they fight them off only to allow something much much worse loose?

I know it isn't a direct answer for your game name more like a direction.