• Publisher: Llamasoft
  • Genre: Arcade
  • Device: Universal
  • Size: 8.3 MB
  • Version: 0001.01.01
  • Price: $0.99
  • Average User Rating: 5 (4)
App description: With Caverns of Minos Llamasoft continues to produce the finest minotaur rescuing games on the entire App Store.

Caverns of Minos is a shooting/rescue game inspired by 8-bit cavern shooters, Lunar Lander games, and rescue type games.

Fly one of four ships into the depths of 21 challenging caverns. Rescue as many minotaurs as you can and bring each cavern's treasure back to the Mothersheep.

Choose from 4 difficulty settings - Novice, Pilot, Warrior and Commander - each with its own unique ship.

Maximise your score and bonuses to get a high score on the global leader boards. Caverns of Minos is OpenFeint enabled and posts scores to both OpenFeint and GameCenter leaderboards.

Caverns of Minos features the exemplary playability and excellent controls that are expected of every Llamasoft game.

Caverns of Minos does not contain In-App Purchases. Every feature of the entire game is available at no further cost once you have bought the game.

strivemind's comments:

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01-18-2012, 06:27 PM
Originally Posted by GoofyJmaster. View Post
How could you not add this to your "ton of retro games" ?!?

It's good.

Makes me wish I had an iCade...

Originally Posted by NickFalk View Post

Worst idea ever!
01-18-2012, 06:31 PM
Originally Posted by drelbs View Post
How could you not add this to your "ton of retro games" ?!?

It's good.

Makes me wish I had an iCade...

I keep going iOS broke every week, so I've been looking for every little excuse to buy one game over the other. It's on my wishlist, and I'll probably end up getting it because Minotron was awesome!

I guess I kinda know.

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus

01-18-2012, 06:57 PM
The game seems fun, but so far it hasn't had the one more go factor for me. In fact twice I've started a game and not finished it. Upping the difficulty helped, though, and I finally finished a game. Still, I didn't play another right away. I guess the verdict is still out for me.

On a related note, I don't think the game saves its state, or at least when I went back into it later, I had to start over - I couldn't continue my game. If its still in multitasking memory I guess you are good, but not if it isn't any more.

Last edited by crunc; 01-18-2012 at 07:00 PM.
01-19-2012, 01:52 AM
Originally Posted by your personal robot View Post
Sorry, I ment trusting. I think it would be essentially better to have trusting and steering at the bottom, like in the video.
I have had to adjust to the controls somewhat for every Llamasoft game, but each time I've eventually found that I love them. I'm trying to get there with this one, but I must admit, I agree with you right now.

What I really wish it had was GoatUp style controls--tilt to move and touch anywhere to thrust. It would be tough to get the tilt to move right, I think, but it is about as perfect as it get in GoatUp so I feel pretty sure they could get it just right for this one as well.

Still a very cool game, but I'd rate it lower in their echelon of releases at the moment.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
01-19-2012, 02:56 AM
Joined: Oct 2009
Location: Germany
Posts: 1,959
Originally Posted by medianotzu View Post
What I really wish it had was GoatUp style controls--tilt to move and touch anywhere to thrust.
on some later levels on higher difficulty the game needs a lot of precision and that does not work with current controls, tilt would be much better. or maybe a button for thrust and relative touch controls like in cave shumps, but that would make maybe the game too easy.
01-19-2012, 03:32 AM
Every Llamasoft game seems to have controls so intuitive that I need time to realize they're better than whatever I was hoping for.

I'm just a sixteen bit sprite in an eight bit game.
01-19-2012, 08:38 AM
Joined: Oct 2009
Location: Germany
Posts: 1,959
there is a really great thing in this game, it saves you best score for levels, so basically if you dont want to start with first easy levels you can continue from higher level with a best score you achieved so far till this level. there are of course some other games who use similar approach, like minigore. some have such powerups which costs some ingame currency, thus forcing you to grind or to buy iaps, like jetpack joyride. but usually problem of many highscore based games is that they are too easy in the begining and the progression is quite slow. in this game there is very good solution for that. would be cool to have the such kind of system in goatup for example.
01-19-2012, 09:20 AM
I played again last night, this time with an iControlPad, and liked it more. I'm not sure it has to do with the controls, so much, as that I just seemed to enjoy that playthrough more this time. I guess it's growing on me.

One thing I finally realized is that tilt is used to aim your shots. I was finding that my shots were all going to the right, and then I realized it was because the way I had my iPad propped up, it was leaning to the right! This tilt to steer your shots things goes out the window when you're using an iCP or iCade, but truthfully I'm not sure it adds too much anyway. I played better with it just shooting straight down.
01-19-2012, 10:27 AM
Joined: Mar 2010
Location: Canada
Posts: 1,538
Originally Posted by Baron Cappuccino View Post
Every Llamasoft game seems to have controls so intuitive that I need time to realize they're better than whatever I was hoping for.
My thoughts exactly although I'm still struggling with GoatUp but I haven't given it many attempts yet.

GameCenter: DruciferBriggs (if you send a request please mention you're from TA)
01-19-2012, 11:46 AM
Minter said on twitter there's a point update coming:

OK, done a little point update. Lets people select left/right controls as well as top/bottom on iphone, adds "tilt buttons" on iCade.

I'm not exactly sure what he means - will the iPhone have the option to have left right and thrust at the bottom, or is he just saying you'll be able to swap their positions (so thrust at bottom, left/right at top)?

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