A Barbarian's village has been destroyed by the Dark Lord and now you must embark on a journey for revenge.
Amazing Single-Player Journey
Features stunning 3D characters and captivating environments beautifully rendered in HD (Hi-Definition) graphics. Powered by the Unity3D game engine, this game brings to life an amazing adventure, set in a savage and treacherous world. Explore different worlds, fight off hordes of enemies and overcome the boss at end of each level to progress.
SIMPLE TAP & SWIPE CONTROLS
The game features innovative simple and intuitive controls. You can fully control your character with simple TAP & SWIPE your finger, for example:
RUN : tap on left/right to run in that direction
JUMP : double tap on screen to jump
ATTACK: swipe on a monster to attack
Build Up Your Character
Upgrade your character and unlock the mighty Barbarian feats such as as RAGE ATTACK, LEAP ATTACK, BARBARIAN RUSH, BATTLE CRY, EARTHQUAKE, and BATTLE FURY in the game.
Get ready to unleash your rage now !
FAQ: if your device crash when run the game, try restart your device to free up the memory
Looks beautiful and gameplay is innovating. However I feel like the controls are clunky since the first map seems hard for me. The monsters easily hit me. But maybe I need more practice.
Looks beautiful and gameplay is innovating. However I feel like the controls are clunky since the first map seems hard for me. The monsters easily hit me. But maybe I need more practice.
Thanks.
thxs for ur feedback, we will add a virtual sticks in coming update, so u can have fun from both control style
Amazing trip In a mystical land!!!
The game looks great the gameplay it's innovating and challenging!!!
If you r a fan of Conan the barbarian this is a must have
I am the punishment of GOD
if you had not committed great sins
GOD would not have sent
a punishment like me upon you Genghis Khan
Last edited by master lee; 01-18-2012 at 04:03 AM.
Getting it so I can create a HD Gameplay Trailer about it in the upcoming Hours. I overall did liked the iPhone Version so I`m sure will like the iPad Version too.
I`m specially looking forward to see if the Control System was tweaked yet. Will report back with the usual Feedback as soon as I can.
After reading the relatively glowing reviews for the iphone version, I was intrigued and waited for and finally bought the game. While the graphics are pretty nice, the swipe-mechanics are inaccurate and over all, "meh". I have several games that require swiped movements (the Infinity Blade series, Silverfish, Epoch, etc) but this game makes my index finger hurt. Additionally, the translation of the movements from simple swipes is inaccurate and imprecise. For example, in the Goblin level 1-3 (?), there is a crate that I need to move over in order to leap onto the elevated precipice and exit the level. However, after disposing of the baddies, when I pushed the crate over to the right, it got stuck on top of a stone. It took me the better part of 10-15 minutes trying to get the dang crate off of the stone! I kept pushing and hopping until I was able to unseat it from the stone. These are minor initial release niggles that I'm sure can be dealt with and I look forward to a better gameplay experience in future builds.
"@ColeDaddy - My wallet hates you. That is all." Drummerboycroy
After reading the relatively glowing reviews for the iphone version, I was intrigued and waited for and finally bought the game. While the graphics are pretty nice, the swipe-mechanics are inaccurate and over all, "meh". I have several games that require swiped movements (the Infinity Blade series, Silverfish, Epoch, etc) but this game makes my index finger hurt. Additionally, the translation of the movements from simple swipes is inaccurate and imprecise. For example, in the Goblin level 1-3 (?), there is a crate that I need to move over in order to leap onto the elevated precipice and exit the level. However, after disposing of the baddies, when I pushed the crate over to the right, it got stuck on top of a stone. It took me the better part of 10-15 minutes trying to get the dang crate off of the stone! I kept pushing and hopping until I was able to unseat it from the stone. These are minor initial release niggles that I'm sure can be dealt with and I look forward to a better gameplay experience in future builds.
sorry to hear that, we will add a virtual sticks in the coming major update, and we are busy on coding it now