App description: [Warning]
This application does not currently support iOS 8.

The latest entry in the SOULCALIBUR series, "SOULCALIBUR V" (PlayStation3/Xbox 360) Now on sale!!

"SOULCALIBUR" series is available on theiOS. Enjoythe memorable characters and non-stop action SOULCALIBUR is famed for with complete arcade fidelity in the comfort of your own home!

Relive the eternal tale of swords and souls transcending time and space.

19 characters in total!
All character moves faithfully recreated!

Gorgeous Retina display graphics!

This application supports iOS 4.3 or greater, for below devices:
iPhone: 4 or newer
iPod touch: late-2010 (4th gen.) model or newer.
iPad: 2 or newer


***** Game Modes *****

- ARCADE BATTLE
The original battle mode from the arcade version of "Soul Calibur." Defeat all enemies to make it to the end of the game.

-VS BATTLE
Battle an opponent over a Bluetooth connection.
Note:
"VS BATTLE" using Bluetooth cannot be used with iPod touch 4.

- TIME ATTACK
How fast can you beat the game?

- SURVIVAL
With only a limited amount of life, how many opponents can you defeat?

- EXTRA SURVIVAL
How many opponents can you can defeat with single-hit kills?

- MUSEUM
Enjoy viewing a variety of artwork.

- PRACTICE
Learn the game's basic system and techniques.


***** OTHERS *****

- Play on iPhone or iPad!!

- A virtual pad tuned for fighting games.

Note:
To unlock characters and other content, play with the settings in GAME OPTIONS set to the defaults or higher.

VS BATTLE uses Bluetooth. Please keep the following in mind:

Make sure there are no other Bluetooth devices in use in the immediate area, except, of course, your opponent's device.
Turn Wi-Fi off.


On April 1st, 2015, our company changed its name from BANDAI NAMCO Games Inc." to "BANDAI NAMCO Entertainment Inc.

Sanuku's comments:






01-18-2012, 07:06 AM
#21
4 virtual buttons and a virtual joystick? On a touchscreen? Rather than gestures?
Fail. No purchase.

(Please note, these are all my own opinions. Don't get all over my ass and lambast me for having an opinion different to yours, mmmkay?)
01-18-2012, 07:07 AM
#22
Quote:
Originally Posted by Gabrien View Post
What device is that on? And is the framerate in the video representative of actual gameplay?
iPad 2 and while the Video run at +/- 29 FPS the Game does run with 60 FPS.

Quote:
Originally Posted by dnk View Post
@Sanuku: How's the framerate on your actual device?

The original SC was famous for its silky smooth movement and framerate.
There is not a single Lag on the iPad 2 and it seem to run with 60+ FPS even when I`m smashing the Hit Button or try one of those crazy Combos.

The Game is a Perfect Port so far and Namco did a great Job.

01-18-2012, 07:08 AM
#23
Quote:
Originally Posted by farley View Post
4 virtual buttons and a virtual joystick? On a touchscreen? Rather than gestures?
Fail. No purchase.
Go get Infinity Blade or something.

Street Fighter, King of Fighter, Blades of Fury and Bruce Lee prove virtual buttons can work well without dumbing down the games to swipe-fiesta.
01-18-2012, 07:11 AM
#24
Quote:
Originally Posted by PraetorianX View Post
i'll wait for Tekken
This.

(Please note, these are all my own opinions. Don't get all over my ass and lambast me for having an opinion different to yours, mmmkay?)
01-18-2012, 07:13 AM
#25
Joined: Jan 2011
Location: England
Posts: 10,236
Quote:
Originally Posted by dnk View Post
Go get Infinity Blade or something.

Street Fighter, King of Fighter, Blades of Fury and Bruce Lee prove virtual buttons can work well without dumbing down the games to swipe-fiesta.
Agree with that, i didnt expect this game to have gestures at all. Virtual buttons can work really well
01-18-2012, 07:15 AM
#26
Joined: Jan 2012
Location: Philippines
Posts: 19,189
Quote:
Originally Posted by dnk View Post
Go get Infinity Blade or something.

Street Fighter, King of Fighter, Blades of Fury and Bruce Lee prove virtual buttons can work well without dumbing down the games to swipe-fiesta.
Lol... seeing as i wont pay $20 for this, I'll be happy saying... face buttons suck! this game sucks!

Just until i can actually get the game into my ipod.
01-18-2012, 07:22 AM
#27
Quote:
Originally Posted by Exact-Psience View Post
Lol... seeing as i wont pay $20 for this, I'll be happy saying... face buttons suck! this game sucks!

Just until i can actually get the game into my ipod.
Ferraris and BMWs suck! Just until I get one of course
01-18-2012, 07:51 AM
#28
Joined: Sep 2009
Location: Sweden
Posts: 2,849
Quote:
Originally Posted by PraetorianX View Post
i'll wait for Tekken
What makes you think that a game from the same publishers and partly the same dev team would be any different in terms of control schemes and whatever else you might be dissatisfied with in SC?

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
01-18-2012, 07:52 AM
#29
The Xbox Live Arcade version of the game may be cheaper, but if i remember correctly, that was only a 1:1 port of the game running in some emulator, lacking widescreen support.
That was a lousy treatment for this classic masterpiece.

This release is a true port and i'd expect they put a lot more work into this than the XBLA release, so i won't feel bad for paying more for this release than for the XBLA one.
01-18-2012, 07:53 AM
#30
Soul Calibur has always been one of the very short list of h2h fighting games I enjoyed. I could never really get over the monotony of most fighters, but for some reason I really liked this one. I havent scoped out the price of this yet, but I may go for it. Depending on how much it actually is, so we shall see.

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