|
#141
|
||||
|
||||
|
thank you for your feedback l98a1!
Quote:
Quote:
In the upcoming update, we lowered the difficulty on "pack" even more, but only slightly changed the settings for "throng". on hordes it's still the same. Quote:
![]() Quote:
but there is no general XP pool. every hero has it's own XP bar, so you should have an eye on which heroes unit does the killing stroke. (for only for a kill you get XP) if you buy the game, let me know how it works out for you. |
|
#142
|
|||
|
|||
|
Is there a skirmish mode?
|
|
#143
|
|||
|
|||
|
Sorry if this has been asked already, but what is the "Oldschool Mode"?
|
|
#144
|
||||
|
||||
|
@quantus: no, sry, only campaign mode.
@Marcus70: np, you're the first one to ask. we had problems with the iPad 1 performance and while searching for a solution we reduced the scale factor by 1/2. that doesn't solve the problem, by the way. we found a better solution later on. the look of the game changed into pixel style gfx and we thought it looked quite cool (if you like this sort of graphics). so, instead of removing it, we decided to let it stand. |
|
#145
|
||||
|
||||
|
patch 1.1 was uploaded on friday. I hope we see it live tomorrow. here's what we've added/fixed:
- added Gamecenter (leaderboards and achievments) - new score system - added button to scroll through unmoved units - added wait button for units - added more and new tutorial screens - made the tutorial always accessible during the game (question mark button) - added simulate button for level up (instead of shaking) - added a more obvious level up message - added player/enemy turn message - added fast AI movement (only available with fast unit movement) - added warning message if you haven't added the max amount of units - added AA for iPhone4S - made difficulty "pack" easier - two IAP errors fixed - better, clearer effect for selected units |
|
#146
|
|||
|
|||
|
1.1 now live in the US.
|
|
#147
|
||||
|
||||
|
yes, thanks marcus70
, and ON SALE (0,99$) for three days, too!I'm currently working on the next campaign: 6 of the maps are already modelled (one more to go), the storyline will be ready by monday and we hope that we'll be able to release the whole thing in the beginning of march! |
|
#148
|
||||
|
||||
|
new patch (1.2) uploaded:
- fixed a bug that caused a crash with a non-western "Region Format" (e.g. Thailand, Russia and other's) - fixed a bug: Fast AI Movement is now saved after being activated - added "Info" button in the Options menu - altered two tutorial screens only minor stuff here, except the bug that caused a crash for many of our asian and russian customers. that was a biggie! |
|
#149
|
||||
|
||||
|
ok, time is our enemy, as always, but we're still working on the second campaign for ToH ( + porting ToH Android).
I finished the maps and we will playtest them for the next two weeks. some of the maps are really huge. 7 maps in total, as before.you get two new heroes, Oskar, the iron golem and Runtula, a rather big elf lady. some of you may remember Oskar from "Companions", where he stood half-melted in the lava chambers of the volcano Eaneum. with a little luck the second campaign should be available around March 26th. for altland!
|
|
#150
|
|||
|
|||
|
Noticed that this is on sale again for $.99 and thought about biting, but some of the remarks on here are scaring me off a bit.
I like TBS games, but haven't played a whole lot of them and wouldn't necessarily say I'm that good at them. Have the updates helped make this game easier to understand as well as remove some of that difficulty barrier? Or would you say this is still a game best left for TBS affectionados? |
![]() |
| Thread Tools | |
| Display Modes | |
|
|