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#11
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I've had a couple of weird glitches. For instance, this block had an O and an I in it and was stuck in this position.
http://db.tt/mSBRhcCV |
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#12
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that's awesome Ben! glad you are digging it that much.
![]() that is a known glitch and will most likely be the first thing we adress in the new update. thanks for the headsup! |
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#13
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Glad to hear that. By the way, it just crashed on me mid-game.
The game looks and plays great, but it does seem to act unresponsive and glitchy occasionally. And I wish the music looping/transitions were a bit more seamless. Still, great game. I love it. |
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#14
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I keep getting ice and drill power ups as soon as I start the game (I.e. the first block that drops has a drill on it). Is this intentional?
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#15
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Kinda shocked that this thread doesn't have 50 pages by now. This is so good.
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#16
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the ice/power-drill powerup on load might be a factor of your current level in puzzlejuice. like if you play on hard mode, i know there are a lot more assurances that you'll get more goodies early, same with letter placement. there's a lot of behind-the-scenes tuning with the various layers of invisible difficulty.
i'm not the programmer though, so i don't know for sure. |
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#17
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Those are some strong sentiments. I will check this one out for sure
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#18
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Really enjoying this one as well. Like SpellTower, the game probably controls slightly better on the iPad but is still quite playable on the smaller screen.
There's a tremendous amount of polish and depth to the game, right down to the typography (I'm thinking it's Futura?). Anyhow, puzzle game enthusiasts of the word, matching, or falling blocks variety should definitely give this one a try. |
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#19
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Quote:
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#20
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Does the smaller screensize of the iphone/ipod create any difficulties for this game?
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