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  #101  
Old 02-03-2012, 02:54 PM
AceWizard AceWizard is offline
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iPhone 4, iOS 5.x
 
Join Date: Oct 2011
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Quote:
Originally Posted by cserrett View Post
As for tricking people - I'm just a programmer. I don't make marketing or financial decisions. I don't agree with all decisions made up and down the chain of responsibility - but those decisions aren't mine to make. And I'm sure some of the upper management doesn't agree with some of the things *I* think are best. :P

But the game is coming along, not at a lightning pace - but good steady progress is happening.

I think the zillion free credits for beta players program has ended last week. The boss was talking about cutting it off - since it seemed the codes for the free credits were being passed around among friends.

Yea ... We're on to you...
Wha? not sure i even got any credits and ive had the game for a few weeks now. O.o
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  #102  
Old 02-09-2012, 08:11 AM
seldon seldon is offline
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tap, tap "Is this thing on?"
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  #103  
Old 02-09-2012, 12:35 PM
cserrett cserrett is offline
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The source of the "unable to create player" on ipods and ipad 1s was found to be an Apple objective-c class, that saves data on the device, that behaves differently between ios 4.3 and ios 5. Basically the account id was being saved in this class, and then when it came time to start the game, the app would ask for that account id, and the class would say (on ios 4.3) "What? Account id? I have no idea what you're talking about. Here, have a NULL). So those people either have the option to update to ios5, or to wait for an update - which may be out tomorrow.

There have been some savvy users taking advantage of problems in the trading system and the ship upgrade system, to make millions of credits, and to get huge mercenary cruisers with the awesome ability to jump 21 hexes. We'll be fixing those "loopholes" in the game system soon.

The screens such as the shipyard interface, and the other interfaces, are undergoing a graphics overhaul, and there will be more information available, and pretty little pictures to go along with much of it. No more spartan "single lines of text".

We have some new developers on board that are doing an overhaul of the ai system, so that the ai ships will begin appearing and behaving with various personalities, and will stop getting attracted to the sun like moths.

The mission system will start getting some much needed attention this Saturday (yes we work 7 days a week) and so the missions should soon actually start getting varied and interesting, and will be targeted as to what character you are, what your reputation is, and where you are. "Mission chains" will be getting incorporated, that will have various different story lines they adhere to.

Further out, the map will be incorporated more into the HUD, and the ability to set waypoints will be added.
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  #104  
Old 02-10-2012, 07:56 AM
seldon seldon is offline
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I just wish I could find those problems in the trade and ship upgrade systems... ;-)

And I'd wondered why all of the AI ships were clustering around the sun. I didn't want to hang out there long enough to figure out what was going on, though.

Last edited by seldon; 02-10-2012 at 07:59 AM..
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  #105  
Old 02-10-2012, 08:52 AM
seldon seldon is offline
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Say, one point on missions: are you also planning to make reward more proportionate to effort? I keep getting these "go all the way to Chronos for 1 Imperial reputation" kinds of things that make no sense from a cost-benefit perspective.
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  #106  
Old 02-10-2012, 05:25 PM
cserrett cserrett is offline
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Quote:
Originally Posted by seldon View Post
Say, one point on missions: are you also planning to make reward more proportionate to effort? I keep getting these "go all the way to Chronos for 1 Imperial reputation" kinds of things that make no sense from a cost-benefit perspective.
you should do things for the Imperium out of a sense of duty and honor, not for "points".


yea the points are a bit out of whack. The mission system is still being developed.
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  #107  
Old 02-11-2012, 06:43 PM
nnnevvv nnnevvv is offline
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iPhone 3GS, iOS 5.x
 
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ok, forgive me for being a bit slow, I'm sure I'm a zillion miles behind everyone as usual. I see that the "go here" button now works in the map. I can see that it starts the ship moving, so I assume it has an autopilot function. My main question is, will it stop at the destination, or just go zooming on past?

Stability seems to be much improved with the update thanks
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  #108  
Old 02-14-2012, 01:27 PM
cserrett cserrett is offline
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Quote:
Originally Posted by nnnevvv View Post
ok, forgive me for being a bit slow, I'm sure I'm a zillion miles behind everyone as usual. I see that the "go here" button now works in the map. I can see that it starts the ship moving, so I assume it has an autopilot function. My main question is, will it stop at the destination, or just go zooming on past?

Stability seems to be much improved with the update thanks
The go here is currently broken - it sends the ship to the wrong place. And yes its supposed to stop the ship at your destination - unless you deviate, then the waypoint is cancelled. The x coordinate got reversed, which means your ship may go to the correct y position, but no where near the x position you're supposed to go to. There was some mixup between the 3d dev and the map dev, and polarities were changed at some point. That "go here" button was just meant to be a interim stop gap feature, until I have time to implement a proper way-point setting method.
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  #109  
Old 02-14-2012, 09:25 PM
seldon seldon is offline
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I'm hoping the fix is server-side, so you don't have to deal with Apple to get it in?
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  #110  
Old 02-20-2012, 11:44 AM
cserrett cserrett is offline
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Quote:
Originally Posted by seldon View Post
I'm hoping the fix is server-side, so you don't have to deal with Apple to get it in?
No, the fix has to be app side. The fix was reportedly submitted last Friday.
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