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#101
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#102
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tap, tap "Is this thing on?"
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#103
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The source of the "unable to create player" on ipods and ipad 1s was found to be an Apple objective-c class, that saves data on the device, that behaves differently between ios 4.3 and ios 5. Basically the account id was being saved in this class, and then when it came time to start the game, the app would ask for that account id, and the class would say (on ios 4.3) "What? Account id? I have no idea what you're talking about. Here, have a NULL). So those people either have the option to update to ios5, or to wait for an update - which may be out tomorrow.
There have been some savvy users taking advantage of problems in the trading system and the ship upgrade system, to make millions of credits, and to get huge mercenary cruisers with the awesome ability to jump 21 hexes. We'll be fixing those "loopholes" in the game system soon. The screens such as the shipyard interface, and the other interfaces, are undergoing a graphics overhaul, and there will be more information available, and pretty little pictures to go along with much of it. No more spartan "single lines of text". We have some new developers on board that are doing an overhaul of the ai system, so that the ai ships will begin appearing and behaving with various personalities, and will stop getting attracted to the sun like moths. The mission system will start getting some much needed attention this Saturday (yes we work 7 days a week) and so the missions should soon actually start getting varied and interesting, and will be targeted as to what character you are, what your reputation is, and where you are. "Mission chains" will be getting incorporated, that will have various different story lines they adhere to. Further out, the map will be incorporated more into the HUD, and the ability to set waypoints will be added. |
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#104
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I just wish I could find those problems in the trade and ship upgrade systems... ;-)
And I'd wondered why all of the AI ships were clustering around the sun. I didn't want to hang out there long enough to figure out what was going on, though. Last edited by seldon; 02-10-2012 at 07:59 AM.. |
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#105
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Say, one point on missions: are you also planning to make reward more proportionate to effort? I keep getting these "go all the way to Chronos for 1 Imperial reputation" kinds of things that make no sense from a cost-benefit perspective.
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#106
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![]() yea the points are a bit out of whack. The mission system is still being developed. |
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#107
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ok, forgive me for being a bit slow, I'm sure I'm a zillion miles behind everyone as usual. I see that the "go here" button now works in the map. I can see that it starts the ship moving, so I assume it has an autopilot function. My main question is, will it stop at the destination, or just go zooming on past?
Stability seems to be much improved with the update thanks
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#108
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#109
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I'm hoping the fix is server-side, so you don't have to deal with Apple to get it in?
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#110
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No, the fix has to be app side. The fix was reportedly submitted last Friday.
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