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#21
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Is The tutorial good enough for a total noob (me) to understand how to play? As the trailer looked really confusing.
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#22
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I've run into a bit of an issue that I can't resolve on my own. When hitting the "play" button for the first time, I accidentally canceled the tutorial. I can't seem to get it back, and I'm completely lost. I managed to find my way to a space station in Jewell, but only by flying towards what I THOUGHT looked like a planet.
Anyone know how to get the tutorial back? |
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#23
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If you exit back out to the main menu, select "Help" and it'll put you in the tutorial.
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#24
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#25
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Hoi cserrett !
Nice to have you here with us ! ![]() I expected that it will have bugs and that smooth gameplay is not given, when I bought it. I have no problem with that. It is an open beta, so we help you finding the bugs. On the other hand I pay less than others and can become part of the development process, I take part in shaping this game ![]() Or more elaborately: I'm part of the hammer which forges the blank into a masterpiece ^^ ![]() Ok, here are more or less important issues which should be addressed soon: 1.) Better navigation, more steering options and more precision. 2.) Knowing exactly where I am and whereto I am flying. 3.) Universal App. --> Sharper Graphics, bigger screen. 4.) The system map is not very uselful. I can't see in which direction I am flying to and sometimes my ship "vanishes" on the map. It can happen that when you zoom in, that you only see some of the planets/stars when you move the map and hold your finger on the screen. Otherwise the map is centered and objects at the borders of a sector are not on the screen anymore. Pinch to zoom is not working very good because the sensitivity is too high. 5.) In Cockpit view: Give the objects in space a name or add symbols or whatever —> More information about what I am seeing and what is out there in space. Otherwise I have no clue where I am flying to. The cockpit hud is somehow distorted/twisted and thefore the font is not readable Ok, that's it for now. More later! Last edited by Cromwell; 01-19-2012 at 05:25 PM.. |
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#26
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![]() I'm not too happy about that. |
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#27
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> 1.) Better navigation, more steering options and more precision.
yes, right now the "navigation", such as it is, is a bit haphazard. You touch the screen, and you go flying in that direction. And if you do what I usually do - is put the phone down momentarily to do something - then forget - the come back 15 minutes later - I find that I'm so far out that the sun is a tiny dot in the distance. And then it takes 15 minutes to fly all the way back. And then I repeat the process - and end up a zillion miles out in the other direction. > 2.) Knowing exactly where I am and whereto I am flying. Thats been a persistent problem - that has kept getting pushed to the bottom of the "todo" list, cause other issues, like crashes - keep getting put on the top of "to do" lists. We're a very small company, and we don't have a staff like you would see at Blizzard or some other big game company. 3.) Universal App. --> Sharper Graphics, bigger screen. There is a hidef version of the map - I use it on my ipad. Its beeeauuutiful! Too bad no one else can get it. But the "AR" part of the game still needs some work before it becomes suitable as a ipad release, and some of the models have to be redone at a higher resolution. The intent was to make all art ipad ready - but in the urgency to make our milestones, things were overlooked, or had to be overlooked. > 4.) The system map is not very uselful. I can't see in which direction I am flying to and sometimes my ship "vanishes" on the map. It can happen that when you zoom in, that you only see some of the planets/stars when you move the map and hold your finger on the screen. Otherwise the map is centered and objects at the borders of a sector are not on the screen anymore. Pinch to zoom is not working very good because the sensitivity is too high. Yes the map has several features that are planned for it - that I have not had time to get to. Its going to become MUCH more useful over the coming few weeks. 5.) Give the objects in space a name or add symbols or whatever in cockpit view. ---> More information about what I am seeing and what is out there in space. Otherwise I have no clue where I am flying to. Yes we have several ideas bouncing around here on what to add to make navigation easier. You can currently double click on planets and stuff, and it'll pop up its name over it - but I find that feature a bit hit and miss. I think the hot spots get too small sometimes if you're too far away. "Finger" presses aren't nearly as exact as a "mouse click". One thing I would like is for the space stations to have blinking beacons, so you can see them from way off. |
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#28
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Is there any sort of map for the system you're in? Or a list of entities in the system, with distances? For instance, without flying around blindly, looking for very small entities on the horizon, how would I know one was there? Last edited by Ssylex; 01-19-2012 at 05:46 PM.. |
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#29
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Ah I forgot, that I cannot press the "Go to" button when I choose a destination on the map and this popup goes up. When I press on the popup it just closes. But only when I don't press " Go to"...
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#30
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> Or a list of entities in the system, with distances?
Not in the game yet. It is available in our administration software, but something like that will be getting put into the game. > Ah I forgot, that I cannot press the "Go to" button That feature apparently stopped working at some point in time. We need to look at it again and get it fixed. The ipad version of the map - I use it to help with development. Not only is it (much) bigger - it also scrolls faster than the iphone does.
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