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#4421
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Quote:
Theoretically though, we might actually like this set-up - it heavily encourages the usage of automatic weapons (e.g. the M-27, or the Nova), whereas the majority of weapons that are frowned upon in boss matches fire more intermittently rather than continuously. ----------- @Sheinfell, regarding the stuff on page 424: I've already commented on the majority of that post, so I won't spam you again. Buuuut, I thought of another idea with the whole "boss eating freeloader" idea which, believe it or not, may actually make it worthwhile to go and save a freeloader's sorry behind: Again, let's say that the boss will attempt to EAT a player who is either not doing enough damage to it, or is otherwise caught out as a freeloader. Now, I think the general consensus here is to simply let the freeloader die, so he gets no gold. But, how about this instead: once the boss actually starts munching on said freeloader, you have 5-10 seconds to shoot at the boss to make it flinch, which will cause it to spit the freeloader back out with half of his remaining HP gone. Now, most of us here would simply want to let the freeloader die, and I'd agree with the sentiments. But let's say, what if saving the freeloader causes a portion of his boss gold to get given to the teammates who saved him? (i.e. if you save a freeloader, you get some extra gold while the freeloader LOSES some from his boss drop.) Yeah, the freeloader might still get some gold from the boss - but I'd imagine he'd be PRETTY humiliated and ticked off if gold that should have been "rightfully his" from his participation (or lack thereof) was instead added on top of his teammate(s)'s gold bonus for saving his backside. Well, the idea there is sorta more like "hey, extra teamwork deserves extra rewards - at the expense of the freeloader!" If you really don't want to see an uncooperative person get any gold at all, then you can simply let him die, but I thought it'd be a rather interesting addition if extra-supportive teammates are rewarded in such a way that humiliates uncooperative players too :P Last edited by undead.exe; 07-28-2012 at 07:12 AM.. |
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#4422
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Hey again all,
What do you think about the idea that if you complete a level without having lost any health whatsoever, you get some sort of bonus cash etc. because (small brag) it feels a bit disappointing when you finish and get no reward. BTW, what should be next on my shopping list, since I already have the FL334AR and the eco bag? Money isn't much of a problem, and I don't seem to be taking that much damage atm, even with the most basic armour. Thanks for your input in the past and hopefully again today I'm hoping to improve in time for monday and doing a co-op match with some of you! |
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#4423
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On the other hand...personally, I bought the MCP76 to play around with, and I found that a bit handy for Wrath of Mantis with a few upgrades. That's slowing down your progress though, because it will be completely surpassed by the M-27B1 when you get it. Look up the price-tags of the weapons I just mentioned, and then I guess think about which ones you'd be happy with right now. As long as you can't or don't want to buy any of the recommended pieces of armour before the Thunder set (Hydra Head or Strike Legs), I think it's down to whether you'd be happy with how you're making money if you want to get any of those weapons (but probably either the M-27B1 or the Nova-27 if you want weapons useful in the long-run :P) ---------- Addition: This is also a helpful piece of information, if you didn't know already - to determine the fully-upgraded power of a weapon you haven't bought or upgraded yet, take its base POW and multiply it by 3.5. ^^Sheinfell, you might wanna read that (you might already know, but just in case :P) Last edited by undead.exe; 07-28-2012 at 08:38 AM.. |
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#4424
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Cheers undead, I'll have a look at what I can afford. I have been thinking whether I might hold out for better armour etc. or buy the hydra/strike stuff. Thanks again for your continued support
![]() @ Sheinfell and everyone else involved: From writing guides in the past, I have some fun ideas for your guide - I know I know basically nothing content wise - but what I could contribute are various player types. 1. Player types for noobs - you can give them 2 (or more) branches to go down - the fast track (like I presume I am doing) or the slower - upgrading the basic stuff etc. And show them the sort of armour and weapons they should be aiming to get for each stage etc. 2. Different classes in each branch (fast vs slow) - the tank class, the speed class, warrior class etc. So from the start of playing, a noob (like myself) can pick a class they want to be, having read the advantages of said class, then know which types of armour to buy first, which weapon etc. So for each of the classes, you could list the best things to buy when you reach a certain money level - say 50k, 100k, 250k etc. Then you could also walk them through it, say which armour/weapon to buy for each stage, then give them options to save up for X or buy Y, but both items are relevant to their class. 3. Then have a separate section for PVP - and have titles for each class - tank, speed etc - and then underneath those sections, have sub-titles for say level 5: tank, level 7: tank, etc. And tell them what their kit should be. Then have tactics 4. Have a similar separate section for multi-player co-op including strategy. 5. Have a guide for arenas, accompanied by pics, of the best places to camp out and face the onslaught. For example, one of those rocky hill type places in Stage 4 is really easy to defend. Perhaps you've already thought up of all of this, perhaps you've already done all of this, but I thought I'd just put that out there. Since I'm a willing noob, I'd love to be the guinea pig - ie. I can show you, and probably already have, what money you can expect said noob to have by the end of stage X etc. Then you can base your guide on those stats. I can scroll through my old posts to work out how much money I had by the end of Stage 1, etc. if you think that would be helpful. |
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#4425
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Ahh you overestimated my ability by my vague response, haha, I'm only rank 5 :/ I've got 423k, eco bag and the FL334AR which is the most I've had for a while so I thought that would be enough to get something decent next.
I've just hit the training base - stage 5 - and my overall value, including ammo, is: 350k in items, (I think eco = 200k, FL334AR = 150k) + 423k + 45k ammo = 818k. Last edited by Bazingaking; 07-28-2012 at 10:45 AM.. |
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#4426
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Quote:
If not though...well, it certainly didn't kill me to get the MCP. Slowed me down a little compared to the fastest possible route, but you'll certainly have some fun with it compared to the FL334AR, if you're looking for something new. ----------- Edit: Oh, and personally, I'd say getting some weapons for fun is actually quite important. For example, as strong as the Windblade is, it's much safer to simply pull out an M-27 use it as an all-range weapon by camping in the corner of the map. However...it's THAT sort of grinding that's going to turn people off this game by boring them to tears. While I'd argue that you can pretty much dump a Windblade from your pack in favour of an M-27 for killing purposes, it won't change the fact that you'll probably love it for its completely different functionality (it also helps that the Windblade is pretty damn strong, but the moral of the story is to try out stuff that interests you, not just the most efficient killing machines) Last edited by undead.exe; 07-28-2012 at 10:54 AM.. |
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#4427
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really wicked idea there, undead. I like it alot!
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#4428
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Bazingaking:
I recommend getting the M76 first, and upgrade it a bit, before you get the M27. While the M27 is way superior to the M76 as undead pointed out, there are a few things to consider: 1) The M27 is expensive, so it will take a good while to upgrade it (fully). And you will need a better weapon than the FL334AR before the M27 is a real option as default weapon. 2) Adding to the above, the M27 uses almost 3 times as much Energy as the M76 (40 vs. 15). So, for lower-mid levels the M27 is overkill, both in terms of firepower and Energy use. 3) Finally, and the most important, I think: The M76 is a cheaper way than the M27 to test out if you actually like the machinegun playstyle. --- Oh yes, and like undead said: fun is important. Heck, if you find out you just love to lay an explosive carpet with a grenade launcher, by all means go ahead. No matter what we say here about weapon efficiency etc. , fun always comes first ![]() --- Excellent ideas for the guide, thanks alot. I got some of that on my list already, but it is good to see someone else also thinks that kind of content is a good idea. If you do not mind to take some notes, how much money you have at what point, would be great. I did not want to go into that much detail, but having more data is always a good thing I can always add more stuff in later.
Last edited by Sheinfell; 07-28-2012 at 11:36 AM.. |
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#4429
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Hmm I might look at the cheaper weapon, or should I first buy some armour instead?
As it looks, for the fast route, this takes for granted that you have to spend money on ammo, and ignores that,: - I had around 70k by the end of the first stage, - Bought the FL334AR in the second stage for 150k, - Saved up roughly 250k during the third stage and Bought the Eco Bag towards the end of the third stage, bought the Cutter (25k) for a bit of fun - and played a couple of games to cover the cost of the cutter, left with 50k, - Got 400k during the fourth stage, - Ended up with around 450k at the beginning of the fifth stage - now wondering what to buy. |
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#4430
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ChĂ💩o các b?n r?t mong du?c lĂ💩m quen, h?c h?i m?i ngu?i
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