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  #41  
Old 01-21-2012, 01:26 PM
Haruhi Haruhi is offline
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Quote:
Originally Posted by squarezero View Post
Then again, if you can unlock everything in the game for $2.99+ the original $.99, seems to me that you can choose to bypass the freemium aspect of the game and just play a flat fee. Right?
I'd rather see an infinite ammo IAP.
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  #42  
Old 01-21-2012, 01:29 PM
syntheticvoid syntheticvoid is offline
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Originally Posted by Haruhi View Post
I'd rather see an infinite ammo IAP.
yeah, but then how would they force those casual gamers to either give up, or pay more... =oP

I'm really starting to see Gabrien's side to all of this IAP crap... the last month has been pretty eye-opening in terms of paid+free-mium titles and how they work.

From now on, I'm saving my money for developers that make full games...
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  #43  
Old 01-21-2012, 01:36 PM
undeadcow undeadcow is online now
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The mechanism for getting ammo is not unfair, part of me likes the resource management piece.

Quote:
Originally Posted by Gabrien View Post
...Just sick and tired of all these ploys and attempts at manipulation. Particularly as they are invariably so painfully transparent. I just want to pay an honest price for an honest game. Period. Thankfully there are still some developers left who offer just that, and that's where my gaming budget will be going in the future if I can help it.
+1; Star Warfare is fun for what it is (relative to similar ofher iOS game) but I would rather pay a higher up front price for a plot driven no IAP game. However, it is a bit ironic at the present state to look for that on iOS. Competition and consumer refusal to pay for games demand developers resort to this. I don't like it either but complaining about IAP in games people haven't played is getting stale and generic.

Last edited by undeadcow; 01-21-2012 at 01:48 PM..
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  #44  
Old 01-21-2012, 01:58 PM
gunxsword gunxsword is offline
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About that 2.99 unlock IAP, does it unlock everything for purchase using gold (including IAP items) or just the non-IAP level restrictions?
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  #45  
Old 01-21-2012, 02:06 PM
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CygnetSeven CygnetSeven is offline
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The sticks look a little high, like Emberwind high. Can they be moved?
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  #46  
Old 01-21-2012, 02:52 PM
Echoseven Echoseven is offline
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Quote:
Originally Posted by CygnetSeven View Post
The sticks look a little high, like Emberwind high. Can they be moved?
They can't be moved as far as I can tell, but playing on an iPhone I've had no problem with them.

The ammo doesn't actually bother me - it's handled pretty well. You'll have to spend some gold on it, but it doesn't cripple you as long as you pay attention to it.

Overall though, I feel the game is a bit repetitive. Yes it's quite good, but in short bursts at a time. Haven't been able to find a multiplayer match so far though.
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  #47  
Old 01-21-2012, 02:53 PM
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CygnetSeven CygnetSeven is offline
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Originally Posted by Echoseven View Post
They can't be moved as far as I can tell, but playing on an iPhone I've had no problem with them.
Thanks!
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  #48  
Old 01-21-2012, 03:04 PM
Leegames Leegames is offline
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Looks like a great game. I will buy it to show my support, I just hope the developers will make it so the joypads can be moved.
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  #49  
Old 01-21-2012, 03:20 PM
oooooomonkey oooooomonkey is offline
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Quote:
Originally Posted by syntheticvoid View Post
yeah, but then how would they force those casual gamers to either give up, or pay more... =oP

I'm really starting to see Gabrien's side to all of this IAP crap... the last month has been pretty eye-opening in terms of paid+free-mium titles and how they work.

From now on, I'm saving my money for developers that make full games...
+1 I'm sick of IAP for consumables. I'm passing on this one.
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  #50  
Old 01-21-2012, 03:33 PM
Echoseven Echoseven is offline
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Quote:
Originally Posted by oooooomonkey View Post
+1 I'm sick of IAP for consumables. I'm passing on this one.
There is no IAP for consumables.
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