Originally Posted by undead.exe
There's a particular trade-off with the bag that I've been quite aware of. In exchange for its regenerative capabilities and the chance to negate the damage taken from a hit, you lose:
- The mobility which would have allowed you to run for cover, or chase someone else down and finish him off before he can regroup and attack you
- The extra power that would have helped you kill opponents quicker, thus reducing the amount of time they can damage you because they're...well, dead.
The bag is interesting, but it doesn't really suit my original playstyle. I've always been ready to die a few times in a PvP match, so long as I was able to amass more kills than the number of times I died. The bag will work well for you if you are patient enough to hide and regenerate your health, but you'd still need to be careful of players looking for you. In your particular case, I would suggest hiding behind a corner or a corridor, because you have a Trinity -- might as well be at your most dangerous if you don't want people to hunt you down
Yeah, the bag is different for m, see what it does for me is to be more
aggresive. Why? Well I can regenerate afterwards, so my strategy is to take out the steong enemies and then regenerate, nothing else to do really. Let the weak ones find my in my corridor of death, after my approximate number of seconds I find my foes, with 1.5 power I can still overpower most of my enemies, resulting me having
regenerate because every threat is dead. Thos is why I like the pack.