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#5241
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DBC, yeah the irony is there but very small. I can barely see it. By the way, I thin PvP actually trains you for PvE. You learn to "run and gun" circling opponents, you learn what playstyle you like, you learn good types of camping places... And for noobs: no ammo nessecary.
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#5242
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![]() I agree that PvP helps with the run-and-gun principle, in that constant movement is encouraged as well as periodic scanning of your surroundings. What I don't believe it trains you for is proper PvE-style camping: aliens move much slower than enemy players, making it possible to fight with your back against the wall because you can gun them down before they can attack you. In contrast, camping against a corner in PvP effectively limits your escape routes against snipers and faster players, meaning that you are effectively drawn into a gunning match rather than having any option of evading and hiding. You are instead encouraged to choose camping spots with well-covered escape routes in PvP, which is relatively redundant in PvE because of the general lack of aliens with ranged attacks (and even then, the ranged attacks move verrrrry slowly). What I find interesting is that your theory regarding PvP training players for PvE actually fits with a playstyle described by Asasnator quite a while ago: while camping with the M-27 has become quite popular these days, I recall him using something best described as running-and-gunning with the M-27: by constantly moving forward, enemies approaching from behind you can never land an attack, because they have to stand still to actually try attacking you -- at which point you will have already walked forward out of their range. While it's his way of using the Thunder Armour all the way up to Double Rages and Serpent, I've never managed to figure out how to fight like that -- I'm much better at defending a set amount of space and moving within that defence space to evade attacks rather than using the whole map. Shifting all your PvP principles over to PvE probably results in a VERY different way of approaching the alien rush, and I'd actually be quite interested in hearing how you and DBC play now, seeing how both of you seem to be favouring roaming over camping. |
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#5243
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I realized the main difference about PvP and PvE. One has an E whule rhe other has a P. Thats why it is different... Just joking. The difference is that the enemies don't care if you attack them, they do the same attack pattern. This makes DPS very important. In PvP the enemies try to attack AND dodge so it is really about how easy something is the dodge.I was facing a energy glove user and they mastered it. I died with a freaking trinity. They shot a few "energy" at me and then surrounding me so it was impossible to run really. I started trinitying them but they could run. Now I have learned the masterful techniques of the trinity, it is quite effective. Also about a laser cannon, yep, it is only continuous graphically, if it was continuous both ways it should drain my health continuously but, it drains 1/5 then 1/5 then 1/5 and so on, now, I do not want that thing... Nova is actually more effective than it in PvP it seems...By the way my trinity playstyle on aliens if basically running up to a group and firing, but from my experience, mid range combat can rain down arrows better. About 4/5 of lairs hill length is a good place to rain down arrows. The splash areas(circles) are tangent so all aliens within that will experience top-notch damage. If you want to do close range damage, I "charge" the aliens, I have a good idea of when they will die and move on the the next alien. |
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#5244
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Yeah that's the difference. It only trains you if you have a gun that's effective in pve and PvP
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#5245
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Doing some advertisement here, as this is a great game so far, and bringing it up on your radar sounds like a good idea. Indie studio, no IAP.
Acheron Prime: http://forums.toucharcade.com/showthread.php?t=147005 SF flyaround in your spaceship, storyline with leveling up game. I clocked a few hours, and aside from the quite high initial difficulty it makes a very good impression on me. If you like games like that, you should definitely give it a shot. |
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#5246
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#5247
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I did not get too far yet, because there is a bug that keeps you from progressing past 2 hours or so into the game. However, the developers acknowledged it already and work on a fix, that might be around as soon as in 2 weeks, taking Apple's approval process into account.
What I have seen so far, the storyline looks interesting to me. I don't want to reveal anything here, though. What I can safely say is that our heroines (yep, female leads for a change) travel all across our solar system, working for and against the authorities, even teaming up with pirates. The backstory also sounds interesting, with a good eye for details. Btw: When you mention FinalFantasy, better say which one Their storylines, characters and their executions vary so much, I cannot average them. Yup, I was a huge fan of FF, all the way up to FF12. Lost interest when FF13 got bad reviews, and I was still undecided on buying a PS3 back then (which I decided against later).
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#5248
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I'm not sure whether the games before FF7 were quite as long, but reading around tells me that they still seemed to follow the signature theme of apocalyptic villains and playing into the enemy's hands. Something I'll really need to get around to doing is playing all of them ![]() TLDR: Squaresoft/Square-Enix RPGs at their prime (maybe not so much FF13's execution...) - that's the sort of story I'm usually looking for
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#5249
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It's an exellent game. I like Star warfare very much.
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#5250
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