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  #571  
Old 03-30-2012, 11:16 PM
Asasnator Asasnator is offline
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I hope so...these last two updates have me worried that the "free" users won't be getting much gear in any update, and if we do manage to get anything..it won't be anything very good or worth using...though this game has only had two updates, so their is still some hope left. Though I don't know if I will be able to take another major update with the IAP gear being really good and the "free" gold purchasable gear being not so great, if any is even released. It will really just lead to a very poor experience, at least for me, and will continue to unbalance PVP to an even higher degree.

Though that all could be fixed if they made mithril easier to obtain. I know they have continued to increase the drop rate and chance, but with the good gear costing from 120 mithril to 320 mithril and the bosses only dropping anywhere from 1 up to 4 mithril (if you are lucky) and only dropping it twice a day (though you can get it to drop more..but you really need a LOT of luck to get that to happen), it will take any player months of hardcore dedication to obtain all the necessary gear to stand a chance in PVP.

Honestly, I like that solution the best. What they could do is make the end game boss(es) be dropping something like 5 to 8 mithril, but have it be a constant 25% to 35% chance or something and then only the players who play long enough and are good enough can kill those end game boss(es) to be able to obtain the gear. I hope they start to lean toward this idea. Though they need to make at least one gold purchasable armor and weapon that is capable of killing this boss, without to much difficulty if done right, so that it is possible for players to earn everything that IAP player pay for.

Also, it would be nice to see them work out a few bugs like the one where some aliens will sometimes just not fully spawn, and stay stuck underground and be completely immune to all attacks when a player quits or gets killed and leaves.

Last edited by Asasnator; 03-30-2012 at 11:25 PM..
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  #572  
Old 04-01-2012, 11:41 AM
Jasonlomod Jasonlomod is offline
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Join Date: Apr 2012
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Default Boss battles

How do earning gold in boss battles work? I tried playing with lower ranked and higher ranked players and it seems that i get random amounts of gold.
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  #573  
Old 04-01-2012, 01:54 PM
tso5818 tso5818 is online now
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Quote:
Originally Posted by Asasnator View Post
I hope so...these last two updates have me worried that the "free" users won't be getting much gear in any update, and if we do manage to get anything..it won't be anything very good or worth using...though this game has only had two updates, so their is still some hope left. Though I don't know if I will be able to take another major update with the IAP gear being really good and the "free" gold purchasable gear being not so great, if any is even released. It will really just lead to a very poor experience, at least for me, and will continue to unbalance PVP to an even higher degree.

Though that all could be fixed if they made mithril easier to obtain. I know they have continued to increase the drop rate and chance, but with the good gear costing from 120 mithril to 320 mithril and the bosses only dropping anywhere from 1 up to 4 mithril (if you are lucky) and only dropping it twice a day (though you can get it to drop more..but you really need a LOT of luck to get that to happen), it will take any player months of hardcore dedication to obtain all the necessary gear to stand a chance in PVP.

Honestly, I like that solution the best. What they could do is make the end game boss(es) be dropping something like 5 to 8 mithril, but have it be a constant 25% to 35% chance or something and then only the players who play long enough and are good enough can kill those end game boss(es) to be able to obtain the gear. I hope they start to lean toward this idea. Though they need to make at least one gold purchasable armor and weapon that is capable of killing this boss, without to much difficulty if done right, so that it is possible for players to earn everything that IAP player pay for.

Also, it would be nice to see them work out a few bugs like the one where some aliens will sometimes just not fully spawn, and stay stuck underground and be completely immune to all attacks when a player quits or gets killed and leaves.
Yea, I agree with you about most of all what you said.
We just have to be patient, there just pushing everything out, for us to enjoy. They will fix it soon, I am betting.

Also, in PvP mode the desert looking map is a little short. I like the purple map better. So much stuff you can do on that big map. Need to keep making bigger maps for PvP. Capture the flag and other modes too. Keep up the good work guys and don't let us(fans) down.
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  #574  
Old 04-01-2012, 05:57 PM
Asasnator Asasnator is offline
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Quote:
Originally Posted by Jasonlomod View Post
How do earning gold in boss battles work? I tried playing with lower ranked and higher ranked players and it seems that i get random amounts of gold.
Go to page 46 on this forum. I have two paragraph posts that I talk about the way to earn gold and etc. Their post number is 455# and 459#.

Though just in short, gold is decreased (cut in half) every-time you kill a boss, any boss, and it will affect the drop of gold for every other boss as well. I posted the amount each boss drops for their first kill. I would recommend killing the hardest boss you can for the first 4 boss kills.

If you have any other questions, don't hesitate to ask. =]

Last edited by Asasnator; 04-01-2012 at 06:06 PM..
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  #575  
Old 04-01-2012, 11:35 PM
killah715 killah715 is offline
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Asasnator - good shit! Haha!

Can't wait for more, bigger bosses...
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  #576  
Old 04-01-2012, 11:37 PM
Asasnator Asasnator is offline
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Haha you too!

yeah..something a little more difficult would be fun lol

Last edited by Asasnator; 04-01-2012 at 11:41 PM..
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  #577  
Old 04-04-2012, 08:57 AM
Asasnator Asasnator is offline
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Not gameplay related, but I guess...UI related, what I would like to see most be implemented would be the ability to add my friends to my games through game center or some other method, and also to be able to text in lobbies to other players. Their are other UI related things I would like added or modified, but those two would be the two that I feel that are most needed.
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  #578  
Old 04-04-2012, 09:34 PM
Darth Ronfar Darth Ronfar is offline
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I think a solution for unbalanced PvP matches would be to have a skill level limit maybe by rank so some can't just buy everything without even playing the game and start with the best gear. However this would mean in lower skill matches these people would dominate people trying to play for free in this case I guess depending on equipment level make sure that the teams are even and have the match start and end with the same people. Maybe in addition to rank people could have a number that is based on in game stats in single and multiplayer modes plus rank and equipment, with all this combined it could automatically determine how good someone is an automatically have fair teams etc...

As for people leaving right after a boss or survival co-op just make anyone who drops out on purpose either not receive money or lose money... I know alot of people leave because they run out of ammo are about to die and that's ok but just joining to get the extra money ruins trying to set up a mission.

Finally, there needs to be a way to make sure everyone is awarded for team work for example I beat the poison boss fighting as hard as I could using up 3 heals and alot of ammo and only received 80,000$ it should be everyone splits the money and mythril as long as they are helping to complete the mission no matter their rank or gear... And I think mythril should be given out more frequently and in bigger amounts... For example everyone whos alive and help kill the boss automatically should get mythril then whoever did the best whith what they had gets extra...

And about PvP matches... Money and mythril should be gained as well as experience... Or too make matches even better u can make it possible to lose money...of course matches would have to be fair and if ur team bails u have no choice... So maybe penalize people from quiting any match by losing money the more they do it the more they lose...
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  #579  
Old 04-04-2012, 10:22 PM
Asasnator Asasnator is offline
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I do like your idea of giving gear a "gear score" so that regardless of how high of a rank a person is, it is based off of their gear. This will make PvP teams much more balanced.

Though personally I prefer free for all PvP. I wouldn't dare play team PvP. Too many low rank players join my team..and die instantly to the better players on the enemy team.

What do you mean people leave right after boss fights or in survival? As for Boss fights, the game makes you leave after you kill the boss...Though if your saying people are leaving once they get to the boss fight, I understand. INSTEAD of penalizing players for leaving, which I think is completely unnecessary btw, the boss should be re-scaled down to the current amount of people that are left in the boss fight. Making it much easier for the players still left in the game.

As for survival, I'm HAPPY when players leave or die, because that leaves more monsters for me to kill in survival allowing me to earn much much more gold. So, no people should NOT be penalized for leaving. I would be very depressed if they added this. Trust me, any player reading this, once you get to a high enough rank and can solo anything or last a very long time, you WANT TO PLAY SOLO, they NEED to make team playing more enticing..cause I'm sorry to say, I TRY to kill my teammates in PVE games..lol so I have all the aliens to myself to kill so I can earn a ton of money. Though I do NOT want them to make it harder for me to earn gold if my teammates to do happen to die. Because most of the good players don't play with each other. I try to stick to having low ranked players joining my games and then have them die off so I can kill everything. Same goes for boss stages.

## Though, what I would like is a difficulty setting before you start the game. Have their be Easy, (Which could be the difficulty level of how it is when you play a game by yourself) Medium, (which could be the difficulty of having 2 players) and Hard mode (which could be the difficulty of having 3 players) This would be AMAZING addition, cause then I would just play solo on Hard mode and earn a bunch of gold WITHOUT trying to kill my teammates. Also for Boss Battles, you could have a separate difficulty setting for them, but instead of just giving a base amount of gold, have it be increased based on the difficulty setting and how many players it took to kill the boss.

Well personally I think giving players more gold depending on how well they do will be exceptionally difficult to add, but I do like that idea. I have other ideas on how to make this work better, but it would probably be just as complicated or more. =[

Once again, NO PENALIZING should ever be added, sometimes people just have to leave or get disconnected. But yes their should be rewards for WINNING in PvP, which I think they are currently going to be adding..or at least they are looking into it. But you shouldn't ever LOSE ANYTHING for losing or quitting...that is just not a good idea, you will make a TON of players quit the game entirely.

Quote:
Originally Posted by Darth Ronfar View Post
I think a solution for unbalanced PvP matches would be to have a skill level limit maybe by rank so some can't just buy everything without even playing the game and start with the best gear. However this would mean in lower skill matches these people would dominate people trying to play for free in this case I guess depending on equipment level make sure that the teams are even and have the match start and end with the same people. Maybe in addition to rank people could have a number that is based on in game stats in single and multiplayer modes plus rank and equipment, with all this combined it could automatically determine how good someone is an automatically have fair teams etc...

As for people leaving right after a boss or survival co-op just make anyone who drops out on purpose either not receive money or lose money... I know alot of people leave because they run out of ammo are about to die and that's ok but just joining to get the extra money ruins trying to set up a mission.

Finally, there needs to be a way to make sure everyone is awarded for team work for example I beat the poison boss fighting as hard as I could using up 3 heals and alot of ammo and only received 80,000$ it should be everyone splits the money and mythril as long as they are helping to complete the mission no matter their rank or gear... And I think mythril should be given out more frequently and in bigger amounts... For example everyone whos alive and help kill the boss automatically should get mythril then whoever did the best whith what they had gets extra...

And about PvP matches... Money and mythril should be gained as well as experience... Or too make matches even better u can make it possible to lose money...of course matches would have to be fair and if ur team bails u have no choice... So maybe penalize people from quiting any match by losing money the more they do it the more they lose...

Last edited by Asasnator; 04-04-2012 at 10:32 PM..
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  #580  
Old 04-04-2012, 10:56 PM
killah715 killah715 is offline
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Ha! I myself also enjoy when other players die in PVE! More gold for me!! Just sucks when they die right in the beginning of a boss fight.

I get pretty angry though when you get to the boss fight and someone doesn't shoot and just runs around. I hate wasting time and ammo like that. To all who do it, DIE!!
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