Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #21  
Old 01-25-2012, 07:21 AM
GoofyJmaster. GoofyJmaster. is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
Default

Quote:
Originally Posted by spidey View Post
Universal, iCade, Awesome polish, and 99 cents?! Aren't we the iOS gamers spoiled? Is .99$$ an introductory sale?

Also, wonder how "large" are the 16 levels.
Yeah, all CM games come out a dollar intro price nowadays.
Reply With Quote
  #22  
Old 01-25-2012, 07:26 AM
GeekyDad GeekyDad is offline
Senior Member
iPhone 3GS, iOS 5.x
 
Join Date: Jan 2012
Posts: 1,173
Default

Very excited about this game, perhaps most of all because I don't see any virtual controls. That's always a big plus for me personally.
Reply With Quote
  #23  
Old 01-25-2012, 07:31 AM
Ayjona Ayjona is online now
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Sep 2009
Location: Sweden
Posts: 2,571
Default

Not at all my favourite genre, or even my second or third favourite , but it does look really, really good, enough for me to consider the enormous commitment of 0.99...

My only concern harkens back to Crescent Moon's release of Evertales, a game that, ironically in spite of the name, could be finished in less than an hour, with little or no replayability beyond grinding for a few items. For 0.99, I would not complain if this was the case with Paper Monsters (just as with Evertales), but it also means I might not play it at all, as I prefer games with a sense (or an illusion ) of persistence and longevity. So, no nagging and whining if this is the case, but here's to the hope it is not
Reply With Quote
  #24  
Old 01-25-2012, 07:36 AM
squarezero squarezero is offline
Moderator
 
Join Date: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,805
Default

Quote:
Originally Posted by spidey View Post
Universal, iCade, Awesome polish, and 99 cents?! Aren't we the iOS gamers spoiled? Is .99$$ an introductory sale?

Also, wonder how "large" are the 16 levels.
They are fairly long, but at 16 levels this is not a big game (but a great value at the intro price IMHO). Of course just because the game is 16 levels long at release doesn't mean that it will stay at 16 levels for long .

As to the controls: I was skeptical until I got to use them.
Reply With Quote
  #25  
Old 01-25-2012, 07:37 AM
triggywiggy triggywiggy is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Jan 2010
Location: Perth, Western Australia
Posts: 4,122
Default

Quote:
Originally Posted by Ayjona View Post
Not at all my favourite genre, or even my second or third favourite , but it does look really, really good, enough for me to consider the enormous commitment of 0.99...

My only concern harkens back to Crescent Moon's release of Evertales, a game that, ironically in spite of the name, could be finished in less than an hour, with little or no replayability beyond grinding for a few items. For 0.99, I would not complain if this was the case with Paper Monsters (just as with Evertales), but it also means I might not play it at all, as I prefer games with a sense (or an illusion ) of persistence and longevity. So, no nagging and whining if this is the case, but here's to the hope it is not
Well they don't develop the games so the length of the game would come down to the developer and not CM.
Reply With Quote
  #26  
Old 01-25-2012, 07:40 AM
oooooomonkey oooooomonkey is offline
Senior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Jan 2011
Location: Forge World
Posts: 6,221
Default

Quote:
Originally Posted by Ayjona View Post
Not at all my favourite genre, or even my second or third favourite , but it does look really, really good, enough for me to consider the enormous commitment of 0.99...

My only concern harkens back to Crescent Moon's release of Evertales, a game that, ironically in spite of the name, could be finished in less than an hour, with little or no replayability beyond grinding for a few items. For 0.99, I would not complain if this was the case with Paper Monsters (just as with Evertales), but it also means I might not play it at all, as I prefer games with a sense (or an illusion ) of persistence and longevity. So, no nagging and whining if this is the case, but here's to the hope it is not
And adding to the evertales point. I'm sure I remember evertales going free pretty quick after launch.

This does look cool though. I'm not a big platformer fan but for 69p I might take a shot (since there's nothing else out tonight I'm interested in) as I need my weekly fix. :-)
Reply With Quote
  #27  
Old 01-25-2012, 07:40 AM
GoofyJmaster. GoofyJmaster. is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
Default

@GeekyDad There's a virtual joystick, but there doesn't seem to be a button for jumping. I'll actually miss a button for jumping. It also seems like there's a classic touch option in the settings. I wonder how the no buttons will play into the abilities?!? Maybe, they'll appear then?

@ayonja The description says 16 levels across 4 worlds. From my experience, the more traditional platformers have long levels. Plus there are hidden achievements that you get from exploring the world and collecting things. Sometimes platformers depend on how you play them.

Edit
The games are made by different devs, aren't they? I mean you can judge what you buy based upon the publisher's lat game, but that's never truly accurate. Look at Bulkypix, that's the most up and down publisher ever.

Last edited by GoofyJmaster.; 01-25-2012 at 07:43 AM..
Reply With Quote
  #28  
Old 01-25-2012, 07:47 AM
Ayjona Ayjona is online now
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Sep 2009
Location: Sweden
Posts: 2,571
Default

Quote:
Originally Posted by triggywiggy View Post
Well they don't develop the games so the length of the game would come down to the developer and not CM.
They co-develop some games, publish others, and develop some on their own. (There is a great interview with Josh of CM over at SlideToPlay, where he tries to untangle their web of deceit and lies. Or at least of having different developer relations )

Josh had a hand in Evertales, though I can't recall how deep it went. Paper Monsters, having no other developer name attached to it in the app description (Evertales was primarily designed by Thunder Game Works, Pocket RPG by Tasty Poison, etc), might be a Crescent Moon original.

Thus, it is hard to say how much CM had to do with Evertales short length, and if that might carry over to a platformer (possibly) of their own making.

Quote:
Originally Posted by GoofyJmaster. View Post
@ayonja The description says 16 levels across 4 worlds. From my experience, the more traditional platformers have long levels. Plus there are hidden achievements that you get from exploring the world and collecting things. Sometimes platformers depend on how you play them.
Yeah, good point, this does not sound like a one-hour short and brutal romance fling bing kinda thing

Quote:
Originally Posted by GoofyJmaster. View Post
Edit
The games are made by different devs, aren't they? I mean you can judge what you buy based upon the publisher's lat game, but that's never truly accurate. Look at Bulkypix, that's the most up and down publisher ever.
At least partially (see my explanation of CM's confusing web of inter- and intra-developer connections and collaboration to triggywiggy, above ).

And yeah, even if both had been CM originals, I suppose there is still little reason to expect Paper Monsters to follow the same pattern (especially since that was about the only criticism Evertales received in gaming press).

Quote:
Originally Posted by squarezero View Post
They are fairly long, but at 16 levels this is not a big game (but a great value at the intro price IMHO). Of course just because the game is 16 levels long at release doesn't mean that it will stay at 16 levels for long .
One of the absolutely most exciting aspects of the iOS indie developer culture: continuos updates and games that grow and swell (and occasionally bloat ) for years, even sometimes when there is little material incentive for the devs to keep adding to their product.

Last edited by Ayjona; 01-25-2012 at 07:59 AM..
Reply With Quote
  #29  
Old 01-25-2012, 07:52 AM
airdan airdan is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Dec 2011
Location: Belize
Posts: 451
Default

Yes finally! This is a steal for 99 cents.
Reply With Quote
  #30  
Old 01-25-2012, 07:53 AM
LOLavi LOLavi is offline
👮 Spam Police 🚓
iPod Touch (4th Gen), iOS 5.x
 
Join Date: May 2011
Location: Finland
Posts: 8,375
Default

After months of waiting and weeks of saving cash for this, it's mine!!! And only 99c? I love CM's deals nowadays, always a great intro price!
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent