★ TouchArcade needs your help. Click here to support us on Patreon.

Why iOS gaming is not taken seriously?

01-25-2012, 12:59 PM
#1
Joined: Jan 2012
Posts: 8
Why iOS gaming is not taken seriously?

Since the A5 chip appeared with 9x graphic processing power. iPad 2 and iPhone 4s and iOS in general are an ideal evironment for gaming to bloom.

But as far as we know, there are very few iOS games that is seriously taken by developers (you can even count them on your fingertips). Most of the games are low-budget and sometimes kiddy, and gimmick.

So the question that has been bothering me so far is that "Why iOS gaming is still lacking big titles?"

I don't see any reason that prevent the devs from making big games for iOS, a decent hardware, wide-spread market, and powerful development tools...

We really need REAL big games on our devices, not some carelessly-done clones by Gameloft.
01-25-2012, 01:37 PM
#2
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,250
Think it depends on what you mean by "big titles" and devs. Honestly, I think the iPhone/iPad has gotten incredible support. EA is the biggest dev out there and they surely seem to have taken the iOS system seriously. Square Enix, Konami, Disney and Sega are just a few of the other big names to utilize the system.

There are others that may have agreements with Microsoft/Sony/Nintendo that doesn't allow them to develop for the iOS.

Regardless, I honestly think the iOS has far surpassed anyone's expectations as a gaming device and each and every week there's incredible games being released.

Sure out of the millions of apps there's plenty of junk out there. But that's why I love these forums. We get insight into what is and isn't good and get to talk directly to developers (something you rarely get on any other device/console for gaming).

The indie devs often bring to the table original games that are "outside of the box" and give us the chance to play games that may never have seen the light of day on other systems.

Just my 2 cents. But last I read iOS/Android gaming had surpassed the revenues of the other handhelds even though they aren't dedicated gaming devices. Not every small dev makes it (unfortunately), but we still get some great games. And EA obviously is making a killing so they see the value in it as well.

Oh, and as a multiple console owner, I still play my iPod Touch more than any of them.

Last edited by awp69; 01-25-2012 at 01:49 PM.

01-25-2012, 01:45 PM
#3
Joined: Sep 2010
Location: Canada
Posts: 957
meh. I've had more fun gaming on my iphone over the past couple of years than I have on my PS3. I'm not all that worried if the "big titles" and devs don't take ios gaming seriously. Frankly I think they have done as much damage as good to console gaming over the years anyway...
01-25-2012, 01:53 PM
#4
Joined: Nov 2010
Location: Alienville
Posts: 241
I see several reasons why there are no real "big" games on iOS.
For one,current hardware manufacturer restrictions.lack of processing power compared to today's cpu. Graphics are good on iOS, but are pale in comparison to today's console/pc gaming.lack of ram and physical storage hinder a gaming experience you are expecting.some of today's games take up anywhere from 1gb - 30+gb (some mmos).

But don't fret, there will be a day when tablet gaming will be better, but will be some time before we see it catch up too the console/pc standards.

As far as a casual games goes, iOS can't be beat, where else can you spend less then the cost of going to the movies and get an enjoyable past time.

Last edited by earthclaw; 01-25-2012 at 02:00 PM.
01-25-2012, 01:56 PM
#5
Joined: Dec 2011
Posts: 367
Agreed with the thread starter . We've seen too few "big" games for A5 devices . When a small developer can bring something like shadowgun can you imagine what a 3rd person shooter from EA would be like ? Namco brings soul calibur 1 when they could have brought SC4 or even 5 . EA tried with dead space and didn't continue that path .

I think it's the pricing model of the itunes stote ....
01-25-2012, 01:57 PM
#6
Joined: Dec 2011
Posts: 367
Quote:
Originally Posted by earthclaw View Post
I see several reasons why there are no real "big" games on iOS.
For one,current hardware manufacturer restrictions.lack of processing power compared to today's cpu. Graphics are good on iOS, but are pale in comparison to today's console/pc gaming.lack of ram and physical storage hinder a gaming experience you are expecting.some of today's games take up anywhere from 1gb - 30+gb (some mmos).

But don't fret, there will be a day when tablet gaming will be better, but will be some time before we see it catch up too the console/pc standards.
I really don't think that it's the power of A5 devices that is the problem .
01-25-2012, 02:02 PM
#7
Joined: Nov 2010
Location: Alienville
Posts: 241
It's a combo of processor ram graphics and storage

Also there are a lot of restrictions that companies put on there hardware...ask any developer and he will tell you
01-25-2012, 02:06 PM
#8
One major contributing factor is the economy that the iOS store has created for itself. People are used to paying from 69p to 6.99 for a game in most cases. This price point in most cases covers the research and development costs, advertising, etc and the developers still return a reasonable profit.

Now look at a game such as the upcoming Uncharted game for the PS Vita. A game like this will have much bigger R&D costs, publishing costs, advertising, etc. These costs are then made up for in the higher selling price, around 35, a price which for many is acceptable and is considered to be not that much higher that what they're used to paying for games on similar hardware.

Developers could release titles of a similar calibre on iOS but for it to be profitable they would need to sell the game for a higher price. A price that many people would not be comfortable paying when they've been buying games a a much cheaper price for the last couple of years. It is therefore a big risk on the develops part to sell a high calibre title on the iOS store at a reasonable price (say 20+) as the sales they make may not cover the costs or return only a small profit.

Note; I would be happy to pay a premium price for a truly premium game on iOS.

Last edited by CNWLshadow; 01-25-2012 at 02:16 PM. Reason: Changed wording
01-25-2012, 04:01 PM
#9
Joined: May 2010
Location: UK
Posts: 281
Why would anyone/anything want to be taken seriously in the gaming industry?

Seriousness is the evil arch enemy of fun.
01-25-2012, 05:55 PM
#10
Joined: Jun 2010
Posts: 1,074
Because you get what you pay for, or what you are willing to pay for, or what the developer believes that you are willing to pay for. iOS gaming has it's place, but within the gaming industry hierarchy, it'll never been taken seriously; not by major, console, multi-platform devs/publishers. iOS gaming is what it is--a haven for indie developers, for better or worse. Most major publishers tend only to dabble in iOS development. They'll tinker with decade old ports and such, but that's about it. sadly, at it's highest end, IDevices are extremely powerful pieces of gaming hardware, but I do not believe that the software will ever rise to match it. Not with any measure of consistency. There are and always will be a few exceptions, but those are few and far between. There are what? Maybe a dozen games that maximize the specs of the A5 chipset? Less if own only the iPhone model and not an iPad. Some of the more advanced games are iPad specific.

It's the economic model. The pricing structure. This is the one thing that, from the very beginning has always held back advancement of high-end iOS gaming. It always has and always will.

Even so, you can occasionally get some pretty awesome games on the AppStore for 0.99c. There's a "big picture" price to be paid for that, but Paper Monsters for a dollar, or Smash Cops for a few dollars more, or Epoch now for 0.99c. iOS gaming is not completely void of promise. It's just a niche marketplace. That's all.