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'Via Pompeii' - story driven board/puzzle/strategy game by TimeTours

01-25-2012, 04:36 PM
#1
Joined: Jan 2009
Posts: 333
'Via Pompeii' - story driven board/puzzle/strategy game by TimeTours

Via Pompeii is an upcoming puzzle/board game with a touch of strategy and TD made by TimeTours. iPad version is due end of march with iPhone version following shortly after.

We just decided against universal because the iPhone layout and levels will differ. We love the concept of universal, but feel most gamers hate to pay for both devices if they own only one. And we want to offer enough incentive to play both versions if you like the game.

- 3 different game types between puzzle and strategy
- Epic Time travel story which culminates in ancient Pompeii
- 5+1 cities with 19 levels each, 10+ hours of gameplay without backtracking
- New skills with every city offer new ways to solve levels
- Replay levels with new skills to earn more gold and find the way to the hidden city
- Lots of character to meet on your way
- 8 Leaderboards and nearly 200 Gamecenter achievments
- Full localization for English, German, Spanisch, French, Italian

Some early screens, see upcoming iPad game thread for a small dev diary:






Last edited by kukulcan; 01-26-2012 at 04:20 PM.
01-26-2012, 06:58 PM
#2
Joined: Sep 2011
Posts: 775
Wow this looks like it's really coming a long nicely! Sounds great that it will be a mix between genres and the length of 10+ hours is amazing and not common on the appstore!
The graphics really look great I can't wait to see this in action!
01-27-2012, 04:25 AM
#3
Joined: Jan 2009
Posts: 333
Quote:
Originally Posted by Daver16 View Post
Wow this looks like it's really coming a long nicely! Sounds great that it will be a mix between genres and the length of 10+ hours is amazing and not common on the appstore!
The graphics really look great I can't wait to see this in action!
Thanks for the kind words...you got your reward already I hope we can deliver.

The excitment here on TA isn't overboarding yet, unfortunately this isn't a render-fest (at least not realtime) nor has it the style to enchant the TA crowd. But we are still hopeful this will appeal to some people.

Weekly dev diary update in the upcoming iPad games thread.