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#11
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#12
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I like them, a little minimalistic, boxy, and almost cell shaded but more than functional.
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#13
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I too am unclear on at least one of what I assume is a weapon, it looked a bit like a pink smokestack if I recall but I didn't catch it actually doing anything so I'm not sure what it was for. |
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#14
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I've just noticed that all the towers/turrets are featured on the train on the start screen, so you can watch and see what they all do, which is useful! But the pink smokestack doesn't appear to do anything obvious. It looks the same as the turrets on the flying enemies, but it doesn't look like it's firing on them. |
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#15
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FYI. The purple turret heals anything in a radius - carriages/engine/towers. Once you have that, using the water tower to heal you is less critical, though a single heal turret can't heal itself. I guess its inactive on the attract screen since I made the train & carriage invulnerable. I'll fix that in v1.2 update also... let them at least take some damage so the heal turret can do its work. You may notice some enemies having the same turret. Last edited by MaDPuPPeT; 01-28-2012 at 06:00 PM.. Reason: elaboration |
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#16
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#17
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While I'll definitely expand the help page, I don't want to force players to read through pages of help text to be able to play, so I may introduce some popups for the first time a particular pickup is dropped. |
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#18
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Oh a healing turret, that makes sense.
Instead of making the help page longer, you could have a second page that just lists the turrets and their effects/stats/etc. Are you going to change the flashing text? |
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#19
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I'll look into alternatives. I had good responses on the flashing text from my QA, but they are mostly into the super retro games.
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#20
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Update 1.1 has been submitted to AppStore. No idea at this time when it will come through, but here is a video of the new features.
Youtube link | Pop Up |
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