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  • Publisher: Artem Kotov
  • Genre: Strategy
  • Device: iPhone
  • Size: 89.9 MB
  • Version: 1.6.13
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Stunning detail of levels, in-depth gameplay, finely tuned balance of all levels and turrets.

During the game you will hold your defence with your turrets against the massive hordes of enemies.
With every level you will have the use of new weapons at your command.
It is up to you, commander, how to spend the resources: restore and upgrade your veteran units or to purchase some new ones.
Different types of weaponry and landscape provide you with a variety of choices of defence tactics.
Choosing the right weapons and the correct placement is key to any successful defence.
The weapons have different firepower, rate of fire, firing range, blast radius and price.

OpenFeint support allows posting all level results in a consolidated database. You can compare your skills with other players and show off your best score.

defensezone's comments:

Newly released Defense Zone 1.1 brings critical issues of the day into focus for a generation raised on video games. Defense tactics and elaborate weapons train the war strategical thinking and suit the tastes of future field marshals over 9 years. Inspired by the ongoing events on the battlefields this game is in advance of others of the same kind taking into account its crafted interface, finely tuned balance, sensible OpenFeint support and eye-catching graphics.

As regards shortcomings of bunch of similar games which developers experienced in person, Defense Zone 1.1 is notable for its worked out interface. The panels are easier to operate, the top panel is used only for the information, the lower - for management, and the right panel opens for operations on the chosen tower (sale, upgrade, firing modes, current and future characteristics).

The important feature of the game is an algorithm of appearance of units and corresponding waves. Waves are automatically generated, each following the preceding complex, since everything is balanced: distance between units, their total health, which makes the game interesting to play both on easy and hard levels. One more key feature is that maps have close to real and scenic detailed background with the units attuned to every new map.

While the gamers concentrate on defense with the turrets against the massive hordes of enemies, air raids, etc., the game provides more levels and types of weapon. In contrast to many games this one does not allow one super-weapon, only an artful combination of all of them can play that role. Different firepower, rate of fire, firing range, blast radius and price help gamers master their skilful shots.

Defense Zone supports OpenFeint that simplifies posting all level results in a consolidated database for further comparing with other players whatever level they play. Points are given not only for the number of dead units, but also for remaining lives after the passage of the level, for killing stronger units and for the time spent on the whole.

Poised to be played soon Defense Zone 1.1 may entertain the savvy gamer fond of war strategy and pertinent weaponry from liquid nitrogen cannon to howitzer.

Game page:

Promo codes:

AppStore lite version:

AppStore HD (iPad2):
Promo codes:

YouTube video:

Artem Kotov
Lead developer
E-mail: defensezone@gmail.com
01-27-2012, 05:46 AM
Joined: Nov 2010
Posts: 2
Looks great...

Thank you!

I took H4397KKNXEJA vor iPad 2.

01-27-2012, 05:53 AM
Joined: May 2010
Posts: 2,797
merde, all gone for iphone
01-27-2012, 06:06 AM
Joined: Sep 2010
Location: UK
Posts: 1,355
Took LY7KJKTWALAT for iPad 2.

I didn't notice you could scroll the level until about 3/4 of the way through the first level...
I like how you can tell the towers what to prioritise (attack strongest, weakest, or nearest - I assume nearest means nearest to the end of the path, not nearest to the tower?).
There doesn't appear to be any How to Play or help section at all, but I can't decide if that matters - it's a tower defense game, once you've played one you know how to play them all.

Last edited by HLW; 01-27-2012 at 06:13 AM.
01-27-2012, 06:09 AM
Joined: Sep 2010
Location: UK
Posts: 1,030
Will you be adding Game Center?

Game Centre, Openfeint, Crystal, Gameloft Live and PSN ID: Smallville2106
01-27-2012, 06:30 AM
Joined: Jan 2012
Location: RUSSIA
Posts: 5
Send a message via AIM to defensezone
Course will support GameCenter, and will be on other platforms.
It will be all they want gamers The game is written for you, especially for fans of the genre
Nearest - this is the default mode.
Strong - selects the one who has the greatest health, within the turret.
Weake - selects the one who has the lowest health within the turret.

for example
Rocker launcher - set "Attack strongest"
Machine Gun - set "Attack weakest" or set "Attack nearest"
one of the strategic options

Watch a video clip about the game to understand gameplay

there is video pass level 5

Last edited by defensezone; 01-27-2012 at 06:34 AM.
01-27-2012, 06:43 AM
Joined: Dec 2010
Location: Israel
Posts: 43
I played lite version few days ago,very solid TD,so far i like it.
01-27-2012, 07:05 AM
Joined: Oct 2011
Location: Ponce, PR
Posts: 1,700
I've bought like 4 TD's this past week x_x why must another one come out? x_x i keep building up my TD backlog D:

Fate/GO . The Quest . Rogue Wizards .
01-27-2012, 03:20 PM
Game Impressions

Last edited by Sanuku; 01-27-2012 at 03:30 PM.
01-31-2012, 04:31 AM
Joined: Nov 2011
Posts: 117
Whats the verdict on this TD? I've tried the Lite HD version and since its locked to only 1 level, I couldn't get a proper feel for the game.