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Where are the hardcore games for 4s

01-27-2012, 11:24 AM
#1
Joined: Jul 2010
Posts: 4
Where are the hardcore games for 4s

Why are we not getting more graphically powerful games like shadowgun and infinity blade 2's? Millions of people have dual-core powerful iphone 4s's. Do we have to wait for iphone 5 or 5s to get games that will use the potential of 4s?
01-27-2012, 12:10 PM
#2
Joined: Feb 2009
Location: United Kingdom
Posts: 2,481
Same thing happened with 3G to 3Gs. Nothing decent came out til #4

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01-27-2012, 12:39 PM
#3
Joined: Jun 2009
Posts: 10,965
Several factors here, largest is probably the number of A5 units buying games vs total number A4 & A5 units...

Also, despite the release of the iPad2, you have to give some developers time - there's still a lot more iPhone/iPod Touch software than iPad software, I've seen plenty of developers here who don't even have some of the devices to test on yet.

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01-27-2012, 03:17 PM
#4
Joined: Jun 2010
Posts: 1,074
It's not happening. The iOS gamer base is too fractured and there isn't enough profit to be made by devs if they pander only to consumers who own high-end models. Plus, there's no reason go over again why developing a truly premium game, only to turn around and sell it at best for a few dollars is impractical. Just understand that the quality of the software will never consistently match the potential of the hardware. Keep that in mind when Apple keeps pumping more and more power into the devices. At some point, it becomes overkill. It's simply needless excess. They'll never be 360 or PS3 caliber games on iOS devices, even if these devices become technically powerful enough to achieve it.

Don't get me wrong. There are a few exceptions. There always will be. But we are talking about no more then a dozen games that make any legitimate attempt to maximize the specs of the A5 chip. A dozen out of hundreds upon hundreds.
01-27-2012, 06:02 PM
#5
Joined: Aug 2010
Location: The Great White North
Posts: 563
ios gamers are too cheap to pony up more than $10 for a game. dev wont spent thousands or million of dollar to develop a high end game that's on par with console games just to sell it for $6.99. until ppl start paying at least $20 for a game dont expect any console quality hardcore games. o and dont get me started on app piracy...

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01-27-2012, 09:18 PM
#6
Joined: May 2010
Posts: 975
Quote:
Originally Posted by iNexus View Post
ios gamers are too cheap to pony up more than $10 for a game. dev wont spent thousands or million of dollar to develop a high end game that's on par with console games just to sell it for $6.99. until ppl start paying at least $20 for a game dont expect any console quality hardcore games. o and dont get me started on app piracy...
I completely agree with you, but dont forget ports. GTA 3 is an excellent example (World of Goo too)

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01-27-2012, 09:41 PM
#7
Joined: Nov 2011
Location: LA
Posts: 1,061
I think apples on the verge of entering the home console market using apple tv and iPad/etc for a remote... Pretty much what the Wii u is suppose to be. The graphic capacities are there, Apple simply hasnt "made their move" yet. But expect to pay alot more money on the future for premium games. I think apple has already taken over handled next they go home console. I expect a pretty good console "war" with apple,Nintendo,Sony and Microsoft coming with the next gen...although it looks like freemium is taking over, I believe Apple will make it's move sometime in the near future...