★ TouchArcade needs your help. Click here to support us on Patreon.

Sky Gnomes [racing] - Asynchronous Multiplayer, Leagues, Daily Tournaments

01-29-2012, 03:32 PM
#1
Joined: Nov 2010
Location: Area 51
Posts: 2,855
Sky Gnomes [racing] - Asynchronous Multiplayer, Leagues, Daily Tournaments




Features:

A New Type of Seamless, Asynchronous Multiplayer!
- A unique daily tournament system with prizes, medals and other rewards earned every day.
- Small group competition! Play in groups of 10 at a time, and place in the top spot to earn a medal for that day.
- Seamlessly race against the recorded runs of other players in your group, online or offline!
- Leagues based on your skill level! The better you race, the better the league you place in, and the better the medals you earn for winning your group.
- Unique daily contest for added competition!


Unique Racing Gameplay!
- Experience racing from a new perspective - falling out of the sky!
- Collect snowflakes to power your engine - the more you collect, the faster you go. Grab huge boosts and activate afterurners along the way!
- Dynamic weather systems, including sun, clouds, storms, and blizzards!


Deep Customization!
- Craft trinkets out of spare parts.
- Unlock power ups, upgrade your engine, and build trinkets until you have the fastest engine in the tournament.
- 15 unique trinkets, with the ability to equip up to any 3 at once!


Please feel free to ask questions, or give comments and feedback.

List of Games I've Beta Tested
Follow me on Twitter: @Jdragoon19

Last edited by Jdragoon19; 03-06-2012 at 03:26 PM.
01-29-2012, 04:57 PM
#2
Joined: Jan 2011
Posts: 281
(I wish TA would fix youtube embed support for us HTML5 users)

Anyway, I saw this yesterday. Looks crazy and cool!

01-29-2012, 07:52 PM
#3
Joined: Jan 2010
Location: australia
Posts: 899
01-30-2012, 02:48 PM
#4
Cool, thanks for starting the thread. Just want to clear up that the way the game works is actually that your engine is "fueled" by the snow. So basically as you're zooming downward, you need to keep collecting flakes to keep your engine going (your snowball slowly shrinks over time as long as you aren't collecting any snow). The more flakes you collect, the bigger your snowball gets and the faster you'll go.

We also have a short little pre-release cinematic/teaser setting up the universe and story a bit... give it a look!


Last edited by Foursaken_Media; 01-30-2012 at 02:52 PM.
01-30-2012, 03:37 PM
#5
Joined: Aug 2010
Location: CA! Sunny and awesome!
Posts: 125
Alright! Another FSM game!

I will always instantly buy a FSM game. So far nothing but great games. Still waiting for a console title? Maybe Xbox Live or PSN at least? Come on guys! Make a big console title. A massive bug heroes game for a console!
01-30-2012, 06:18 PM
#6
Quote:
Originally Posted by DtheGOPkiller View Post
I will always instantly buy a FSM game. So far nothing but great games. Still waiting for a console title? Maybe Xbox Live or PSN at least? Come on guys! Make a big console title. A massive bug heroes game for a console!
Haha... we would LOVE to do a console game. Maybe we will in the future, but right now we're just the team of 4 bros, so we figure it would better to focus development on one platform, rather then over-extend ourselves A more advanced Bug Heroes console game would be amazing though...

This is also pretty cool -- wired.com just listed Sky Gnomes as one of the top apps shown at Macworld!

http://www.wired.com/gadgetlab/2012/...9&viewall=true

Last edited by Foursaken_Media; 01-30-2012 at 09:54 PM.
01-31-2012, 01:55 AM
#7
Joined: Oct 2008
Posts: 4,085
Looks super fun! (no surprise, ay?)

Questions for FSM:

1. Universal? Retina?
2. Price?
3. Fling and/or iCade support?
4. ETA?

That's all for now and wish it another success!

The Unofficial Touch Arcade's Captain Slow(TM)

“Honestly, I was never terribly good at games.” - Finch (PoI S2E16)
01-31-2012, 02:40 AM
#8
Joined: Jan 2010
Location: australia
Posts: 899
Quote:
Originally Posted by currymutton View Post
4. ETA?
By the end of February (so, February).
01-31-2012, 10:23 AM
#9
For those who haven't seen it, make sure to check out the front page post about Sky Gnomes at Macworld... lots of good info. http://toucharcade.com/2012/01/30/ma...ursaken-media/

Quote:
Originally Posted by currymutton View Post
Looks super fun! (no surprise, ay?)

Questions for FSM:

1. Universal? Retina?
2. Price?
3. Fling and/or iCade support?
4. ETA?

That's all for now and wish it another success!
Thanks!

1. Yep, will be universal and retina. The game will unfortunately not support iphone 3g or ipod touch 1 or 2g... Sky Gnomes is using a VERY intense dynamic particle system for the weather, as well as shaders.

2. We'll most likely be looking at $0.99.

3. No fling or iCade support yet... but this might be a good candidate to add those in the future.

4. ETA is feb... we said late feb, but we're actually hoping we can crank it out more in the middle -- just depends on how things go -- definitely not rushing anything

Last edited by Foursaken_Media; 01-31-2012 at 01:59 PM.
01-31-2012, 12:28 PM
#10
Joined: Oct 2011
Location: Germany
Posts: 81
Will you be doing a beta test again? Can't wait to play (and buy) this one.