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Catch-22 (winner GameJam2012, Amsterdam)

01-31-2012, 09:14 PM
Joined: Jan 2012
Posts: 6
Catch-22 (winner GameJam2012, Amsterdam)

Hey Guys!

We are working on an iPhone build of the game we made during the Global Game Jam. We would love to hear your thoughts about this game.

Catch-22 is a one-button high score game that finished first place at the Global Game Jam event in Amsterdam.

The game is about the endless paradox of avoiding your own conflicts, but creating a problem instead. The goal is to get all the white orbs and to avoid the other player, who is your ghost. When you collect all three, you switch character and the other player becomes your ghost and repeats all your previous moves. Untill you pick up another three and the process repeats itself.

If you want to play the game hans-on, you can download it from the Global Game Jam official website (search Catch-22). It's still a bit buggy (only 48 hours...), but we'll be posting webbuild on our website pretty soon (catch22game).

Thanks for reading this!

Last edited by Red1; 01-31-2012 at 09:41 PM.
02-01-2012, 01:28 AM
Joined: May 2009
Posts: 117
Hey, that's a pretty innovative and polished game for two days work, nice job.
Can you explain the name? Any connection to the book or idiom?

Add me on game centre: soggy135
02-03-2012, 04:57 PM
Joined: Jan 2012
Posts: 6
@Soggy, thanks!
Yes it has connection to the idiom by being faced with a situation where the solution is also the problem. When you switch to the other player, jour jumps (solutions) become the problems for the other player when you switch. And when you switch again, your jumps are becoming your own problems again. This is endless as is a Catch-22 situation.
02-03-2012, 05:10 PM
Joined: Jan 2012
Posts: 6
here's a first glimpse (test) for the iOS version