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  #31  
Old 02-01-2012, 10:22 AM
Jdragoon19 Jdragoon19 is offline
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Originally Posted by Der-Kleine View Post
YouTube: video
The game looks great! What's your impressions on it?
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  #32  
Old 02-01-2012, 10:33 AM
Ayjona Ayjona is offline
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Quote:
Originally Posted by GoofyJmaster. View Post
Yeah I agree, but 7 is small. Not to really compare 2 different platforms, but Xbox achievements show that you can incorporate quite a few challenging achievements into a game.
Yep. And achievements yield high positive response from players compared to the little time they take to come up with and implement. 7 is a small number, in game achievements just as in sexual activities

Quote:
Originally Posted by GoofyJmaster. View Post
As far as completion achievements, I really like those. they are the leaderboards of achievements. A lot of people might not invest the time or effort into a certain level/stage, so getting a completed level 20 or all 3/5 achievement can feel good/great.
You do? You have to explain that psychological mechanism to me some day (Unless yer talking about mastering a level/stage in a way that actually requires skill and training, or reaching a level when the xp actually requires further accomplishments, not only more time. An achievement that simply requires time invested is nasty incremental achivement and confounds me, but one that requires training that usually only come from time invested is the kind of skill-based stuff I'm referring to )

But yeah, I do get the leaderboard of achievements simile, partly. Good way to describe it. But in the games I usually enjoy, the leaderboards are based on the kind of scoring and ranking that comes from playing better, not more. Even if the skill required to do so usuallty comes from time invested, it is not the same as investing more time. Some players remain unskilled even if they play for weeks and months, and thus would never make those leaderboards. (Trust me, I'm usually one of them )

(And I could REALLY have done without these "achievements":

10 Points - Proud car owner! - Bought a car in the garage shop.

10 Points - Picasso! - Painted a car in the garage.

20 Points - Multiplayer! - Finish a multiplayer race.)

Quote:
Originally Posted by Sanuku View Post
You forgot Ghost Trick. Those that know how great it is will have a hard Time to choose between Reckless Racing 2 and Ghost Trick.

There is a Reason why a lot of us had bought a 3DS because of Ghost Trick and none other Game.
I'm intrigued. Didn't stick on first look when the thread went live, but will check it out again once it drops, on your recommendation
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  #33  
Old 02-01-2012, 10:54 AM
TimEggers TimEggers is offline
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Based on the strength of the first game and apparent improvements for the sequal yeah it should be great!
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  #34  
Old 02-01-2012, 11:01 AM
bazzaro bazzaro is offline
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Originally Posted by Snooptalian View Post
I suppose since the first one didn't have Game Center this one probably doesn't either. Hopefully I suppose wrong...
You can have things like Game Center Achievements and online multiplayer when you don't have EA publish the game. Everything EA gets a hold of (On iOS) they find away to strip out meaningful features.
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  #35  
Old 02-01-2012, 11:11 AM
Drexiel Drexiel is offline
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i want this game... naooooo



on a side note: hmmm online gameplay
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  #36  
Old 02-01-2012, 11:13 AM
GoofyJmaster. GoofyJmaster. is offline
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Quote:
Originally Posted by Ayjona View Post
You do? You have to explain that psychological mechanism to me some day (Unless yer talking about mastering a level/stage in a way that actually requires skill and training, or reaching a level when the xp actually requires further accomplishments, not only more time. An achievement that simply requires time invested is nasty incremental achivement and confounds me, but one that requires training that usually only come from time invested is the kind of skill-based stuff I'm referring to )9
Not really a deeply invested psychological manifestation, unless you count a visual pat on the back as that lol. However, i do like to see an achievement pop up even if it's just for completing a level, especially since I know most iOS gamers won't even get that far--more of a snooty emotion bu hey...

Smash Cops displays this perfectly because I know a lot of people won't get every single achievement, even though, like you said, all it takes is the necessary time to become proficient. I do consider getting the best rating on a level a skill.

edit: yeah, I read back over what you said! I could care less about achievements that award you for collecting 10,000 of this or that. I could also care less about achievements that are for say, 'starting level one'.


Quote:
But yeah, I do get the leaderboard of achievements simile, partly. Good way to describe it. But in the games I usually enjoy, the leaderboards are based on the kind of scoring and ranking that comes from playing better, not more. Even if the skill required to do so usuallty comes from time invested, it is not the same as investing more time. Some players remain unskilled even if they play for weeks and months, and thus would never make those leaderboards. (Trust me, I'm usually one of them )

(
These iOS mornings are busy and I'm pretty sure I'm repeating myself--screw proofreading! I like it when a level has designated star rankings--you get the achievement for acquiring all 3/5 stars. That's mostly what I meant by it. I also like doing stupid/crazy achievements that devs incorporate that sound almost impossible. Doing these aren't necessarily reflected on the standard leaderboard.

/rambled...oh well

Ultimately the achievements in this game are very lack luster and more challenging ones could have added to the overall gameplay.
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  #37  
Old 02-01-2012, 11:13 AM
Pixelbite_Games's Avatar
Pixelbite_Games Pixelbite_Games is offline
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Quote:
Originally Posted by Ayjona View Post
Yep. And achievements yield high positive response from players compared to the little time they take to come up with and implement. 7 is a small number, in game achievements just as in sexual activities
We wanted to do more tricky achievements, but they are usually more difficult to implement than one might think, not to mention to properly test. But new achievements are possible to add in a future update, so all hope is not lost.
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  #38  
Old 02-01-2012, 11:34 AM
Der-Kleine Der-Kleine is offline
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Quote:
Originally Posted by Jdragoon19 View Post
The game looks great! What's your impressions on it?
It's a great game! Feels verry polished and is alot of fun.

Overall this is probably my favoutire game of the year so far, since well it's the first game that really interests me this year.

And it runs great on my iPod while looking beautiful at the same time, so that's another great thing.
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  #39  
Old 02-01-2012, 11:43 AM
devensega devensega is offline
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I can't get this till midnight...... Can anybody tell us if the excellent drift mechanic from the first one is still there?
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  #40  
Old 02-01-2012, 11:43 AM
Drexiel Drexiel is offline
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Quote:
Originally Posted by Der-Kleine View Post
It's a great game! Feels verry polished and is alot of fun.

Overall this is probably my favoutire game of the year so far, since well it's the first game that really interests me this year.

And it runs great on my iPod while looking beautiful at the same time, so that's another great thing.
running great on an ipod touch 4?

you have just made my day
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