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#131
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#132
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I always thought the slowing down during laser usage was to allow for delicate movement. This is true atleast for DaiFukkatsu. When you use laser in that game, not only does the movement get slower, your hitbox becomes brighter and much more visible. Btw, can anyone point out to the hitboxes in the ships in this game!? Would be really helpful! Also, could someone point me to some superplay videos?~ can't find em on a google search.
Last edited by Coldcoffee; 02-09-2012 at 10:42 AM.. |
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#133
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Anyone else having problems with scores and achievements not showing up in Gamecenter?
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#134
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Yes I had the same problem a couple hours ago. Have to check again.
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#135
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This is probably the most fun I've ever had out of a Cave game. I don't know why, but it's just great.
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#136
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![]() from http://shmups.system11.org/viewtopic.php?t=4662 |
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#137
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If I understand correctly, the hyper meter is only filled when using laser mode. If this is true, why would you use shot mode? It seems that you would want to stay in laser mode until you trigger hyper mode, then continue that process. I'm obviously missing something, so Cave experts: help me out.
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#138
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Maybe Vally could give us a reason... But aside from the bees, I'm not sure.... |
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#139
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@eev Thanks for the hitbox info!
Quote:
・Laser attack hits an enemy ・Reaching the MAX level on GP Meter (Combo Meter) ・Aquiring BEE Items with more than 20 hits.(without HYPER) The second requirement is fulfilled when you kill enemies in quick succession with your shot. |
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#140
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I dunno, just like in resurrection, I stick to laser only. I would switch to shot in res when I go into bullet cancel mode but that would be it. Guess I'm using laser only in this game also.
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