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  #661  
Old 05-18-2012, 07:08 PM
your personal robot your personal robot is offline
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Just backed this one! $10 only, but I hope, it will help.
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  #662  
Old 05-18-2012, 07:56 PM
Fafner Fafner is offline
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Quote:
Originally Posted by crunc View Post
In general, make them harder. Your right that I wouldn't want to lose high scores, but I'm fine with them only being local. So as long as it kept local high scores, I'd do that. Especially on Pinball Arcade where the games generally play much easier than reality. But, having said that, what I really most want to do is make the playfield steeper so they play faster, but that's got nothing to do with the menus. The other part of it is that I just geek out at that stuff and want to be able to see what can be changed.

And I like the standard/wizard goals. Those are a great addition. I just think it's silly to have unlocking the ability to turn off the tilt as a reward. If you do that, do scores still count on the leaderboards? If so that's bogus, but I've never even bothered to set that option as it isn't fun to me.
You totally need to get into collecting the real thing then!
Granted its a little more expensive!
A buddy of mine recently sold his Cirqus Voltaire for 4 grand

Also turning nudge off disables you from posting high scores
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  #663  
Old 05-18-2012, 08:45 PM
crunc crunc is offline
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Originally Posted by Fafner View Post
You totally need to get into collecting the real thing then!
Granted its a little more expensive!
A buddy of mine recently sold his Cirqus Voltaire for 4 grand

Also turning nudge off disables you from posting high scores
I have a Fish Tales and it is in our dining room, which took some negotiating, believe me. We can't fit a second. Heck, we couldn't really fit the first! LOL!

Pinball Arcade is still buggy. I have twice now had multiple balls in the plunger lane in Cirqus Voltaire. The first time it was 2 and the simulated plunger is too weak to kick them out, but I was able to get them out with some strategic plunging. The second time it was during Join the Cirqus and there were 3 balls in the plunger lane and it was impossible to get them out. Call Attendant just kept them in the plunger lane. I had to quit. Lost a couple wizard goals too.
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  #664  
Old 05-18-2012, 09:24 PM
delfin delfin is offline
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Quote:
Originally Posted by Fafner View Post
What would you want to change in the operator menus?
If you changed anything your scores wouldn't be added to the leader board and pinball is all about score.
Pinball is all about fun. Score is part of that, but not always. I might crank up the difficulty for more challenge, I might make it easier to see features I'm struggling to get to on normal, I might tweak things to match the way I have my home machine set up. The point is that it would be nice to have the option to play by 'standard' or customized settings.

Until GameCenter is implemented, scores on the iOS version are pretty much meaningless anyway.

As for the tables:

* Funhouse is in my gameroom, so I'm intimately familiar with it. This port is very solid. Virtual flipper physics make the trapdoor a little easier and the Hidden Hallway harder than I'm used to, but both are within reasonable levels. I wish the Steps ramp would zoom in a bit to show what's lit, and the plunger shots are typical for Farsight (i.e. very little middle ground between a weak shot and full power.)

Kvetches: Rudy sounds a little tinny. The BGM has a tendency to play the wrong music once in a while. The Sausage Bonus should vary slightly based on how many times it's been achieved since high scores reset; it might in practice, but the walkthrough instructions make it sound like it doesn't. (Or maybe they just didn't want to spend five screens explaining its logic.)

* Voltaire is a little newer to me, but I've liked it when I've played it before. (I think Popadiuk may need to take a restraining order out against Farsight before long.) It's certainly the gaudiest playfield I've ever seen, which makes learning the features important because you certainly won't know what to shoot at from eyesight alone.

It's a typical Popadiuk in that the wizard mode is pretty easy to reach in Pinball Arcade (not so much in the real world). Once you get the hang of what's what, it's a nice blend of multiple modes and multiballs.

Kvetches: I've had it lose track of the ball count on more than one occasion, and definitely not anywhere near the wizard mode; most often as two balls in the launch chute and then in play without a multiball mode running. Join The Cirqus requires reaching Party Multiball to get the achievement and get your initials up, not just level 1.

All in all, both tables are very nice and this is a no-brainer, even more so than the last DLC pack. (Monster Bash next, I hope, and I would shiv someone to get BK2K.)
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  #665  
Old 05-18-2012, 09:33 PM
bruab bruab is offline
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Twilight Zone is 20% funded and it's only been a day. Fingers crossed!
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  #666  
Old 05-18-2012, 09:34 PM
Redstone Redstone is offline
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Quote:
Originally Posted by crunc View Post
The Kickstarter project for Twilight Zone is up. It's $10 to get in and get a copy for one platform (which doesn't include Xbox 360 because they claim Microsoft won't let them. Why?!??):

http://www.kickstarter.com/projects/...-twilight-zone

One bit I don't like is that at $100 you can get a special version with access to the operator menu, which is great... but that's a feature I want in Pinball Arcade in general and not as a high price bonus to KS backers only. Unlocking the operator menu after you complete the wizard goals would be a lot more fun, useful and worthwhile than unlocking the ability to turn off the tilt that no one who can complete the wizard goals needs anyway.

I backed it. It's a lot for DLC for Pinball Arcade, but it's next to nothing compared to buying a real TZ. Not that I wouldn't prefer to have a real one.
Backed at $10, but they could get me up to $20 if they had the right incentive.

If they put the operator menu in at the $20 tier I think they would get a lot more hits on it. It is a bit disconcerting to go from $10 to $100.
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  #667  
Old 05-19-2012, 12:20 AM
DeanKeith DeanKeith is offline
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Quote:
Originally Posted by Redstone View Post
Backed at $10, but they could get me up to $20 if they had the right incentive.

If they put the operator menu in at the $20 tier I think they would get a lot more hits on it. It is a bit disconcerting to go from $10 to $100.
I just did $100.

But I feel the same as you. I was eyeballing the $500 tier and really wishing that was at the $100 mark... but I just couldn't justify more than $100.

I REALLY hope they far exceed the $55K goal because Star Trek: The Next Generation Pinball is one that I played quite a bit, and it's a really great table.

I might actually go for $500 if they do a kickstarter for The Addams Family... I spent so much time on that table as a young adult that I REALLY want to see it preserved. I'd own a real one if I had the $$.
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  #668  
Old 05-19-2012, 03:50 AM
killy billy killy billy is offline
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Also backed a tenner
25% is already funded on day 1 of 29!!

+1 for the addams family after TZ
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  #669  
Old 05-19-2012, 05:25 PM
Alex DeLargest Alex DeLargest is offline
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I wish that they'd move the tiers. I'd easily donate $25 if it secured Twilight Zone and ST:TNG, or if it unlocked the operator menu for all tables or something similar. Hell, I'd go up to $50 for TZ, TNG, and Addams Family and $75 for those three plus full operator menu unlock for all current and future tables. But $100? I appreciate what they are doing preserving and reducing entry costs to experience these tables but I'm not THAT big of a virtual pinball fan.

Anyways, pledging $10.
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  #670  
Old 05-19-2012, 07:05 PM
bigrand1 bigrand1 is offline
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To the devs:
When are you gonna update the Mac version? It's been 2 updates and 4 tables now and you can't manage that? I much prefer to play on the bigger screen because on the ipod everything looks too small. Please do it!
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