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02-13-2012, 06:11 PM
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by sillytuna View Post
re: Profiles - sorry, it does not allow for this. It can be put on a wish list but we've got a number of things we'd like to do already so I can't promise this one, sorry.
I'm sure you've done whatever research on the subject you consider necessary, but I would still be willing to bet you aren't aware to what extent iPads turn out to be "shared" devices. I may still pick this game up down the road, but for what it's worth, for the moment this omission has cost you a sale.
02-13-2012, 08:24 PM
How does Eufloria feel on an original iPad?

02-14-2012, 06:10 PM
Has anyone tried to play with both an iPad original and iPad 2? (..hey, how about a prototype iPad HD/3?!)

How does it compare? I have the iPad original - I don't want to grab the game and end up feeling like I can't play it well...

thanks
02-15-2012, 12:21 AM
Joined: Feb 2012
Location: Sheffield, UK
Posts: 45
Regarding multiple profiles - I am aware but on eufloria it really makes little difference. All the levels can be unlocked through an unlock menu and stats wise we have very little in the present build so you don't miss out.

There is no difference in the levels regardless of whether they have been played or not.

Regarding iPad 1 - I developed it on an iPad 1 so it isn't too bad! If you're way of playing is very brute force, ie stack 100s of seedlings all the time (you rarely need to - its a slow way of playing) then some levels can get slow.

However, the fact that I've been using an iPad 1 for endless testing etc should tell you something

iPad 2 is better for eufloria though. I'm waiting for the iPad 3
02-15-2012, 12:24 AM
Joined: Feb 2012
Location: Sheffield, UK
Posts: 45
Bug fix guys - we found an issue with relaxed mode which made it, erm, so relaxed it was tough to end sometimes. We're issuing an update accordingly. Please accept our humble apologies.

Also, we've made a (slight) tweak to level 8 as people have struggled with it compared to other levels. It's just a tactical issue really but still not ideal so early in the game.

The update will be submitted shortly and appear in a few days at a guess.

Last edited by sillytuna; 02-15-2012 at 09:06 AM.
02-16-2012, 10:33 PM
Joined: Feb 2012
Location: Sheffield, UK
Posts: 45
Eufloria HD v1.01 is out on the App Store.

Levels 8 and 18 have been adjusted slightly and Relaxed mode has been changed to deal with some levels being too slow or tricky to play.

Edit: An update removes all previous reviews so if anyone would like to support us with an updated rating/review, please go ahead.

Meanwhile, we'll wait for the Zynga clone where you have to pay for new seedlings.

Last edited by sillytuna; 02-17-2012 at 03:41 AM.
02-17-2012, 06:17 AM
Quote:
Originally Posted by sillytuna View Post
Meanwhile, we'll wait for the Zynga clone where you have to pay for new seedlings.

02-17-2012, 10:19 AM
Joined: Aug 2009
Posts: 590
Purchased and I am on level 6 so far and really like the game. Thanks for porting it to iOS. After playing it I do hope an Eufloria 2 comes out with online multiplayer modes. I see that as being a very fun thing to add to this game and get a following of dedicated users online which can play against each other.
02-17-2012, 03:15 PM
Joined: Feb 2012
Location: Sheffield, UK
Posts: 45
We have some updates and an iPhone build of this version of Eufloria to do yet!

Thanks for the updated reviews - keep them coming.

Seems we're now being swamped by the usual iOS quick, unoriginal clones. I wouldn't mind but it's the same games rehashed over and over again.
02-22-2012, 11:59 AM
Joined: May 2010
Location: Canada
Posts: 2,361
Free bump for a deserving game.

Finally got a chance to try this yesterday. IT BLEW MY MIND.

Great effin game devs.

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