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App description: "If you stop, Time stops"
Insanely fun arcade game.

The speed of time in the game is controlled by the speed of your finger.
Play with lots of different characters all with different abilities, and see how long you can survive in a world with lots of different types of animals that all move differently!

- Runner-Up : App Store(JP) Best of 2016
- Grand prize : Indie Stream Award 2016
- 5STAR : Touch Arcade

Boardumb's comments:

07-13-2016, 01:04 PM
Joined: May 2014
Location: Uk
Posts: 542
Looks good

07-13-2016, 01:30 PM
Joined: Apr 2016
Posts: 10
Yes! Been playing this for the last few days and love it. Honestly, I'd say this is my fav game this week.
07-13-2016, 05:53 PM
Joined: Jul 2016
Posts: 13
I am a developer


Thanks for watching.
This game is interesting Seriously ...maybe.
I want to liven up everyone !!
07-13-2016, 10:41 PM
Joined: Nov 2009
Location: TARDIS
Posts: 72
Send a message via AIM to LN3000 Send a message via MSN to LN3000 Send a message via Yahoo to LN3000 Send a message via Skype™ to LN3000
It's obviously inspired by SUPERHOT.
HOWEVER, it's also obvious that the developer is CREATIVE enough to be able to make something UNIQUE that looks fun on top of the basic "time moves when you move" concept.

So basically, I'm downloading it now!
07-13-2016, 11:03 PM
Joined: Jul 2016
Posts: 13
I am Developer

That's right.
This game is inspired from SUPERHOT.
Fused with CrossyRoad was optimized for mobile game.
07-14-2016, 12:25 AM
Joined: Jul 2016
Posts: 13

Please be reaction. haha
07-14-2016, 01:57 AM
Joined: Apr 2010
Location: VIrginia
Posts: 263
Originally Posted by LN3000 View Post
It's obviously inspired by SUPERHOT.
HOWEVER, it's also obvious that the developer is CREATIVE enough to be able to make something UNIQUE that looks fun on top of the basic "time moves when you move" concept.

So basically, I'm downloading it now!
Lol, I was GOING to get THIS game, HOWEVER, you convinced ME otherwise.
07-14-2016, 07:04 AM
Joined: Oct 2010
Location: Australia
Posts: 289
So just tried it. A few things:

1. So there are no other playable characters? Only temporary powerups from the vending machine? That seems really strange compared to other one-finger arcade games, almost like you made the three other characters and then realized that wasn't enough. I understand but still, it's kinda disappointing. Part of the fun of other one-finger arcade games is having so many characters to collect, I almost feel like it's a missed opportunity.

2. It creates some surprisingly intense moments once the red homing enemies show up so I like that you captured that Super Hot feeling of threading between bullets and many enemies while also having time to carefully plan your move... so I have mixed feelings as to why you also have the creeping darkness that kills you whether you're moving or not. I feel like that goes against the whole point of the game. Like, why even have the time stopping mechanic if you're going to get pressured to go fast anyway? I get that it's an arcade game like others of this genre and they also have means of preventing the player from taking too long, but none of those games are based around STOPPING TIME. To add to that:

3. How do I pause the game? At first I thought "oh how clever, you don't need a pause button because you can just stop moving, genius!" and then the creeping black darkness killed me. So, how do I pause the game? Did you even think about this problem?

For the first point, that's just how I feel. I'd feel the game would be more interesting with unlockable characters being incentives, as having them simply be power ups makes me not want to use them in case I waste them. It's not as exciting.

My suggestions about points 2 & 3 is to remove the creeping darkness, I don't think it helps the game. Instead, not moving is your pause option, as nothing will happen if you're not moving that's as good as pausing the game. To offset this, have the difficulty ramp up sooner. Having unlimited time to think about your moves is part of the Super Hot experience, and once the red chaser enemies and boss enemy shows up I feel that it pressures the player enough that you don't need the creeping darkness there.

With the criticism out of the way, I think it's neat. The presentation is sleek and stylish, the concept is an interesting take on an existing idea (I don't like the creeping darkness that is exempt from the time stop though). The minimalist style looks great and unexpectedly, the sound design is pretty neat. The soothing sounds of the jungle, the shooting and popping of enemies and the unexpectedly tense and intimidating noise that builds up when a boss begins chasing you. A good idea here, I just think it needs a bit more to have some staying power.

Game Center: Jenohart
07-14-2016, 07:06 AM
Oh ya