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  • Publisher: Oddity
  • Genre: Adventure
  • Device: iPhone
  • Size: 120.7 MB
  • Version: 1.0
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Welcome to the world of SALAWANDER!
Guide Sala the salamander on his quest to find the delicious Bubble Cake!

LEVELS!
Dodge and weave your way past Bumble Cats and other foes to get to the goal on each stage.
Wander through 36 different stages, across 4 unique worlds.

SECRETS!
Find jellyfish on each stage and trade them in for new hats!
There's a Secret Coin on every stage. Something special might happen if you find them all!

HATS!
Sala loves to wear hats! Buy them from the shop using your collected jellyfish.

strivemind's comments:


iPad Version

Demo available online
02-10-2012, 07:30 AM
#2
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,761
Gameplay reminds me a lot of Glowfish.
The landscapes are in 2D, and mostly animated, and the characters are in full 3D. The whole experience is very colorful, child-friendly and feels like it should belong as on the DS or Wii, although the difficulty does ramp up.

Social Games: Pocket Mine 2, Terra Battle, PAD
GameCenter: StriveMind

02-10-2012, 08:36 AM
#3
Instant Buy. I will report back with the usual Feedback in an Couple of Hours.
02-10-2012, 08:56 AM
#4
Joined: Jan 2011
Location: England
Posts: 10,656
Thanks Sanuku, please let me know what the controls are like, cant see any buttons on those screenshots
02-11-2012, 01:08 PM
#5
Game Impressions



Quote:
Originally Posted by strivemind View Post
Gameplay reminds me a lot of Glowfish.
The landscapes are in 2D, and mostly animated, and the characters are in full 3D. The whole experience is very colorful, child-friendly and feels like it should belong as on the DS or Wii, although the difficulty does ramp up.
I thought the same when I did hit the Buy Button - Glowfish in 2D

While Glowfish seems like a Adventure for the Eye Salawander (I did play the HD Version) and it`s Arts seem to be for a much younger Audience.

Still I had some Fun during the first few Rounds so I guess that even an older Audience could give it a try.

Quote:
Originally Posted by psj3809 View Post
Thanks Sanuku, please let me know what the controls are like, cant see any buttons on those screenshots
You tap the Screen and your little Fish does swim in that Direction. It took me a few Seconds to get used to the System and it does work fine.
02-11-2012, 01:26 PM
#6
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,101
Send a message via MSN to syntheticvoid
wow... game looks great! Really wish there was a virtual joystick though...
02-11-2012, 02:08 PM
#7
Joined: Jan 2012
Posts: 1,173
Quote:
Originally Posted by syntheticvoid View Post
wow... game looks great! Really wish there was a virtual joystick though...
I'm actually thinking of buying it simply because it DOESN'T have a virtual stick. I hate those damned things, and I'm always to trying support any developer that does touch control.

Looks fun, anyway.
02-11-2012, 02:19 PM
#8
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,101
Send a message via MSN to syntheticvoid
Quote:
Originally Posted by GeekyDad View Post
I'm actually thinking of buying it simply because it DOESN'T have a virtual stick. I hate those damned things, and I'm always to trying support any developer that does touch control.

Looks fun, anyway.
I thought I would like touch control in a game like this, but Sparkle 2 Evo changed my mind. My whole hand covering the screen, constantly dragging/tapping my finger around and around... Got tiresome...