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02-21-2012, 05:41 PM
#21
Game Impressions

Overall the game is great! Though I would agree with other posts above that it lacks vertical scrolling and deeper zooming especially for iPhone device. But it works great on the iPad 2! Looking forward to more levels
02-21-2012, 07:21 PM
#22
Thanks for the feedback!

We have 10 more promo codes left before version 1.1 update hits the App Store end of this week.

Contact me in PM and I will send them out instantly.

02-21-2012, 07:22 PM
#23
Hi,

We have 10 more promo codes left before version 1.1 update hits the App Store end of this week.

Feel free to contact me in PM and I will send them out instantly.
02-24-2012, 12:38 PM
#24
Crystal Tower - Ultimate 3D Physics Puzzle! [v.1.1 Universal App]

Hi,

New version 1.1 is out today on the App Store.

iTunes link: http://itunes.apple.com/us/app/crystal-tower/id499884520?ls=1&mt=8

Following things were added/changed:

- Implemented ability to move a tower up and down using two fingers touch

- Added option to reset Game data

- Added 15 New Levels

- Added 3 new Bonuses:
* Shuffle Blocks Color
* Score x2
* Random Bonus

- Added new backgrounds

- Optimized 3D rendering performance

- Added Options Screen

- Polished the look of the crystal blocks

- Updated Main and Select Level Menus


I would like to thank to all forum members who provided their feedback and input to make this game better.

Last edited by Peter2000; 02-24-2012 at 12:45 PM.
02-24-2012, 12:41 PM
#25
Crystal Tower - Ultimate 3D Physics Puzzle! [v.1.1 Universal App]

Hi,

New version 1.1 is out today on the App Store.

iTunes link: http://itunes.apple.com/us/app/crystal-tower/id499884520?ls=1&mt=8

Following things were added/changed:

- Implemented ability to move a tower up and down using two fingers touch

- Added option to reset Game data

- Added 15 New Levels

- Added 3 new Bonuses:
* Shuffle Blocks Color
* Score x2
* Random Bonus

- Added new backgrounds

- Optimized 3D rendering performance

- Added Options Screen

- Polished the look of the crystal blocks

- Updated Main and Select Level Menus


I would like to thank to all forum members who provided their feedback and input to make this game better.

Last edited by Peter2000; 02-24-2012 at 12:44 PM.
02-25-2012, 06:24 PM
#26
Hi,

Since we have released new version of the game we have 20 promo codes to giveaway.

Feel free to contact me in PM and I will send them out in the order received.
02-25-2012, 06:28 PM
#27
Hi All,

Since we have released new version of the game we have 20 promo codes to giveaway.

Feel free to contact me in PM and I will send them out in the order received.
02-26-2012, 10:08 AM
#28
Joined: Mar 2010
Location: Sweden
Posts: 1,336
Thanks for the promo. A quite nice and polished phys-puzzler. Kinda like Finger physics and similar (break boxes/balance things etc) but this one being in 3D obviously adds another dimension to things. Only played a dozen or so levels yet but I'm having fun with this one.
02-26-2012, 04:11 PM
#29
The new update rocks. Now I can play it on my iPhone thanks to vertical scroll. Are you planning to add more levels? I feel that some of them are too simple.
02-26-2012, 04:20 PM
#30
Thanks for the code - won't let me put a review on iTunes - but here are a couple thoughts:

Fun game. It's fun to figure out which blocks to remove first to allow the red blocks to not fall off the platform(s).

A couple things for your consideration. I'm not sure what the bonuses really do. I touch them, but not sure if I need to do something else. Also - how is scoring done? It might be nice to show the score received on each level somewhere.

When I choose to "continue", it put me on an earlier level (#7) with 9 lives. If I choose that level, or my current level (#10), on it's own from "level select", it shows 3 lives left. Do you start with 9 lives? Not sure why the lives are different and why it doesn't continue on my latest level.

I'd suggest that you put what level you are on in the game display, in addition to lives and score - otherwise, we have to hit "pause" to see what level it is.

It is a neat game - the touch controls to rotate around seem to work well, the multi-touch to remove two blocks is a nice feature, and the physics seems to be pretty good.

Thanks again.