★ TouchArcade needs your help. Click here to support us on Patreon.

Mobile Game Art

02-15-2012, 12:36 AM
#1
Joined: Feb 2012
Posts: 34
Mobile Game Art

Hi Folks,

Finished with the GDD. Handed over the development to my friend. I am in charge of game art delivery. We have an artist and plan to also outsource to a freelancer. Would help if you can help me with these questions.

W
  1. hat should I keep in mind for creating graphics?
  2. Is there a style followed while doing for mobiles?
  3. Which software and tools do they use to create characters like Angry Birds, Cut the rope, etc
02-15-2012, 05:55 PM
#2
Joined: Dec 2010
Posts: 240
Quote:
Originally Posted by emc2r View Post
Hi Folks,

Finished with the GDD. Handed over the development to my friend. I am in charge of game art delivery. We have an artist and plan to also outsource to a freelancer. Would help if you can help me with these questions.

W
  1. hat should I keep in mind for creating graphics?
  2. Is there a style followed while doing for mobiles?
  3. Which software and tools do they use to create characters like Angry Birds, Cut the rope, etc
1. You should keep in mind the resolution:
1024 X 768 for the ipad
480 320 3G et 3GS
960 640 px for the iphone 4/4S
Android: probably several resolution.

The ratio Height/width are not the same, and the resolution are not the same.
I ask my artist to work with resolution of 2048X 1536 (double of the ipad) for a fullscreen. I can scale everything without losing in quality.

You can make canvas picture, to help your artist simulate different ratio and resolution (that's what I do).

2. Keep your UI simple like ios.

3. You can use photoshop, or illustrator (or other..) to create something like angry bird.
Illustrator is probably the best tool for the kid of graph, but my girl friend get a good vecto style with photoshop. But I think you should find an artist, and let him decide what tool he will use.
02-15-2012, 07:15 PM
#3
Joined: Jan 2012
Posts: 406
I'm a graphic artist and I develop apps, so I already know all the information I could possibly need to...

Take a look at some of my stuff:

http://www.sambeddoesdesign.com
http://blog.sambeddoesdesign.com

And contact me!
02-16-2012, 11:29 PM
#4
Joined: Feb 2012
Posts: 34
Quote:
Originally Posted by Hercule View Post
1. You should keep in mind the resolution:
1024 X 768 for the ipad
480 320 3G et 3GS
960 640 px for the iphone 4/4S
Android: probably several resolution.

The ratio Height/width are not the same, and the resolution are not the same.
I ask my artist to work with resolution of 2048X 1536 (double of the ipad) for a fullscreen. I can scale everything without losing in quality.

You can make canvas picture, to help your artist simulate different ratio and resolution (that's what I do).

2. Keep your UI simple like ios.

3. You can use photoshop, or illustrator (or other..) to create something like angry bird.
Illustrator is probably the best tool for the kid of graph, but my girl friend get a good vecto style with photoshop. But I think you should find an artist, and let him decide what tool he will use.
Hey. Thanks for the info. Will keep in mind 2048X 1536.

I found this software - http://inkscape.org/ - which is a cool vector based software for graphic work.

We have not been successful in getting a good and reasonably priced artist, and hence decided to jump in myself.

Any1 has any info/links on how to use Highlights?