App description: You are BIG. You are TASTY. You are kicking some brittle undead @$$!

Top 10 iOS games of 2012
"Ridiculous yet Amazing" -USA Today
"Best Casual Game of 2012" -Best App Ever Awards

Pizza Vs. Skeletons is an epic, ridiculous, 2D platform game designed from the ground up for iOS. You control a 25-foot-tall pizza as it smashes through a horde of undead rivals on land, sea, and in outer space.

Recent upgrades (version 1.1-1.65):

+ 20 New levels in 2 all new chapters, 100% free!
+ 2 Additional level styles, biplane and roof hopper!
+ 6 New Secret Ingredients
+ 3 New Achievements
+ Improved graphics for iPhone 5+ and iPad 3, 4
+ Improved speed
+ Improved score and photo sharing
+ Improved sound effect device support and playback levels
+ Mute sounds from the Pause menu
+ Support for English, French, Italian, German, and Spanish
+ New health indicator

OUR PROMISE TO YOU: No ads. No getting suckered into buying more stuff later. The whole game, for one price, for all updates, forever.

WARNING! This is not a casual game! Each level has three tiers of challenges and things can get pretty tough by the end! (Don't worry, we'll ease you in gently!) It requires iOS 6.0+ running on an iPhone (3GS, 4, 4S, 5, 5C, 5S), iPod Touch (4th, 5th generation), or iPad (2, 3, 4, mini). This is a big download and will require a Wi-Fi connection.

What can a 25-foot-tall pizza do? Well, pretty much EVERYTHING*

= Crush fossilized ostriches = Rescue Schnauzer puppies = Stomp obnoxious cupids = Learn Karate = Sumo wrestle an alien = Ski with comrades = Demolish a haunted skyscraper = Eat fugu = Bounce on space marshmallows = Smash the great pyramids = Celebrate Dia de los Muertos = Grow a mohawk = Visit the moon = Protect civilians = Raid a meat factory = Thwart a UFO abduction = Teach baseball players a lesson they will never forget = Plunder cash = Be a pirate = Don't be a pirate = Be a pirate with an ant's mouth = Destroy a perfectly good log cabin = Get pummeled by teddy bears = Go nuclear =

*Yes, you can actually do all this and far more!


+ 120 fantastically ridiculous levels
+ 3 distinct challenges in each level
+ Dozens of enemies
+ Huge bosses
+ Customize the perfect hero--add peppers, a powdered wig, be a peanut butter and jelly sandwich... design over A QUARTER MILLION PIZZAS!
+ Facebook and Twitter: post pictures of your tricked-out hero and brag about your hi-scores
+ Universal App: buy it once, play on iPhone, iPad, and iPod Touch
+ Game Center: online leaderboards and challenging achievements
+ High-definition "Retina" graphics for iPhone 4/4S/5 and iPad 3/4

Not convinced? Try the first 10 levels in the FREE version! Once you're ready to upgrade to this version, your progress will transfer over automatically.

Riverman Media is two brothers who have dedicated their lives to the art of 2D game making

Echoseven's comments:

Lite Version:
02-16-2012, 02:14 AM
Joined: Jun 2010
Location: In a van, down by the river!
Posts: 2,426
Originally Posted by ANIMALCHOPPINGS View Post
How many levels have you played? There is lots of variety
Originally Posted by MidianGTX View Post
Hold on a moment... are you a developer? This kind of post could be hazardous to your reputation.

In fairness, you can think what you like about PvS, I'm just grateful it's not one of those boring flight sims!
Originally Posted by metalcasket View Post
Beat me to it. No offense, but that from a developer really is pathetic.
Originally Posted by flightunlimited View Post
I don't understand the obsession with these stupid games. Why is this game good? It's so boring and so tedious. Why is it fun to roll over the same enemies over and over again?
I agree with everyone here FU. Regardless of what you put out, the crudeness and terribly unprofessional response is totally inappropriate.

Don't like the game, say you don't like it, but to call it stupid is just rude and does no good. You may have cost yourself many a sale of your product because of this. As the Internet kids say, SMH.

And Midian, I love your comment, excellent!

GC: andsoitgoes
MP Games: Waterdeep
02-16-2012, 02:59 AM

....Great game but I really do hate the tilt controls. Stick on some slider thing and add iCade (like Jungool) and it'll be a proper beauty.
Good luck with everything.

02-16-2012, 03:49 AM
Played through the first world (10 levels), and I'm loving it. Can someone say GOTW? This is definitely mine out of this great release week of platformers. The diversity of the levels is great. Really like the music and art direction. The boss fight had to be my favorite part so far though. 100 levels so far and more coming soon. The shop adds to the absolutely ridiculous premise. I just don't understand how this 25 foot pizza guy keeps his face straight as his rolls around, lmao. Although the difficulty level in the game is pretty low, it's just great fun. Best of luck on sales guys.

Twitter: @back2this
02-16-2012, 04:05 AM
Joined: Aug 2009
Location: planet iphone/ipad
Posts: 1,368
Tried the lite version....loved the game, hated the tilt controls.....deleted it!
It's a shame that it doesnt have an option for some sort of virtual joystick to move the pizza... Is it really that hard to implement this?
I think the game would sell A LOT more when players have a control option to chose from!
Don't get me wrong, the game is very beautiful and i would buy it in a hartbeat but: I JUST HATE tilt controls...please don't shoot me

...........................GC: k1llyb1lly.......................
02-16-2012, 04:11 AM
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,557
I've been a supporter of Riverman Media ever since I nabbed a promo code for DeathFall a long, long time ago and then picked up IKAROS and it's absolutely shocking how far you've come since then. P vs. S is just such an incredible experience that was crazy enough to work and man did you guys hit it out of the ballpark! about impressive. You guys are a force to be reckoned with on the App Store.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
02-16-2012, 04:20 AM
I'm actually loving the tilt controls. I'm a huge fan a traditional platformers and virtual buttons, but damn does it feel right in this game.

I literally played the first and half part of the levels laying down with absolutely no problem. I mean even balancing on top of the skull was a piece of cake.

I'm really loving the art style. It's not as surreal as I thought it would be, but it definitely portrays a dream like state.

Was this absolute or veristic? I'm assuming veristic!?

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
Playing Frederic Resurrection of Music, Jazz: Trump's Journey, Russian Dancing Men, & Cytus
02-16-2012, 04:26 AM
Agreed, the controls are perfect. The game was designed from the ground up for the iOS, and the tilt controls are part of that experience.

Twitter: @back2this
02-16-2012, 04:55 AM
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,557
Yep, I'm with back2this and Goofy...the controls are flawless.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
02-16-2012, 05:19 AM
Joined: Apr 2010
Location: Los Angeles,CA
Posts: 1,626
I' d like to say nice work riverman media. I am enjoying the game very much. I like the variety of the levels and unlocking stuff of course. What I'd like to see is the ability to preview what your buying. Also as many toppings as you like would be sweet. Great game though looking forward to any update released for it.

My Anti-Drug
02-16-2012, 05:26 AM

There have been quite a number of games released in the app store where developers championed their vision of tilt controls. Almost without fail, each one caved in and added touch controls sooner or later. None of them have been as well implemented, or as appropriate, as yours, but it would really seem almost impossible for a developer to release a game of this type and not add touch controls eventually. Some guy released a platformer a little while ago where you weren't able to go left (yeah, I know,) and yet he was allowed to keep it that way (and I presume still able to go out in public.) Tilt controls for a side-scroller though? Nuh-uh.

Now honestly, one side of me would like to see you keep the game as is and stick to your vision. I'm not so blinkered though, that I can't also see another side that asks "what's wrong with giving people the option?" And I suppose that's a question for you to answer. If you do manage to keep the game as is though, by far the greatest victory shall be in silencing that little voice inside my head that upon hearing yet another dev proclaim how their tilt controls will save the day, spits out: "yeah, right."

For what it's worth, I can't imagine adequately playing your game any other way.

Last edited by Gabrien; 02-16-2012 at 05:31 AM.

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