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Gameloft releases for 2012 - what can we expect?

02-17-2012, 10:04 AM
#1
Joined: Jun 2009
Posts: 11,958
Gameloft releases for 2012 - what can we expect?


We all did know that Gameloft did choose 2011 to go the Freemium Way but there had been still hope that things would go to the better in 2012....

No one would have ever considered that we haven`t seen the worst thing yet to come but today the worst Nightmare of possible all Gameloftianer become an awful Truth...

Gameloft won`t release any Premium Games in 2012

According to an article at iplayapps.de Gameloft will Release 2012 only four Kind of Games:
  • Casual-Games for 0,79€ - Example : Block Breaker 3 Unlimited (AppStore)
  • Freemium-Titel for Casual-Gamer - Example : Fantasy Town (AppStore)
  • Freemium-Titel for Gamer - Example : Six-Guns (AppStore)
  • Paymium-Titel for Gamer - Example : Ganstar Rio (AppStore)

As some might already considered it 2011 that it could be the last Year of the Premium Section at Gameloft the awful Truth has shocked some Artist like The Doors and they had instantly sit down and put their thoughts into a Song called The End which is listed below...


Update: (02.17.12)

We tried to reach out to get an answer from someone at Gameloft but at the Moment every Line at the French Gameloft HQ only seem to request to buy some IAP to be able to reach their PR Department.

Last edited by Sanuku; 02-17-2012 at 12:05 PM.
02-17-2012, 10:13 AM
#2
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
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i really don't understand the "Paymium" thing at all. Their games are already humongously huge. Why would you make people waste time and money (yes, a lot of people outside of the U.S. pay for bandwidth) downloading 100s of mb just to try out a game for ten minutes (instead of having a much smaller lite version)? And it makes it impossible to track prices or sales through the iTunes Wishlist or Appshopper. All it does is make things even more difficult for the consumer.

02-17-2012, 10:26 AM
#3
Joined: Jan 2011
Location: England
Posts: 10,656
Well so much for all those interviews where they said they would go back and do a few premium games, not just freemium !!!

If they 'lightened' the freemium games a bit it wouldnt be so bad, take Six Guns, the problem is you have to buy ammo, then use so much up on a mission and then get a measley reward back which you can then 'just' afford new bullets.

If they doubled or tripled the money you got from completing a mission it wouldnt be so bad. The big issue is you're practically forced to buy bullets/IAP's over and over.
02-17-2012, 11:01 AM
#4
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
There's nothing wrong with paymium games. Gameloft has been making them for a long time. It's not like they can't be successful. MC3 (still in the top 120 at $6.99 after 4 months)? Gangstar 3 sold pretty well as well (freaking top 25 atm kids). Asphalt 6 (from December 2010 and still in the top 50 paid games atm)? The last time Gameloft released a premium game was Tintin (only because it was a movie tie-in), but before that, it was Rainbow Six all the back in March 2011, so this really isn't news. I've never bought an iAP in one of their paid games, and you can easily get through them without doing so. This probably means we'll be seeing a bunch of iAP-spammers/hackers once NOVA 3 is out though just like in MC3.

Twitter: @back2this

Last edited by backtothis; 02-17-2012 at 11:08 AM.
02-17-2012, 11:12 AM
#5
Joined: Apr 2011
Posts: 351
Well, at least this will save me some money...
02-17-2012, 11:19 AM
#6
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,250
Quote:
Originally Posted by SkyMuffin View Post
Why would you make people waste time and money (yes, a lot of people outside of the U.S. pay for bandwidth) downloading 100s of mb just to try out a game for ten minutes (instead of having a much smaller lite version)?
I really don't mind the paymium "full game unlock" thing for a fair amount of games (maybe like 50 MB and under). It does save having to have lite and full versions. BUT I agree with what you're saying. If a game is HUGE and there are people like me that have 8 GB models, it's a royal pain-in-the-ass to make room for them to begin with.

So if you "try" a game and don't like it, this model make you hate the publishers/devs even more having to go back and undo all your shuffling around to get it to fit.
02-17-2012, 11:53 AM
#7
Joined: Feb 2012
Location: Belgium
Posts: 1
That's hardly breaking news. See http://www.pocketgamer.co.uk/r/Multi...ws.asp?c=37152 from January 23rd

Quote:
What do you think are the trends for 2012? Will Gameloft continue the three-pronged attack of premium, freemium, and paymium?

In fact, for us, there are two lines of business: freemium and paymium. There won't be any pure premium, but there will always be an opportunity to download new levels, etc.

Premium with IAPs?

Exactly. So, those two will continue, we will keep learning about what the consumer expects from certain types of games, what types of audiences there are, and the different types of markets.
"Paymium" is what Gameloft has already been doing with Gangstar Rio, Modern Combat 3, Order & Chaos, 9mm etc etc.
02-17-2012, 12:10 PM
#8
Joined: Oct 2011
Location: Ohio, USA
Posts: 2,869
Here are my thoughts in a very brief summary because I've already given long, tedious posts: anyone that likes/supports paymium isn't a real and/or traditional gamer. I just be trollin'

About the title, I like inflammatory ones.

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02-17-2012, 01:13 PM
#9
Joined: Jun 2009
Posts: 11,958
Quote:
Originally Posted by bry View Post
That's hardly breaking news. See http://www.pocketgamer.co.uk/r/Multi...ws.asp?c=37152 from January 23rd
Sorry but you are wrong in this Case. It`s different if someone tells me what they are thinking might be a Trend for the Industry and when someone tells me clearly what their Plans are for 2012.

You can`t really compare those two things since they are as different as it can be.

Quote:
Originally Posted by bry View Post
"Paymium" is what Gameloft has already been doing with Gangstar Rio, Modern Combat 3, Order & Chaos, 9mm etc etc.
And that`s when the iOS/Android Community started to get on the barricades? If you can`t see a Connection between that I can´t help you at all.

Quote:
Originally Posted by GoofyJmaster. View Post
About the title, I like inflammatory ones.
The Title was Breaking News: Gameloft won`t release "any" Premium Games 2012...

I don`t know why it was change since it does pretty much some up the hole thing in One Line and is pretty much what Gameloft did told the German Press the last couple of Days.

If someone had the felling that it would start a Flame War then I would ask myself why this topic is still heated that much after Months of being obviously a Problem for Gameloft while other Publisher/Developer have pretty much managed to convince their Community that it is at the End for the Good for both Sides?

How can that even be? How can be Freemium/iAP on the one Hand something Good where everyone is Happy as it can be while on the other Side you see Hundreds of Facebooks/Youtube/Forum Posts at a Publisher/Developer Page that tells them to keep this Stuff where it belongs?

I guess in the Case of Gameloft it always might be something shady because of their History with that Part of the Industry and changing that won`t be an easy Task.
02-17-2012, 01:39 PM
#10
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
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The biggest thing for me is just the inability to track IAPs prices through wishlists or other services. I used to sort of consider some Gameloft games for purchase when they went on sale (as they all inevitably do), but now the chances of that are almost zero.