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App description: Recommended by TIME Magazine as one of the 25 best apps to own on iPad. First ever 9/10 for a mobile game in the History of iconic EDGE magazine.

". . . As The Universe Ends, The Last Human On Earth Continues To Prolong The Oblivion Of Its Race . . ."

ZiGGURAT is the end of a much longer story -- a story which ends with The Last Human On Earth standing atop a stratosphere-high stone pyramid, wielding a laser rifle against an endless wave of relentless alien freaks.

Where did the alien freaks come from? How did our hero get to the top of this pyramid? We have no time to think about such things: there is only time to shoot.

The situation is hopeless: this is the end. Your only goal is to enjoy taking out as many of those alien freaks as you can.

As the aliens jump up and down in their approach to our hero, their eyeballs grow and shrink. As you hold your finger on the screen to steady your aim, your guns blast grows and shrinks. Hit larger enemy eyeballs with larger bullets to initiate larger explosions and chain reactions. Shoot as much as you want -- youll probably never get enough, and thats okay, because the enemies will literally never stop coming.

With controls that bring together the best of modern shooting nuances and classic gaming challenge, Action Button Entertainment's ZiGGURAT is a new kind of addiction for iOS.

FEATURES

Innovative Precision Mode controls: Precision Mode allows the player to control the game entirely with horizontal sweeps on the bottom edge of the screen, meaning your finger doesnt ever need to cover the on-screen action.

Slingshot Mode controls: For players who prefer slinging and flinging.

Endless . . . with an ending: Watch the world end in the background as you play (though dont get too distracted).

Authentic retro: With sixteen-bit graphics (parallax scrolling!), eight-bit sounds (chiptunes!), and immortal controls and feel, ZiGGURAT is an homage to the games that got us started wanting to make games.

Leaderboards, achievements, Facebook, and Twitter: Everyone in the world or your workplace can and will know how many alien freaks you killed before you died. And don't you want to be at the top of the "Total Shots Fired" worldwide ZiGGURAT leaderboard?

Real-Life Rewards: earn physical goodies for your in-game achievements. Including underwear and socks!

Deep stat-tracking: ZiGGURAT keeps track of your performance and presents your cumulative multi-session scores in a clean single-screen format for efficient bragging.

Amazing music: If the theme music from ZiGGURAT doesnt impress you, you are not invited to my birthday party (it will be playing on loop at my birthday party).

WHAT PEOPLE ARE SAYING:

"A sublimely chewable wad of arcade bubblegum" - EDGE, 9/10

"ZiGGURAT is the new iOS hotness." - IGN.com

Adam "Atomic" Saltsman, creator of groundbreaking iOS smash hit CANABALT, calls ZiGGURAT "French New Wave Action Videogame Fan Art". (He also says that "all art is fan art".)

"one of the best gaming experiences I've had in ages." - Destructoid, 9.5/10

"The best iPhone game of the millennium." - Bon Mots & Blood

"It builds its tension with discipline, a game that executes its vision with mesmerising economy." - Simon Parkin for HookShot Inc., 5/5

"...like stomping on the Rice Bubbles mascots and discovering why they were named Snap, Crackle and Pop." - Tracey Lien, Kotaku Australia

"The most fon I've ever had with one hand on my iPhone." - Bennett Foddy, creator of QWOP.

"unlike any shooter I've ever seen." - The Unofficial Apple Weblog, 5/5

"addicting" - SILICONERA

"intense - Inside Mobile Apps

"Horde Mode for your pocket" - GameRanx.com

Featured by Apple as NEW AND NOTEWORTHY

strivemind's comments:


02-17-2012, 09:40 PM
#2
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,411
Send a message via MSN to syntheticvoid
Hmm.. Trailer or gameplay footage? Looks interesting

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches, Phoenix HD, .Decluster Zero, Goblin Sword
:;:GAMECENTER ID:;:
syntheticvoid (please say you're from TA)

02-18-2012, 01:13 AM
#3
Joined: May 2010
Posts: 364
Is this Tim Roger's game? Seems like that. Hope it'll live up to the hype he built up.
02-18-2012, 02:19 AM
#4
Joined: May 2010
Posts: 364
Just as I expected: a frustrating little game, nothing to write home about. It's really a shame, I wanted this to be good. Maybe they'll do good anyway, as Kotaku will hype it a lot. Maybe their next game won't be all talk.

The devs should understand that these kind of games are competing with much more talented titles on the platform now. This is not enough at this point, imho, look at the best releases letely: Beat Sneak Bandit, Puzzlejuice, Triple Town. Those are much more polished and interesting experiences in their genres.
02-18-2012, 02:25 AM
#5
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 7,123
Quote:
Originally Posted by Fimb View Post
Just as I expected: a frustrating little game, nothing to write home about. It's really a shame, I wanted this to be good. Maybe they'll do good anyway, as Kotaku will hype it a lot. Maybe their next game won't be all talk.

The devs should understand that these kind of games are competing with much more talented titles on the platform now. This is not enough at this point, imho, look at the best releases letely: Beat Sneak Bandit, Puzzlejuice, Triple Town. Those are much more polished and interesting experiences in their genres.
Totally agree...at this point the game just comes off as Super Crate Box with 1 weapon, no movement whatsoever and sub par controls. I'm sorry, but neither one really works, and if there's a learning curve, I stopped caring before I could grasp them. :/

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

Last edited by metalcasket; 02-18-2012 at 02:28 AM.
02-18-2012, 02:29 AM
#6
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by metalcasket View Post
Totally agree.
Same, unfortunately.

The controls feel cumbersome to begin with. Even if there was a game worth persevering with them for I doubt they would feel any better with practice. There isn't.

Deleted after a few goes.
02-18-2012, 02:30 AM
#7
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 7,123
Quote:
Originally Posted by Gabrien View Post
Same, unfortunately.

The controls feel cumbersome to begin with. Even if there was a game worth persevering with them for I doubt they would feel any better with practice. There isn't.

Deleted after a few goes.
Check out my edit. Pretty much word for word.

Oh, and...for God's sake will people stop using OpenFeint. Godamnit.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
02-18-2012, 02:35 AM
#8
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by metalcasket View Post
Check out my edit. Pretty much word for word.

Oh, and...for God's sake will people stop using OpenFeint. Godamnit.
Ha. Yeah. Ditto on the OpenFeint as well.
02-18-2012, 02:40 AM
#9
Joined: Jun 2010
Location: Newcastle, Australia
Posts: 273
Quote:
Originally Posted by metalcasket View Post
Totally agree...at this point the game just comes off as Super Crate Box with 1 weapon, no movement whatsoever and sub par controls. I'm sorry, but neither one really works, and if there's a learning curve, I stopped caring before I could grasp them. :/
You beat me to it. I'll have another couple of goes, if only because I was similarly under-whelmed with Super Crate Box initially, and now SCB is a favourite of mine.
02-18-2012, 04:07 AM
#10
Joined: May 2010
Posts: 364
Yea. I don't say it's bad. I say it's not enough at this point. The platform is saturated with these kind of endless runners /shooters /bite sized experiences, and I'm getting picky, because I can. Mediocre experiences won't cut it anymore.