★ TouchArcade needs your help. Click here to support us on Patreon.

iPhone: Brave Dwarves - Back for Treasures (platformer) released

05-12-2009, 05:49 PM
#1
Joined: May 2009
Location: New Zealand
Posts: 30
Brave Dwarves - Back for Treasures (platformer) released

iTunes Link



The underground kingdom is in a deep trouble. The Great Evil has come and driven the dwarves out of their home. The elders discussed the situation and chose two dwarves that are able to resist the Evil and to defeat it.

The game features two courageous dwarves who have embarked on a dangerous adventure. One of them is a magician and the other is a warrior.

You have to pass 5 different worlds with 20 levels in each (100 levels in total) and defeat 5 evil bosses - Yeti in the Old Mines, Steam Boiler in the Factories, mysterious Golden Neck in the Magic Forest, Fire Master in the Gloomy Castle and Penny-Pincher in the Golden Palace.

Each character has its own unique abilities that could be revealed by collecting the Power Orbs. There are four types of power orbs: Fire, Water, Air, and Earth. When you get a power orb you receive a new spell. You'll be able to cast a ligntning, throw fireballs, breath underwater or walk on lava, protect yourself with the shield of stars or even conjure an Earthquake and much more! To make power orbs work you have to collect the diamonds that are sources of the energy for the orbs.

Each orb consists of three levels. Consequently, you will have a total of 12 different incantations for each of the dwarves!

To pass the level you have to find 3 big keys. With these keys are can open the Magic Gate to the next level.
The length of levels varies during the game, in the beginning the levels are quite short and simple, but get more complex later.

There are two type of controls in the game: accelerometer and touch and could be configured in the options screen. With the accelerometer you tilt the device left-right to walk, with touch - there are two arrows on the screen in the lower right corner. Tap anywhere to shoot, swipe finger up/down to jump or climb the ladder. To change your active weapons - tap the mana orb in the upper-left corner, to pause the game - tap the upper-right corner.

The game allows you to select and replay any already passed episode/level.

Screenshots:






Youtube video:

Youtube link | Pop Up


Available:iTunes Link

Starting price: $1.99

Remember, the fate of many worlds depends on you...

I'll be very glad to hear your feedback on the game!
--
Max, Developer.
05-12-2009, 05:56 PM
#2
Joined: Apr 2009
Posts: 1,639
Looks great! Check your inbox

Associate Editor, Slide To Play and Padvance
Follow me on Twitter
Feel free to email me at tim@slidetoplay.com if you want to bring a game or update to our attention.

05-12-2009, 05:57 PM
#3
Joined: Nov 2008
Location: Kansas City, MO
Posts: 1,612
Looks good - I'll have to check this one out later

Playing: FIFA 12 Monster Island Quarrel Deluxe FIFA Superstars Fix-It-Up
Waiting For: Trenches 2, Ultra Kid, Car Jack Streets 2, Star Command
Plus+, Game Center, Open Feint, Crystal, Gameloft Live: jecebn
05-12-2009, 05:58 PM
#4
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Review: Brave Dwarves Delivers a Lighthearted Platformer

Have you ever wondered what two dwarves could do in the battle between good and evil? That is the premise behind Brave Dwarves, a new platformer set in a fairy tale world of magical spells and supernatural monsters. As fun as it looks, Brave Dwarves has what I consider key two ingredients—deep content and responsive controls—that make this a terrific game.

Brains vs. Brawn is the name of the game where you have the choice of playing as the metaphysical Wizard or as the powerful Warrior. The Gate that separates the worlds of good and evil has been damaged and driven the dwarves out of their underground kingdom. Your objective is to repair the Gate, while ridding the underground kingdom of the evil invaders and gathering treasures. This also involves locating 3 big keys to open the door to the next level.

Visually, the game looks great—but then again, I like dwarves and dungeons—with smooth frame rates. Combined with the whimsical music, it offers the right mix of lightheartedness you’d want with a game called Brave Dwarves. With more than 100 levels, content will definitely not be an issue, and replayability will come with unlocking new powers. There are 5 worlds in the game: Old Mines, Factories, Magic Forest, Gloomy Castle and Golden Palace culminating with a boss battle after every 20 levels with the likes of Yeti, Steam Boiler, Golden Neck, Fire Master, and Penny-Pincher.

Each hero has 12 unique weapons. The Wizard’s weapons include water, suriken (think boomeranging ninja star), lightening, fireball, icicles, and earthquakes. The Warrior has his own set of weapons including axe, fireball, spiked star, lightening, and the dancing rock (think horizontal earthquake). A unique aspect is that these weapons are acquired by finding the Power Orbs of which there are four types: Fire, Water, Air and Earth. It’s an intricate weapons set-up in Brave Dwarves that adds a layer of complexity to the game, one that I appreciate. But there’s actually more. In order to fuel these orbs to tap their special energies, you must collect diamonds. The type of diamond collected—red, blue, green and white—determines what weapons/power is activated. For example, by collecting red diamonds, your Warrior can create fires in front of enemies, or as the Wizard turn himself into a raging inferno. Like I said, a lot of thought has been put into Brave Dwarves, and we’re just talking about the weapons.

What kind of game would Brave Dwarves be without potions? You have 3 different potions—Rejuvenation restores full/half/quarter of health; Invisibility/cloaking makes monsters unable to inflict any damage, and Clock freezes monsters in place for 30 seconds.

Having played a number of platformers for the iPhone/iPod Touch, platform games have been a mixed bag for me in large part due to the controls. They can either be a huge selling point or a tremendous hindrance to a game’s success. With Brave Dwarves, you have a choice of controls—accelerometer and d-pad—and both work well in terms of responsiveness and accuracy. To jump, slide your finger up, and the same applies to climbing ladders, just slide in the direction you want to climb. To shoot, tap anywhere on the screen. I tried both control schemes, and each works as intended with a minimal learning curve. They’re really as intuitive as they can be, and Brave Dwarves get them right. One minor issue that occasionally came up was in sliding to climb, I would accidentally fire a spell, but I think this had more to do with me getting comfortable with the controls.

I found the gameplay generally entertaining and challenging. When you begin, you must select between the Wizard and the Warrior, and the game will store the separate games played as the Wizard and as the Warrior so you can easily switch back at forth between the characters before beginning a session. A map is available showing the progress through each of the worlds as well as levels completed is designed to allow you go back to previously completed levels to boost your scores and secure additional powers.

On the screen, an Orb on the left-hand side shows how much power/shots you have, and on the opposite side is a Red Orb showing lives left and energy. During the game, you can activate available powers by tapping the Orb. The screen is full of gems as well as a few surprises, and the keys are conveniently located all over the levels. Remember that your powers drain with each spell, and you don’t have the luxury of missing jumps or too many gems. Because you have to travel the entire length of each level and sometimes double back, enemies tend to respawn.

An area that could use some tweaking is the graphics. While very clear, there are times when certain elements can blend in with the surrounding environment, making them hard to see. Also, instructions can be lacking so you may not have a complete understanding of what’s going on and why.

As a smoothly animated platformer, Brave Dwarves offers an entertaining experience with a good deal of content and depth. And the best part is that you have dwarves doing the dirty work.

Albie Meter: 4 Stars (recommended for dwarf lovers and otherwise)

Last edited by Big Albie; 05-12-2009 at 06:50 PM.
05-12-2009, 05:58 PM
#5
Joined: Feb 2009
Location: Singapore
Posts: 1,755
Cool, looks like my kind of game!
05-12-2009, 06:41 PM
#6
Joined: Feb 2009
Location: us of a
Posts: 2,824
Awesome review Albie, I can't wait to play.

05-12-2009, 06:41 PM
#7
Joined: May 2009
Location: New Zealand
Posts: 30
Quote:
Originally Posted by Big Albie View Post
Have you ever wondered what two dwarves could do in the battle between good and evil?
Thanks a lot for your review again!
05-12-2009, 06:43 PM
#8
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
It's a terrific game that doesn't involve zombies or mercenaries, unless you count the dwarves. And, it has tons of levels, so I'm more than pleased with it.
05-12-2009, 06:44 PM
#9
Joined: Feb 2009
Location: us of a
Posts: 2,824
I just starting playing and already I have an awesome idea/suggestion. Would it be possible to have the duo tag team in a way that at certain levels you could switch between them to solve puzzles? I think that would be awesome and make this one of the best platformers.

05-12-2009, 07:00 PM
#10
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Quote:
Originally Posted by Seishu View Post
I just starting playing and already I have an awesome idea/suggestion. Would it be possible to have the duo tag team in a way that at certain levels you could switch between them to solve puzzles? I think that would be awesome and make this one of the best platformers.
That's a good idea. I think that would add a lot to the game because you use the best traits of each dwarf to accomplish your goal, or at least try to.