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Anyone else really wanting Gameloft to release their Civilization 5 port on iOS?

02-21-2012, 08:25 AM
Joined: Feb 2012
Posts: 2
Anyone else really wanting Gameloft to release their Civilization 5 port on iOS?


Why would they do this on JAVA and not iOS?
02-21-2012, 08:49 AM
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
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i didn't even know there was a Civ 5 port. But it looks really great. I'd pay a lot of money for it ($5-10), especially if it is better than the very uninspiring, watered down Civilization Revolution.
02-21-2012, 10:33 AM
Joined: Aug 2011
Posts: 19
I would like that too!

But as Gameloft bets all in the freemium game form -

I can just see it:

Just $0,99 to rush a unit!

Research up to the modern era! $15,99!

Not a great prospect...

Last edited by RCastle; 02-21-2012 at 10:35 AM.
02-21-2012, 10:40 AM
A well-implemented version of Civ (preferably Civ IV) with a solid asynchronous multiplayer implementation has been my greatest gaming dream since I first played UniWar, and realized just what a revolution and paradigm shift asynchronous gaming really is. Civ, with its long-term focused and contemplative gameplay, might just be the perfect async title.

This version looks really good. Though I can just imagine it being released for iOS, in all its splendor, but without any kind of multiplayer, little less asynchronous multiplayer

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02-21-2012, 11:51 AM
Joined: Jun 2011
Location: Canada
Posts: 391
I wish I never saw this video... I would kill to have this on the iOS. I love CivRev but damn I'd love this.
02-21-2012, 12:20 PM
Joined: Nov 2010
Location: Somewhere
Posts: 2,538
It's most likely $6.99 along with all there other java games. When I had a java phone even doodle jump was $7. Way overpriced!

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