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  #21  
Old 03-05-2012, 06:29 AM
lumothesinner lumothesinner is offline
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It looks like to me from the trailer and your gameplay description that there isnt really much to it...just tap in a rhythm to take out everything, occasionally double tapping if there is a shield. Do you really need to dodge because it didnt really look like it and I'm not all that excited if the game is tap to win. Might be a pretty package but the tap in rhythm gameplay is really turning me off now.
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  #22  
Old 03-05-2012, 08:32 AM
geekstuff geekstuff is offline
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asians know how the games should be done
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  #23  
Old 03-05-2012, 08:59 AM
Slimey Slimey is offline
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How come they can build game like this and can't make english translation????
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  #24  
Old 03-05-2012, 09:04 AM
lumothesinner lumothesinner is offline
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Quote:
Originally Posted by Slimey View Post
How come they can build game like this and can't make english translation????
Read the damn thread - Exact-Psience said it is in English (with a few errors)
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  #25  
Old 03-05-2012, 09:47 AM
anqi2000 anqi2000 is offline
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It looks good.
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  #26  
Old 03-05-2012, 10:00 AM
Exact-Psience Exact-Psience is online now
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iPad mini, iOS 6.x
 
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Quote:
Originally Posted by lumothesinner View Post
It looks like to me from the trailer and your gameplay description that there isnt really much to it...just tap in a rhythm to take out everything, occasionally double tapping if there is a shield. Do you really need to dodge because it didnt really look like it and I'm not all that excited if the game is tap to win. Might be a pretty package but the tap in rhythm gameplay is really turning me off now.
Early on, it is tap in rhythm to win. Later on, combos will be interrupted a lot because of enemy attacks. And later on, whenever an enemy attack hits you, it HURTS. Takes about a third of your HP bar everytime you get hit. Also, some shielded enemies have "thorns effect" when you dont break their shield yet. The way your character automatically switches targets when the current one is killed, these damaging shields will wear your HP down.

Enemies that spawn in each of the levels are at random. Their numbers and locations are fixed, but the enemy type is randomized. Bosses, of course, stay as they are in the same location as they are, in every playthrough.

Here's one thing to take note of. You CANT replay missions infinitely in a short period of time. There are "smiley points" that you use to pay for replaying a mission. O_o

Regular missions take 1 Smiley to replay, and Boss fights take 3 Smileys to replay.

Fortunately, these smileys can be bought with ingame money, OR they replenish on their own like 1 smiley every 3 hours.

So far, I didnt see anything that could increase the number of smileys, and I've had a max of 10 since I started playing.

I guess they found some way to slow down powerlevelling.

Playing a mission a first time until completed does not cost any smiley. As long as you havent completed that mission, it doesnt cost a smiley to play it.
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  #27  
Old 03-09-2012, 01:38 AM
AnarKitty AnarKitty is offline
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  #28  
Old 03-09-2012, 01:44 AM
louisa9 louisa9 is offline
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Wow this looks really good!!!
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  #29  
Old 03-09-2012, 03:26 AM
lumothesinner lumothesinner is offline
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International release - sweet
I'm on it
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  #30  
Old 03-09-2012, 05:41 AM
squarezero squarezero is offline
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Quote:
Originally Posted by lumothesinner View Post
International release - sweet
I'm on it
Me too!
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