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#21
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It looks like to me from the trailer and your gameplay description that there isnt really much to it...just tap in a rhythm to take out everything, occasionally double tapping if there is a shield. Do you really need to dodge because it didnt really look like it and I'm not all that excited if the game is tap to win. Might be a pretty package but the tap in rhythm gameplay is really turning me off now.
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#22
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asians know how the games should be done
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#23
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How come they can build game like this and can't make english translation????
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#24
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Read the damn thread - Exact-Psience said it is in English (with a few errors)
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#25
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It looks good.
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#26
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Quote:
Enemies that spawn in each of the levels are at random. Their numbers and locations are fixed, but the enemy type is randomized. Bosses, of course, stay as they are in the same location as they are, in every playthrough. Here's one thing to take note of. You CANT replay missions infinitely in a short period of time. There are "smiley points" that you use to pay for replaying a mission. O_o Regular missions take 1 Smiley to replay, and Boss fights take 3 Smileys to replay. Fortunately, these smileys can be bought with ingame money, OR they replenish on their own like 1 smiley every 3 hours. So far, I didnt see anything that could increase the number of smileys, and I've had a max of 10 since I started playing. I guess they found some way to slow down powerlevelling. Playing a mission a first time until completed does not cost any smiley. As long as you havent completed that mission, it doesnt cost a smiley to play it. |
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#27
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#28
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Wow this looks really good!!!
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#29
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International release - sweet
I'm on it |
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#30
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