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#101
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Agreed on all accounts. A D-pad to tap would benefit every single game here. Pretty much with every game for iOS, a D-pad is much more usable than a joystick. Hopefully they give us more control options in an update.
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#102
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Finally got to play with it.
I swear I had a hard time moving right in Joust, and that it stutters. Freed up memory beforehand, will try a reboot in a bit. Also APB really should have had an analog gas pedal and locked rotation by default - who wants the mission screens to display in a different orientation?!? "App needs iCade support badly!"
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#103
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I might have been spoiled by that midway arcade classics, dual stick setup, for gauntlet, and total carnage.
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#104
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Quote:
Those are the only two I've tried so far, but I've found control setups that I could use with no problem (change controls in the Pause menu). Overall very slick. You can even look around the 3D cabinets by swiping. As for adding iCade support... Me three! |
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#105
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I think this has bags full of potential, yeah theres the odd teething problem with some controls but i'm sure that'll be fixed or amended in an update. But here we have a cheap app, with very very cheap IAP's for other classic games, its been selling tons so i'm sure Midway will add more to it and also tighten up any issues.
Compared to other arcade apps (Capcom, Namco) this is the best easily. |
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#106
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Gah, there are so many games I want them to add in via IAP. I REALLY hope they do add more and soon...
I can't believe I missed out on iMAME to be able to play all my childhood games to go... Are games via iMAME really enjoyable or are they kinda crap like jailbroken emulators? |
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#107
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Enjoyable and kinda crap like jb emus (after all it's just another emu). Glad I picked it up in time, but I also have no problem buying apps to support the property owners if they release them (and they don't totally suck).
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#108
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It amazes me that the controls ruin every single game in this (initial, not IAP) collection. I had more fun playing Roll Ball than anything else on there.
Spy Hunter is unplayable no matter which control scheme you use, and it was really the one I bought the collection for. Maybe they didn't realize most of these originally had DIGITAL controls? You can't emulate it with analog-feeling movement, it's not going to work. Yeah, the red knob control looks cool and authentic, but put some damn d-pads on these games! |
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#109
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I only tried Joust so far, but it's horrible which seems mind boggling and doesn't give me hope for the rest. How could they not see that this game should have had left and right buttons to be playable on a touch screen? Stupid fake joystick. Bizarre and so disappointing. How is Total Carnage? That one might work well if they used some sensible dual stick controls. It might be worth the IAP if that one works well.
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#110
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Quote:
Just curious and don't mean this to sound rude or anything, have you played Joust before to know that it is supposed to feel as though your character is sliding around on ice? That was the challenge in the game. It takes a second or two for your character to respond and react to your input. Several slight taps in the direction you want to move with your joystick while tapping 'flap' should work great. If you hold either too long you will begin to move too fast and lose control. Same with Gauntlet. It seems as though a lot of the complaints in the app store reviews complain that you can't shoot and move at the same time. It's supposed to be that way, faithful to the original. If people are having real issues and bugs, that's fine and they should of course certainly be addressed. I just wonder how many complaints are from younger gamers who have not played the originals and don't know the primitive methods these games used, especially compared to modern standards. |
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