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  #21  
Old 07-08-2012, 06:58 PM
jumpman475 jumpman475 is offline
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Just stumbled upon this thread. I really like what I'm seeing. I'll keep my eyes on this.
  #22  
Old 07-09-2012, 03:02 AM
LazyGamer LazyGamer is offline
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I probably won't pay more than $.99 for 2 hours. Not that I don't like it, it looks very nice, but I have so many other games to play.

The most important thing for me woudl be real progression (which it seems to have) and maybe a little story that can even come in episodes (IAP or seperate apps).
  #23  
Old 07-09-2012, 05:01 AM
derkdegeus derkdegeus is offline
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Thanks Edwardo! Stay tuned, we are working hard to get it ready for you to play.

@extreme472000: Thanks for the mail. And I just saw that your device is listed in your profile so I will assume those are the specs *doh*
  #24  
Old 07-09-2012, 07:56 AM
derkdegeus derkdegeus is offline
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Quote:
Originally Posted by LazyGamer View Post
I probably won't pay more than $.99 for 2 hours. Not that I don't like it, it looks very nice, but I have so many other games to play.

The most important thing for me woudl be real progression (which it seems to have) and maybe a little story that can even come in episodes (IAP or seperate apps).
Thanks, and I think it will come down to that in the end. The story mode will be about one hour, and there will be little minigames and missions on top of that. We have more episodes planned, which will probably come as IAP.

Not sure what you mean with "real progression"? I guess unique levels with storyline?

Cheers!
Derk
  #25  
Old 07-09-2012, 08:29 AM
LazyGamer LazyGamer is offline
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Quote:
Originally Posted by derkdegeus View Post
Not sure what you mean with "real progression"? I guess unique levels with storyline?
Yeah, something like that, but maybe even some skills. I can understand how hard it is to make such a game last long enough, if you just go from one location to next.

I think nobody would complain if you need to reach certain stats to proceed or maybe even need to do some backtracking where you can reach hidden areas in earlier levels using skills earned later on.

That way you can "stretch" your content which will be fine as long as you dont overdo it.
  #26  
Old 07-09-2012, 12:50 PM
bigrand1 bigrand1 is offline
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So when's this due out?
  #27  
Old 07-10-2012, 03:18 AM
derkdegeus derkdegeus is offline
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Quote:
Originally Posted by LazyGamer View Post
Yeah, something like that, but maybe even some skills. I can understand how hard it is to make such a game last long enough, if you just go from one location to next.

I think nobody would complain if you need to reach certain stats to proceed or maybe even need to do some backtracking where you can reach hidden areas in earlier levels using skills earned later on.

That way you can "stretch" your content which will be fine as long as you dont overdo it.
It takes us up to a month to build one level, so yeah... it's a lot of work.

In each level there are five medals you can earn. You win these medals by completing challenges - specific, handcrafted missions for the levels. I'm also thinking about a backtracking system but right now it doesn't make much sense. That's mostly because it's pinball... in my mind it should be a skill-based game in which you control the character with flippers. And that leaves little room for powerups or weapons.

Regarding release date, I must admit that I feel we are close to finishing the game. But we want to make it really really good and that takes time... so I won't promise anything. If you put a knife to my throat I would say it will be live somewhere end of August. But please take it with a grain of salt, as I have been wrong about this before.

We're doing our best!

Cheers,
Derk
  #28  
Old 07-10-2012, 03:31 AM
LazyGamer LazyGamer is offline
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Quote:
Originally Posted by derkdegeus View Post
... in my mind it should be a skill-based game in which you control the character with flippers. And that leaves little room for powerups or weapons.
I know you want your game out, so this is probably an idea for future addons. But there one obvious power-up: additional power for the flipper fingers. With that you might reach areas your were not able to reach before or break stuff that you could not.
  #29  
Old 07-10-2012, 03:50 AM
derkdegeus derkdegeus is offline
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Quote:
Originally Posted by LazyGamer View Post
... there one obvious power-up: additional power for the flipper fingers. With that you might reach areas your were not able to reach before or break stuff that you could not.
Yes, this is one of the powerups we have considered. The good thing about it is that it is passive and it would add a lot to the game.

The challenge is with level design - most of the areas are finetuned to the current physics setup, and if you play around with the physics there is a very real possibility that some areas can't be reached anymore. It's all interconnected - when you add strength to a flipper you are likely to change other properties as well, such as the possible angles.

Having said that, I will check it out, it is a good suggestion. Cheers!

-Derk
  #30  
Old 08-27-2012, 01:54 PM
derkdegeus derkdegeus is offline
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Here's some concept art for Guaka the Molerat, and his level, the Dungeons of Xio.

More pics in today's blog post: http://pldn.co/Pnaylz

Enjoy!
-Derk
Attached Images
File Type: jpg Xio Dungeons layout concept4.jpg (88.3 KB, 1 views)
File Type: jpg Guaka the Mole_19.jpg (85.4 KB, 1 views)

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