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#21
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I checked for updates and nothing popped up so I must have Installed the updated version. I started a new game to see if I could recreate the bug and I can •••Spoiler: picked up the fence pickets,fixed the solar panel wiring, opened the lower door with the note on it. Went to the room on the right. Clicked on the generator. Pressed the connect button twice and gameover also my game is crashing after I complete the musical puzzle and when it tells me I can't go to town yet.
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#22
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Hmm...it hasn't crashed or me yet. i'll see if I can recreate the bug as well.
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#23
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Please do. If no one else is having trouble with it I may just install it on my gf's iPad. We need more point and click on the iOS.
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#25
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This definitely looks interesting. Like the art and by the sound of it the gameplay should have something to offer if you like puzzles, so I'll be getting this soon!
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#26
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This had nice art, but was very slow on my iPhone 4. To the point of being frustrating.
The design is nice, but the lack of pointers was frustrating when combined with the slowness. It's OK to do the wrong thing as a player, but when it takes a long time to do the wrong thing it's a bit annoying, which took away the joy of the nice art. |
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#27
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Can't say I wasn't warned, but damn, that's probably the shortest iOS game I've ever played. None of the puzzles were particularly difficult, and I finished in about twenty-five minutes.
Good atmosphere, though, and reasonable puzzles, but I found the game oddly fiddly to play, even on the iPad. You can't move Lumi unless you're specifically moving her to another hotspot, which can make getting her out of the way of something you're trying to tap on frustrating. Doors are opened by tapping on their tiny doorknobs rather than the whole door itself. I also found a weird lag sometimes between tapping and having the tap seem to register. I'm always up for adventure games on iOS, but I think there's better ones out there than this. Cheers. |
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#28
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Quote:
Ya... Turns out I was alot closer to being finished than I thought I was except for •••Spoiler: the second part of the game or whatever they're suppose to be adding, I should've waited till then. I don't think I can recommend this game as it is, it's way too short and there's a save bug that kept me from saving(which I didn't really need anyway cuz the game is so short). I'd wait for a proce drop or a content update... |
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#29
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I finally got around to playing the game, something I'd been putting off for a while.
After playing through Tiny Bang Story, which was much longer than I'd expected, and Windowsil, which was an immensely enjoyable experience that was incredibly short, but full of "oh COOL!!" elements. Lume, however, is beautiful but feels like half a chapter. As I have shown with Windowsil, short games aren't so bad, but this is almost painful. I found the puzzles okay, but somewhat obtuse and other than 2 or 3, I didn't find them enjoyable. It's pretty. It would be a fit for people who like somewhat obtuse puzzles, but I can honestly say it is the SHORTEST game I've ever, ever, ever played. It's not amazing enough to justify the lack of length. |
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#30
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Superb game, great and original puzzles, and wonderful graphics. True, the controls were sometimes a bit balky. It took me a while to solve, not sure how so many people claim to solve this so fast, I mean, that combination lock puzzle is difficult to figure out by any standard. [I was on iPad, but for some reason discussion of the game seems to be here]
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