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  #21  
Old 02-24-2012, 08:02 PM
Lappstrong Lappstrong is offline
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iPod Touch (4th Gen)
 
Join Date: Jan 2012
Posts: 25
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I checked for updates and nothing popped up so I must have Installed the updated version. I started a new game to see if I could recreate the bug and I can •••Spoiler:  picked up the fence pickets,fixed the solar panel wiring, opened the lower door with the note on it. Went to the room on the right. Clicked on the generator. Pressed the connect button twice and gameover also my game is crashing after I complete the musical puzzle and when it tells me I can't go to town yet.
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  #22  
Old 02-25-2012, 11:33 AM
GoofyJmaster. GoofyJmaster. is offline
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iPod Touch (4th Gen), iOS 5.x
 
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Location: Ohio, USA
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Hmm...it hasn't crashed or me yet. i'll see if I can recreate the bug as well.
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  #23  
Old 02-25-2012, 05:54 PM
Lappstrong Lappstrong is offline
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Join Date: Jan 2012
Posts: 25
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Please do. If no one else is having trouble with it I may just install it on my gf's iPad. We need more point and click on the iOS.
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  #24  
Old 02-25-2012, 11:25 PM
Agas Agas is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Jan 2011
Posts: 2,350
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LUME
is one of the nominees for
Touch Arcade Game of the Week
22/02/2012



Do you like the perplexing world of this illuminating puzzle adventure?

VOTE HERE

- Devs cannot vote for their own games -
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  #25  
Old 02-26-2012, 07:08 AM
LookingForGames LookingForGames is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Sep 2011
Location: Appstore
Posts: 424
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This definitely looks interesting. Like the art and by the sound of it the gameplay should have something to offer if you like puzzles, so I'll be getting this soon!
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  #26  
Old 02-27-2012, 02:32 AM
redwedge redwedge is offline
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iPhone 4, iOS 5.x
 
Join Date: Dec 2011
Location: Rovaniemi, Finland
Posts: 14
Default Nice art

This had nice art, but was very slow on my iPhone 4. To the point of being frustrating.

The design is nice, but the lack of pointers was frustrating when combined with the slowness. It's OK to do the wrong thing as a player, but when it takes a long time to do the wrong thing it's a bit annoying, which took away the joy of the nice art.
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  #27  
Old 02-29-2012, 01:27 AM
Georgina Georgina is offline
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iPad mini, iOS 6.x
 
Join Date: Jan 2010
Location: Sydney
Posts: 255
Default Game Impressions

Can't say I wasn't warned, but damn, that's probably the shortest iOS game I've ever played. None of the puzzles were particularly difficult, and I finished in about twenty-five minutes.

Good atmosphere, though, and reasonable puzzles, but I found the game oddly fiddly to play, even on the iPad. You can't move Lumi unless you're specifically moving her to another hotspot, which can make getting her out of the way of something you're trying to tap on frustrating. Doors are opened by tapping on their tiny doorknobs rather than the whole door itself. I also found a weird lag sometimes between tapping and having the tap seem to register.

I'm always up for adventure games on iOS, but I think there's better ones out there than this.

Cheers.
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  #28  
Old 03-03-2012, 04:23 AM
Darth Ronfar Darth Ronfar is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Nov 2011
Location: LA
Posts: 793
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Quote:
Originally Posted by Georgina View Post
Can't say I wasn't warned, but damn, that's probably the shortest iOS game I've ever played. None of the puzzles were particularly difficult, and I finished in about twenty-five minutes.

Good atmosphere, though, and reasonable puzzles, but I found the game oddly fiddly to play, even on the iPad. You can't move Lumi unless you're specifically moving her to another hotspot, which can make getting her out of the way of something you're trying to tap on frustrating. Doors are opened by tapping on their tiny doorknobs rather than the whole door itself. I also found a weird lag sometimes between tapping and having the tap seem to register.

I'm always up for adventure games on iOS, but I think there's better ones out there than this.

Cheers.

Ya... Turns out I was alot closer to being finished than I thought I was except for •••Spoiler:  the second part of the game or whatever they're suppose to be adding, I should've waited till then.

I don't think I can recommend this game as it is, it's way too short and there's a save bug that kept me from saving(which I didn't really need anyway cuz the game is so short). I'd wait for a proce drop or a content update...
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  #29  
Old 04-15-2012, 03:45 AM
andsoitgoes andsoitgoes is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Jun 2010
Location: Surrey (Vancouver), BC - Canada
Posts: 1,624
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I finally got around to playing the game, something I'd been putting off for a while.

After playing through Tiny Bang Story, which was much longer than I'd expected, and Windowsil, which was an immensely enjoyable experience that was incredibly short, but full of "oh COOL!!" elements.

Lume, however, is beautiful but feels like half a chapter. As I have shown with Windowsil, short games aren't so bad, but this is almost painful. I found the puzzles okay, but somewhat obtuse and other than 2 or 3, I didn't find them enjoyable.

It's pretty. It would be a fit for people who like somewhat obtuse puzzles, but I can honestly say it is the SHORTEST game I've ever, ever, ever played. It's not amazing enough to justify the lack of length.
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  #30  
Old 04-16-2012, 12:57 AM
dogkendra dogkendra is offline
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Join Date: Apr 2012
Posts: 19
Default Game Impressions

Superb game, great and original puzzles, and wonderful graphics. True, the controls were sometimes a bit balky. It took me a while to solve, not sure how so many people claim to solve this so fast, I mean, that combination lock puzzle is difficult to figure out by any standard. [I was on iPad, but for some reason discussion of the game seems to be here]
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