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App description: Full HD Retina support along with smooth controls and non-stop action await you in this action-packed on-rails arcade-style 3D space shooter: EXCLUSIVELY on the iOS! Team up with Colonel Seth Blair and his legendary drop-ship Omnithias as you attempt to bring stability to a volatile region of Quantum Space. Featuring:

Unique re-innovation of the on-rails genre with simple and intuitive controls. Just tap your enemies to engage them, or tilt to steer your ship manually. Once you try this action-oriented arcade-style control scheme, you may never look at another 3D space shooter the same way again!
Bright and awe-inspiring visuals with highly polished game play aimed at a broad audience. Anyone and everyone can master the game in mere minutes!
RPG Style Progression System allows you to level-up your ship while unlocking new shields and weapons.
Intense 3D Battles, complete with Gigantic Bosses await you in EVERY level.
Adaptive AI: provides a challenge for experienced players while showing mercy to the newcomers.
Dynamically Adjusting HD Graphics: specifically tailored for all iOS devices.
No Loading between missions and no downtime during game play.
Over 40 minutes of original music was created to accompany your Quantum Legacy experience.
Action-Oriented Story: told through the com-sat radio of your starship, with full voice-overs for the game's array of quirky characters.
Dynamic Difficulty: provides for a near endless replay value, as the enemies constantly adapt to your style of game play each time you replay an existing mission.

>> Game Play Basics:

Steer your ship manually by tilting your device left and right, or tap your enemies to engage the "Autopilot". To maximize damage, it is best to be facing your enemies directly before pressing the right "Weapons/Fire" button. Holding the left "Shield" button will allow you to deflect the enemy projectiles. Prolonged use of the Weapons/Shields will cause a temporary overload. Note that it is NOT possible to fire your weapons while Shields are active.

When engaged in battle, your ship will automatically level-up in an RPG-like fashion allowing you to unlock new shields and weapons.

Successfully completing each mission will unlock new game levels. Replaying any of the missions without failing will provide you with an added degree of difficulty. For an even greater endless challenge, try your luck at the survival-style "Gauntlet" simulation levels, which will be automatically unlocked upon successful completion of all story driven missions.

>> In-Game Options Menu allows you to adjust:

Tilt Controls: "Normal" (default), "Reversed", or "Off": disables the tilt controls altogether in favor of tapping your enemies.

Button Location: "Bottom" (default on iPhone/iPod-Touch), "Middle" (default on iPad) and "Top": aimed at iPad users who wish to avoid tilting in favor of tap controls.

Background: "Moving" (default): compensates the game's background as you tilt the screen, or "Fixed": old-school non-moving background. If you experience discomfort with the game's tilting motion, the "Fixed" background setting may be preferred. (Also useful when AirPlay Mirroring to a TV, or using the Digital AV Adapter)

Gabrien's comments:
Definitely worth a download, and a possibly interesting experiment with app store pricing:

02-22-2012, 10:18 PM
Joined: Aug 2011
Posts: 1,169
Looks epic, thanks for the post!

02-22-2012, 10:19 PM
Joined: Jan 2012
Posts: 624
Downloading it now... interesting pricing model (free with a "Support the game" button)
02-22-2012, 10:36 PM
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,250
Interesting price model. Syncing it now. Screenshots look promising. I like the thorough app info.

Twitter: @back2this
02-22-2012, 11:50 PM
Joined: Jan 2011
Posts: 3,936
This is pretty interesting. The game itself is an arcade-style shooter. Think Infinity Blade meets Galaxy on Fire. I hope the pricing model works out for them. It would be a shame for a developer that put something this polished out to go home disappointed with the App Store.

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02-23-2012, 12:26 AM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,249
I do wish there were more arcadish style 3D space shooters on the AppStore, but despite "steering", this is almost like an on-rails shooter.

Galaxy on Fire 2 is great, but sometimes you want to just have some fun space combat. Unfortunately, this is a little lacking. Not bad for free though (or, your contribution).
02-23-2012, 01:04 PM
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,250
The gameplay isn't very inspiring. Not only is it mostly on rails, it's completely auto-targetted as well. The only thing you do is decide when to fire and when to shield. At least it looks pretty. You might as well try it for free, but it's nothing special. Beat the first two missions. Don't want to play any further.

Twitter: @back2this
02-23-2012, 01:23 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,664
This game achieved everything it was designed to be, the way i see it.

The gameplay gets an ace for me in simplicity. There is a reason people play a lot of runner games and other endless or survival variety games. This game only has 2 buttons. When there are enemies around, tapping on the target reticule or the right button makes you fly to them, initiating a lock-on. pressing the right button then will fire your weapons, and pressing the left button will activate a shield. So it is simply a game of when to press which much like the runner games.

But instead of the usual presentation runner games are implemented, this gives us a totally new aesthetic. The graphics are nice, the sound effects are with everything that happens, and there are pretty good voice acting during active missions.

There is minimal control as to how you want your ship to circle around opponents using tilt but i find it a very strong addition to its great presentation. The tilt movement can be turned off, but your ship will mostly just fly by an enemy, then turn around and fly by again.

What i find very amazing in this game is how they were able to present a story line, a pseudo "waves" system, and a 2 button timing game into this tight package.

The devs clearly know what they are doing, and they are making a lot of possibilities in apps to be made in the future. This innovation to the 2 button control system, in my opinion, was executed in this game well, and the devs are selling it at an OPTIONAL price.

My recommendation is to get it. A couple friends i sent this game to loved Quantum Legacy.

Last edited by Exact-Psience; 02-23-2012 at 01:31 PM.
02-23-2012, 01:48 PM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,249
Definately wouldn't discourage anyone from giving it a try. It's got really nice production values. Just wasn't what I was expecting.
02-23-2012, 01:51 PM
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,252
Send a message via MSN to syntheticvoid
hmmm... nice... syncing now... love me some space combat games... =oP

I know it's not going to be anything SPECTACULAR in the aerial combat area... and actually, an on-rails shooter in this genre sounds kinda interesting (i know Galaxy Pirate Adventure or whatever it's being called now is basically on rails... but this looks more involved... hope I'm right...)

anyway... also hope the pricing model works for them. I wonder if it's set up like a consumable IAP, so that you can 'support' more than once...



Played the first mission, and even though you really only need to worry about shielding and firing... game can get pretty damn hectic and challenging. =oD

That... or I just REALLY suck...

Either way, I'm REALLY enjoying this one. =oD

Gotta check it out on my iPod so I can try steering with the tilt option...

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Last edited by syntheticvoid; 02-23-2012 at 02:04 PM.