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  #71  
Old 04-21-2012, 05:13 PM
Nicoipad Nicoipad is offline
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Quote:
Originally Posted by flightunlimited View Post
We're still looking at about 2 months. We've decided to add additional planes and missions.
I was expecting in 2 months we would be looking at Flight Unlimited San Francisco being a month away. But these things take time so what can you do?
  #72  
Old 04-21-2012, 06:16 PM
flightunlimited flightunlimited is offline
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Quote:
Originally Posted by Nicoipad View Post
I was expecting in 2 months we would be looking at Flight Unlimited San Francisco being a month away. But these things take time so what can you do?
Yeah, we had a huge setback with the car performance engine. We have so many geometric objects in the city that adding moving cars killed the performance of the game. Luckily, we have some brilliant developers who created a customized performance engine to squeeze some extra power out of the device. The drawback is that Flight Unlimited Las Vegas will not run on an iPod 4 Touch or an iPad 1.
  #73  
Old 04-21-2012, 09:07 PM
knoids knoids is offline
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This game looks cool, but I wont be able to get it.
  #74  
Old 04-22-2012, 02:50 AM
dadiduekappa dadiduekappa is offline
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Quote:
Originally Posted by flightunlimited View Post
We're still looking at about 2 months. We've decided to add additional planes and missions.
Retina graphics for new iPad?
  #75  
Old 04-22-2012, 07:22 AM
eastblue eastblue is offline
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this looks great.
  #76  
Old 04-24-2012, 01:25 PM
flightunlimited flightunlimited is offline
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How do you feel about a destructible environment?|

What does this mean?

1) The plane will react and break apart realistically on impact.
2) The cars take visual damage and have realistic gravitational collision
physics.
3) The Buildings take damage and deform based on the point of plane impact.
  #77  
Old 04-24-2012, 03:48 PM
Nicoipad Nicoipad is offline
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Quote:
Originally Posted by flightunlimited View Post
How do you feel about a destructible environment?|

What does this mean?

1) The plane will react and break apart realistically on impact.
2) The cars take visual damage and have realistic gravitational collision
physics.
3) The Buildings take damage and deform based on the point of plane impact.

I would love that but if say I completly destroy the Luxor I want it to be able to respawn next play so Vegas doesn't forever look like a wasteland
  #78  
Old 04-26-2012, 01:03 PM
flightunlimited flightunlimited is offline
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We're going to do our best to update this thread weekly as we near the release of the game.

Here are four new buildings (these are the actual in game models) that you'll find in Las Vegas.







  #79  
Old 04-26-2012, 05:06 PM
Nicoipad Nicoipad is offline
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Quote:
Originally Posted by flightunlimited View Post
We're going to do our best to update this thread weekly as we near the release of the game.

Here are four new buildings (these are the actual in game models) that you'll find in Las Vegas.







Haha! I take it this is the substitution for the McDonalds and 7/11 that were originally gonna be in it?
  #80  
Old 05-01-2012, 11:36 AM
flightunlimited flightunlimited is offline
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Plane damage after a head on collision with a truck


Last edited by flightunlimited; 05-01-2012 at 11:51 AM..

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