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#91
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Any plans to add randomized levels at some point or at least randomized placement of the glass panes so it isn't all about memorizing some single ideal path through a level?
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#92
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#93
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> Any plans to add randomized levels at some point or at least randomized placement of the glass panes so it isn't all about memorizing some single ideal path through a level?
Hadn't thought about that for the iOS version. Though on memorizing: my hope was that you'd actually try different paths out and eventually optimize your route. Sometimes, the scoring plates lie. |
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#94
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![]() Seriously though, I love this game. |
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#95
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#96
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I didnt know the subtle magic this game does to me that i love it so much. Then i realized... This isnt so different from a running game. In a sense, it is actually a running game! See sig.
I am high. Everything is well. |
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#97
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As I'm almost considering taking the plunge, how do these spectators/protesters work? Are they on the ground or actually hanging out on the building? Do you need to bump into them or just the moment you see them on screen hit the correct button?
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#98
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There was a PC version of this years ago, if I'm not mistaken.
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#99
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#100
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Spectators/Protestors: As you fall, there will be catwalks with people on them. If blue, they are fans and if red they are protestors. As you approach they will flash. You have to tap the corresponding red or blue button and fall near them to be "seen".
Many levels do not have this mechanic and there are levels where it is the central mechanic. Very well mixed in IMHO. |
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